At a quick calc with one of the strongest and popular solo routes i got:
SO on 15 k acres with 20 mil agents 30 mil assasinss.
15k acres = 2.25 bil score
20 mil agents 30 mil assassins = roughly 2.5 tril = 5 bil score
So total score with developements and some seeds is easly over 7.5 bil
At 0 ar mod currently can be sent 5.45 tril worth of units which let's say is 100 mil poms or 50 mil poms 50 mil PA. If you saw a few BR's with this units you know what to expect.
Change around with vamps, a robo alone and other routes and see if the maximum mob attacking a solo is actually fair.
And all this considering the SO doesn't have any score into units which won't help deal damage like say 20 mil gards 10 mil traps 10 mil yobs 2 mil spikes which means an extra 1 tril worth of troops can be sent :s
So imo it's way over the overkill limit
DarkSider, no matter how much you tweak it, even if it triggers above 100% of a person's score, a pom, pom + PA, smart robo or vamp player will ALWAYS be able to rape the **** our of a SA.
Read the example above, 110 mil PA vs 50 mil stealth = the SO doesn't even fire. How is that balanced ?
Saying AR is now 'easier' to trigger and the AR mod decreases quicker now are we going to be told the new figures, e.g. what amount triggers and the new rate or is it going to be another bushtarion secret?
If you need that its quite simple Alci
500 * player score * 1.45 * (1-AR) = Amount needed to trigger AR.
Actually i used same formula for my calcs when attacking solo's for many rounds (well with 1.6 before and a bit different for the old psolo) but since i unexpectedly triggered on 2 of my attacks this round and reported to Azzer he said the formula is different :|
Less solos = better for the game if you are active? Yes.
I personally want easy targets, since I don't want to have to spend 2-4 hours on every single god damn attack. I want to kill stuff, without it taking up my whole evening.
Problem is, people who aren't active don't generally tend to argue their case on these forums.