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Old 16-12-2007, 05:09 PM   #1
BeakY
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Default Injured units

ok now where are they meant to show up?
I lost some troops earlier today defending myself and as far as i can tell the units died, i couldn't see any injury section in my overview/hiring or military page.....so am i just blind or are they hidden somewhere else?
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Old 16-12-2007, 05:18 PM   #2
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Default Re: Injured units

Were the losses more than 3 hours ago? If so they'll already have returned.
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Old 16-12-2007, 07:07 PM   #3
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Default Re: Injured units

Injuries seem to be working fine atm (in general)... I checked your ID and you lost your units at 12:40 PM, as you posted at 5:10 PM I'm going to assume you were looking for injured units round about the time you posted... which is after the 3 hour delay of course! All of your injured units would have returned by 15:50 PM at the latest!

By the way - they will appear as a new overview section, at the bottom of your hiring page, and if the return ETA is 5 or less, they will also appear in a hax0r!
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Old 16-12-2007, 09:48 PM   #4
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Default Re: Injured units

Question: do they appear as 'standard' in a hax0r, or are they differentiated in the hack?
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Old 16-12-2007, 09:59 PM   #5
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Default Re: Injured units

Quote:
Originally Posted by Meneldil
Question: do they appear as 'standard' in a hax0r, or are they differentiated in the hack?
Just about to ask the same question.
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Old 17-12-2007, 02:49 AM   #6
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Default Re: Injured units

If Im not mistaken, the portal news said that all staff returning within 5 ticks would show up as normal in a hack-report... as they in effect would be back when you land. (given you send a normal eta 5 attack) If you rush you'll have no way of knowing off course, but that OK, rushing is ghey anyway..
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Old 17-12-2007, 10:46 AM   #7
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Default Re: Injured units

Is the Injury rate lower if you get killed by SAS? Seems I only got ~25% return on someone who is three times my size. Bye bye bounty and apprentices.
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Old 17-12-2007, 04:24 PM   #8
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Default Re: Injured units

Injured Units:
Name: Amount Injured: Due ETA:
Gardener 121,329 4
Harvester 34,373 4
Hippy 77,914 4
Yob 5,752 4
Wheelbarrower 697 4
Sleeping Gas Trap 1,273 4
Gardener 125,976 5
Harvester 28,480 5
Hippy 83,044 5
Yob 6,018 5
Wheelbarrower 741 5
Sleeping Gas Trap 1,494 5

Its ok that i can see steaths too?
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Old 17-12-2007, 04:49 PM   #9
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Default Re: Injured units

Quote:
Originally Posted by masa76
Its ok that i can see steaths too?
Whoops! No! Should be fixed now
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Old 17-12-2007, 08:16 PM   #10
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Default Re: Injured units

How large a difference does the "lawfullness" of a battle contribute to the number of injuries?

'cos I lost 65k officers defending an ally, from which I should expect 20-25k injuries. It wasn't a particularly fair fight, probably outnumbered them 3 to 2, but I hadn't anticipated receiving *nothing* in the way of injuries.

Unless there's a bug in the displaying of injuries, because as far as I can see I'm not getting any:

Staff:
Name: Type: Range: Cost: Available: Injured: Total:

Officer Kills [all] £35,000 X 0 X
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Old 17-12-2007, 08:22 PM   #11
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Default Re: Injured units

Bit of a problem here. If I'm not wrong, I get injuries if defending my allies, right? I just lost a handful of troops defending, and not a single injury.
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Old 17-12-2007, 08:27 PM   #12
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Default Re: Injured units

Quote:
Originally Posted by TheNamelessWonder
Bit of a problem here. If I'm not wrong, I get injuries if defending my allies, right? I just lost a handful of troops defending, and not a single injury.
sounds like the same problem as me.
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Old 17-12-2007, 09:41 PM   #13
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Default Re: Injured units

Quote:
Originally Posted by CFalcon
How large a difference does the "lawfullness" of a battle contribute to the number of injuries?

'cos I lost 65k officers defending an ally, from which I should expect 20-25k injuries. It wasn't a particularly fair fight, probably outnumbered them 3 to 2, but I hadn't anticipated receiving *nothing* in the way of injuries.

Unless there's a bug in the displaying of injuries, because as far as I can see I'm not getting any:

Staff:
Name: Type: Range: Cost: Available: Injured: Total:

Officer Kills [all] £35,000 X 0 X

It should be 50% in attacks, with -30% to +20% return rate based on the size of your target (ie lawfulness). At your company you'll have 60%, defending others 40%. Even if you outnumber them 3 to 2, I'm pretty sure you should get at least *something* back. If it's indeed a bug Azzer should look into it asap.
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Old 17-12-2007, 11:32 PM   #14
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Default Re: Injured units

There was a bug in the code preventing players from getting injured units when defending another ID. This is now fixed. Sorry about that! Cheers for the reports
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Old 18-12-2007, 01:24 AM   #15
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Default Re: Injured units

Just to make sure: Bribed units will be injured just like staff you have bought, right?
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