Zaheen
BANNED
Ok suggestion adapted from both Martins suggestion and Twigleys gripe.
Normal alliance recruitment (has to be public), and random alliance recruitment which is always private (unless set to public by the leader).
So say if somebody makes a ftw alliance (well tries to) they have to do it in the open, meanwhile all the random alliances can target them if they see them as a big threat.
Random alliances -> Well anybody can lead one, and select random as an option, by this I mean random - so whoever is applying to an alliance gets put into a random alliance needing members, not sure how this would balance out but, since it random who cares.
e.g.
Random #1 (10 members)
Random #2 (8 members)
Random #3 (6 members)
Random #3 would get 2 more members until they have the same amount as Random #2.
Players can be kicked in either alliance, and to stop people from cheating there could be a timer/limit on how many alliances you can join, to prevent people trying to abuse / group.
The leader can be changed by vote, random or normal.
Just a few suggestions, usually always get shot down in flames but, I wouldn't mind being in a random alliance although I have more fun playing solo, and targetting out the top alliance anyway - which would only help my suggestion.
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Thinking about it more there could be a few problems, like people in the random alliances may decide to break off and form an alliance (public) with the other high members of the other random alliances, but I really doubt this would happen. And if it did, I doubt they would last very long anyway.
Alliance Caps
Random = 20 members (private/public)
Public = 10/15 members (private/public)
This would enable a group of 10 players to form their own private alliance, just throwing them numbers out there, can be changed.
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Any other thoughts?
nopjes
Having recruitment for 5 players before the random alliance is formed, would be a group of friends wanting to play together - but could see 1/3 of a powerblock forming is 3 alliances did that =]
Normal alliance recruitment (has to be public), and random alliance recruitment which is always private (unless set to public by the leader).
So say if somebody makes a ftw alliance (well tries to) they have to do it in the open, meanwhile all the random alliances can target them if they see them as a big threat.
Random alliances -> Well anybody can lead one, and select random as an option, by this I mean random - so whoever is applying to an alliance gets put into a random alliance needing members, not sure how this would balance out but, since it random who cares.
e.g.
Random #1 (10 members)
Random #2 (8 members)
Random #3 (6 members)
Random #3 would get 2 more members until they have the same amount as Random #2.
Players can be kicked in either alliance, and to stop people from cheating there could be a timer/limit on how many alliances you can join, to prevent people trying to abuse / group.
The leader can be changed by vote, random or normal.
Just a few suggestions, usually always get shot down in flames but, I wouldn't mind being in a random alliance although I have more fun playing solo, and targetting out the top alliance anyway - which would only help my suggestion.
-----
Thinking about it more there could be a few problems, like people in the random alliances may decide to break off and form an alliance (public) with the other high members of the other random alliances, but I really doubt this would happen. And if it did, I doubt they would last very long anyway.
Alliance Caps
Random = 20 members (private/public)
Public = 10/15 members (private/public)
This would enable a group of 10 players to form their own private alliance, just throwing them numbers out there, can be changed.
-----
Any other thoughts?
nopjes
Having recruitment for 5 players before the random alliance is formed, would be a group of friends wanting to play together - but could see 1/3 of a powerblock forming is 3 alliances did that =]
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