Re: Complete Removal of AR
Azzer has already stated in this thread that AR will remain in Age 5 - it is only the mini round where it has been disabled. So another pointless thread on the topic.
Azzer may be many things - but I've never had him down as stupid. The numbers playing this mini-round will be down, if not at the start then certainly part way through. If people can't find an alliance, or don't have enough friends in game to form one - they are dead. New players coming into the game for the very first time are dead. The game is dead. Azzer's business is dead. The only way for solo to be an option is to have some form of protection from the examples cited by Tao above. Currently that's AR - there may be other options or perhaps AR should be nerfed by falling quicker or being harder to increase the mod. Solo cannot be played without some form of protection.
The alternative is to ban solo - make the game alliance only. And the only way that can work is for membership of an alliance to be randomly allocated at sign-up - otherwise new players can't hope to be found for the game - and everyone who loves the game wants more players.
So the discussion should be about how can we make the game alliance only and still manage to a) attract new players and b) keep those players who, for a variety of reasons, have opted to play solo in previous rounds, rather than a discussion about banning AR - because in reality that's one and the same thing - one positively framed and one negatively framed.
Azzer has already stated in this thread that AR will remain in Age 5 - it is only the mini round where it has been disabled. So another pointless thread on the topic.
Azzer may be many things - but I've never had him down as stupid. The numbers playing this mini-round will be down, if not at the start then certainly part way through. If people can't find an alliance, or don't have enough friends in game to form one - they are dead. New players coming into the game for the very first time are dead. The game is dead. Azzer's business is dead. The only way for solo to be an option is to have some form of protection from the examples cited by Tao above. Currently that's AR - there may be other options or perhaps AR should be nerfed by falling quicker or being harder to increase the mod. Solo cannot be played without some form of protection.
The alternative is to ban solo - make the game alliance only. And the only way that can work is for membership of an alliance to be randomly allocated at sign-up - otherwise new players can't hope to be found for the game - and everyone who loves the game wants more players.
So the discussion should be about how can we make the game alliance only and still manage to a) attract new players and b) keep those players who, for a variety of reasons, have opted to play solo in previous rounds, rather than a discussion about banning AR - because in reality that's one and the same thing - one positively framed and one negatively framed.