![]() |
|
|
#1 |
|
Harvester
Join Date: Dec 2007
Location: Buckinghamshire, England, Earth, Milky Way
Posts: 122
![]() |
ok now where are they meant to show up?
I lost some troops earlier today defending myself and as far as i can tell the units died, i couldn't see any injury section in my overview/hiring or military page.....so am i just blind or are they hidden somewhere else?
__________________
FUN: TerraHawks, GITK, NTHellers, LeftOvers, Blackadder, Protest, ZFA MINE: Outlanders ( 6 ), BountyHunters ( 8 ), Solitude ( 27 ) : Round19 Rank1 Stealer - Trouble of Small_Proportions Round25 Rank10 Bounty Hunter - I_Am_The_Daywalker of Vampires_Nightmares ![]() Rounds 1-32 |
|
|
|
|
|
#2 |
|
Official Helper
Tree Surgeon
|
Were the losses more than 3 hours ago? If so they'll already have returned.
__________________
Moose-Samurai-Sadomasochism-Judgement-Tsunami-Leftovers-TheGovernment-Spiderpig-AverageJoes-Redemption-Salacious-KHaoS-Inimical-Chance-Enmity-KHaoS-NOMW-dRage Quit-Kleptomaniacs -Al'Tuin-TBA-PW-HeartCollectors Lords of The North/Le Loup des Mers of Imperieuse/General Craufurd of the Light Division/The 95th Rifles/Darkshine/The Old Man of the Mountains/MK Ultra/Jarl Ragnar/Wyrd bid ful araed/Ultima Ratio Regum/Winter Is Coming/Forth Eorlingas/Now for Wrath. Now For Ruin |
|
|
|
|
|
#3 |
|
Administrator
Garden Designer
Join Date: Dec 2007
Location: Huddersfield, UK
Posts: 1,169
![]() |
Injuries seem to be working fine atm (in general)... I checked your ID and you lost your units at 12:40 PM, as you posted at 5:10 PM I'm going to assume you were looking for injured units round about the time you posted... which is after the 3 hour delay of course! All of your injured units would have returned by 15:50 PM at the latest!
By the way - they will appear as a new overview section, at the bottom of your hiring page, and if the return ETA is 5 or less, they will also appear in a hax0r! |
|
|
|
|
|
#4 |
|
Planter
Join Date: Dec 2007
Location: Guildford, England
Posts: 42
![]() |
Question: do they appear as 'standard' in a hax0r, or are they differentiated in the hack?
__________________
|
|
|
|
|
|
#5 | |
|
Head Gardener
Join Date: Dec 2007
Location: Sandhurst
Posts: 386
![]() |
Quote:
|
|
|
|
|
|
|
#6 |
|
Tree Surgeon
Join Date: Dec 2007
Posts: 525
![]() |
If Im not mistaken, the portal news said that all staff returning within 5 ticks would show up as normal in a hack-report... as they in effect would be back when you land. (given you send a normal eta 5 attack) If you rush you'll have no way of knowing off course, but that OK, rushing is ghey anyway..
__________________
"War is a game that is played with a smile. If you can’t smile, grin. If you can’t grin, keep out of the way till you can." - Winston Churchill ID history |
|
|
|
|
|
#7 |
|
Super Moderator
Head Gardener
Join Date: Dec 2007
Posts: 411
![]() |
Is the Injury rate lower if you get killed by SAS? Seems I only got ~25% return on someone who is three times my size. Bye bye bounty and apprentices.
|
|
|
|
|
|
#8 |
|
Weeder
Join Date: Dec 2007
Location: Finland
Posts: 14
![]() |
Injured Units:
Name: Amount Injured: Due ETA: Gardener 121,329 4 Harvester 34,373 4 Hippy 77,914 4 Yob 5,752 4 Wheelbarrower 697 4 Sleeping Gas Trap 1,273 4 Gardener 125,976 5 Harvester 28,480 5 Hippy 83,044 5 Yob 6,018 5 Wheelbarrower 741 5 Sleeping Gas Trap 1,494 5 Its ok that i can see steaths too?
__________________
R43 Lone Wolf of Lapland [6431] Heart Collectors R36 Franklinin Kerhotalo [9992] Oxymoron R32 Your BackUp [3412] KHaoS R29 Oasis of Light [5172] KHaoS R28 Watch Dog of Own Team [2457] YouSuck R26 Memory of Siberia [9147] Jizz R25 Defenders of Home [3881] KHaoS R24 Mountain of Old Man [594] Legends R23 Thunderbird of Mozilla [967] Genophobia |
|
|
|
|
|
#9 | |
|
Administrator
Garden Designer
Join Date: Dec 2007
Location: Huddersfield, UK
Posts: 1,169
![]() |
Quote:
|
|
|
|
|
|
|
#10 |
|
Official Helper
Tree Surgeon
|
How large a difference does the "lawfullness" of a battle contribute to the number of injuries?
'cos I lost 65k officers defending an ally, from which I should expect 20-25k injuries. It wasn't a particularly fair fight, probably outnumbered them 3 to 2, but I hadn't anticipated receiving *nothing* in the way of injuries. Unless there's a bug in the displaying of injuries, because as far as I can see I'm not getting any: Staff: Name: Type: Range: Cost: Available: Injured: Total: Officer Kills [all] £35,000 X 0 X
__________________
Moose-Samurai-Sadomasochism-Judgement-Tsunami-Leftovers-TheGovernment-Spiderpig-AverageJoes-Redemption-Salacious-KHaoS-Inimical-Chance-Enmity-KHaoS-NOMW-dRage Quit-Kleptomaniacs -Al'Tuin-TBA-PW-HeartCollectors Lords of The North/Le Loup des Mers of Imperieuse/General Craufurd of the Light Division/The 95th Rifles/Darkshine/The Old Man of the Mountains/MK Ultra/Jarl Ragnar/Wyrd bid ful araed/Ultima Ratio Regum/Winter Is Coming/Forth Eorlingas/Now for Wrath. Now For Ruin |
|
|
|
|
|
#11 |
|
Head Gardener
Join Date: Dec 2007
Posts: 475
![]() |
Bit of a problem here. If I'm not wrong, I get injuries if defending my allies, right? I just lost a handful of troops defending, and not a single injury.
__________________
He who wishes to be obeyed must know how to command. Oh, and Discworld for the win. |
|
|
|
|
|
#12 | |
|
Official Helper
Tree Surgeon
|
Quote:
__________________
Moose-Samurai-Sadomasochism-Judgement-Tsunami-Leftovers-TheGovernment-Spiderpig-AverageJoes-Redemption-Salacious-KHaoS-Inimical-Chance-Enmity-KHaoS-NOMW-dRage Quit-Kleptomaniacs -Al'Tuin-TBA-PW-HeartCollectors Lords of The North/Le Loup des Mers of Imperieuse/General Craufurd of the Light Division/The 95th Rifles/Darkshine/The Old Man of the Mountains/MK Ultra/Jarl Ragnar/Wyrd bid ful araed/Ultima Ratio Regum/Winter Is Coming/Forth Eorlingas/Now for Wrath. Now For Ruin |
|
|
|
|
|
|
#13 | |
|
Super Moderator
Head Gardener
Join Date: Dec 2007
Posts: 411
![]() |
Quote:
It should be 50% in attacks, with -30% to +20% return rate based on the size of your target (ie lawfulness). At your company you'll have 60%, defending others 40%. Even if you outnumber them 3 to 2, I'm pretty sure you should get at least *something* back. If it's indeed a bug Azzer should look into it asap. |
|
|
|
|
|
|
#14 |
|
Administrator
Garden Designer
Join Date: Dec 2007
Location: Huddersfield, UK
Posts: 1,169
![]() |
There was a bug in the code preventing players from getting injured units when defending another ID. This is now fixed. Sorry about that! Cheers for the reports
|
|
|
|
|
|
#15 |
|
Tree Surgeon
Join Date: Dec 2007
Posts: 525
![]() |
Just to make sure: Bribed units will be injured just like staff you have bought, right?
__________________
"War is a game that is played with a smile. If you can’t smile, grin. If you can’t grin, keep out of the way till you can." - Winston Churchill ID history |
|
|
|
![]() |
Lower Navigation
|
||||||
|
||||||
| Thread Tools | |
|
|