Garrett
Landscape Designer
- Joined
- Dec 14, 2007
- Messages
- 1,872
Ok The other 'official' thread wasn't going anywhere and I didn't like my original post that had poor formatting. Now I'm not promising this formatting is any better, but I will attempt to use code tags and then c/p my excel sheet....
Basically I see for HQ's to be needed in order for this game to grow. It is my intent to bring meaningful units and developments to the HQ so they can be used for defending, obfuscating and all out war. I would like to see the HQ's economy redone and make it more of an integral part of alliance play. I will attempt to suggest these changes in stages as it's easier to tweak parts and let the idea flow and take shape rather than force you all to adhere to my idea from start to finish. (which wouldn't happen anyway).
*** A BIG SUGGESTION FOR TROOP ALLOTMENTS AND COST ***
I did an analysis of the current round all the way down to and including round 20 of the top alliance final value and the rank 5 alliance final value.
I found on average (doing all calcs with every listing and then some dropping highest and lowest) that the rank 5 portalling alliance is only 8.83 (dropping highs and lows) to 11.02% (raw/unadjusted) the size of the 'winning' alliances value.
With this in mind and looking at HQ troops, I suggest that HQ Max Troop count for the Top alliance is only 35% of the base max. And that any alliance rank 5 and under has a 65% reduction in cost for units. (so basically the top alliance and the rank 5 alliance would pay the same for max, just the lesser alliances would have more troops). I can post my calcs in a different post or later if people are interested/want to check mah maths.
OK NOW ON TO PROPOSED UNITS! **** 3 'routes' - no power or init included, however, prices, class, targetting all there. Base Troop max too. i want to generate discussion and then all the init/power stuff can be added later.
*CRY* damn long names
Basically I see for HQ's to be needed in order for this game to grow. It is my intent to bring meaningful units and developments to the HQ so they can be used for defending, obfuscating and all out war. I would like to see the HQ's economy redone and make it more of an integral part of alliance play. I will attempt to suggest these changes in stages as it's easier to tweak parts and let the idea flow and take shape rather than force you all to adhere to my idea from start to finish. (which wouldn't happen anyway).
*** A BIG SUGGESTION FOR TROOP ALLOTMENTS AND COST ***
I did an analysis of the current round all the way down to and including round 20 of the top alliance final value and the rank 5 alliance final value.
I found on average (doing all calcs with every listing and then some dropping highest and lowest) that the rank 5 portalling alliance is only 8.83 (dropping highs and lows) to 11.02% (raw/unadjusted) the size of the 'winning' alliances value.
With this in mind and looking at HQ troops, I suggest that HQ Max Troop count for the Top alliance is only 35% of the base max. And that any alliance rank 5 and under has a 65% reduction in cost for units. (so basically the top alliance and the rank 5 alliance would pay the same for max, just the lesser alliances would have more troops). I can post my calcs in a different post or later if people are interested/want to check mah maths.
OK NOW ON TO PROPOSED UNITS! **** 3 'routes' - no power or init included, however, prices, class, targetting all there. Base Troop max too. i want to generate discussion and then all the init/power stuff can be added later.
Code:
Offensive
Name Class Type Range T1 T2 T3 ETA Flags base unit cost base troop max total cost for max
Privs LET Kills close LET ALL 4 HQ 75,000 10,000,000 750,000,000,000
Off LET Kills all LET ALL 4 HQ 150,000 5,000,000 750,000,000,000
Comm LET Kills all LET ALL 4 {2} {S} HQ 250,000 2,500,000 625,000,000,000
PD LET Kills r/m LET ALL 3 HQ 725,000 1,500,000 1,087,500,000,000
TAS LET Kills all LET 4 {S} HQ 680,000 1,500,000 1,020,000,000,000
Tanks LET Kills all LET ALL 4 HQ 2,125,000 1,000,000 2,125,000,000,000
WP LET Kills r/m ALL 5 HQ 35,000,000 100,000 3,500,000,000,000
Defensive
Dogs LET Kills close INN ALL 2 HQ 32,000 15,000,000 480,000,000,000
CGN LET Kills all LET ALL ** I HQ 165,000 5,000,000 825,000,000,000
FE LET Kills all LET ALL ** I HQ 235,000 2,500,000 587,500,000,000
HumV LET Kills all LET ALL 2 HQ 580,000 2,000,000 1,160,000,000,000
PK LET Stun all ALL 3 HQ 535,000 2,000,000 1,070,000,000,000
DB LET Kills all LET INN ALL ** I HQ 2,325,000 1,000,000 2,325,000,000,000
ODP LET Kills r/m ALL ** I HQ 40,000,000 75,000 3,000,000,000,000
Intel
E NLT Disables close ALL INN HQ 45,000 10,000,000 450,000,000,000
MI NLD Distracts close NLD NLT INN HQ 53,000 5,000,000 265,000,000,000
EV NLT Disables all LET INN ALL HQ 175,000 2,500,000 437,500,000,000
SDoc NLD Distracts all LET ALL HQ 230,000 2,000,000 460,000,000,000
CT LET Kills all ALL HQ 2,700,000 500,000 1,350,000,000,000
Thermal Sensors Cons Stealth +1 reveal I HQ
data scrambler Cons Bad hax/spy I HQ
*CRY* damn long names