Enrico
Tree Surgeon
- Joined
- Dec 14, 2007
- Messages
- 518
1. Scrap arsonist as a unit.
Thug is the only route with no bribing units at all. A major weakness.
Thus I suggest removing arsonist in favor of a new unit which is roughly something like this:
New-unit-with-a-cool-name: LET(briber) ETA 4 innit 405. **/*/**/** target: INN/NLD/NLT Fire: Middle/Close. Cost: 37.500.
Why: The Thief round would be about getting large number of flak, and a few distractors, to be good at land massing.
The secondary NLD/NLT targeting would be to strengthen the concept of Thugs being "anti-protestor". (Possibly make it INN/NLD only.)
2. Make Thiefs fire earlier than all other landstealers, so they in fact can be the "ultimate landstealers" to make landgrabs and leaving others sharing ticks empty handed (or at least get a lot less land than they expect.)
The new Thief-route would be extremly hard to flak, be very suited to make landgrabs but not very good vs LETs.
I think this route would be a bit different than any current routes.
Thoughts?
Thug is the only route with no bribing units at all. A major weakness.
Thus I suggest removing arsonist in favor of a new unit which is roughly something like this:
New-unit-with-a-cool-name: LET(briber) ETA 4 innit 405. **/*/**/** target: INN/NLD/NLT Fire: Middle/Close. Cost: 37.500.
Why: The Thief round would be about getting large number of flak, and a few distractors, to be good at land massing.
The secondary NLD/NLT targeting would be to strengthen the concept of Thugs being "anti-protestor". (Possibly make it INN/NLD only.)
2. Make Thiefs fire earlier than all other landstealers, so they in fact can be the "ultimate landstealers" to make landgrabs and leaving others sharing ticks empty handed (or at least get a lot less land than they expect.)
The new Thief-route would be extremly hard to flak, be very suited to make landgrabs but not very good vs LETs.
I think this route would be a bit different than any current routes.
Thoughts?