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Old 16-11-2011, 10:54 PM   #46
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His RPG? Yeah, it should be out soon. Summer '06 I hear
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Old 16-11-2011, 10:58 PM   #47
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Originally Posted by Shadowbane View Post
His RPG? Yeah, it should be out soon. Summer '06 I hear
imo, keep ur negative reactions to yourself, u've made your point. Now leave the thread to the people that do want to help.

thanks
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Old 16-11-2011, 11:16 PM   #48
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I can post whatever I want. Nowhere in the rules does it say that I have to be positive about everything, and if I want to call an idea stupid I'm free to do so.

Danke
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Old 16-11-2011, 11:19 PM   #49
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i think once azzer has his rpg done and running we may get a bit more attention.
lol
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Old 16-11-2011, 11:21 PM   #50
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Thanks for the support guys I have an idea in the works expect a big post soon
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Old 16-11-2011, 11:37 PM   #51
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Originally Posted by Shadowbane View Post
I can post whatever I want. Nowhere in the rules does it say that I have to be positive about everything, and if I want to call an idea stupid I'm free to do so.

Danke
Ofcourse u are free to do wat u want. But im asking nice. You have made your point, and everyones read it. But i dont want this thread full of posts every now and then to shoot down all the effort and ideas people want to do to get this game a bit back on its feet.

Make a gripe thread instead, we'll discuss it there?
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Old 17-11-2011, 12:03 AM   #52
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Well I wasn't really discussing anything. I was making the same point as toby did in his last post - basically telling willy that it's amusing he thinks Azzer is still working on his RPG. And I have nothing against any of the suggestions so far, or the idea of expanding the playerbase, as I've already said.
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Old 17-11-2011, 04:28 AM   #53
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Hi guys let me post my thoughts on this issue, I have played bushtarion a few years ago and i can say that i really like this game's concept, however i have quited(and rejoined) quite a few times due to several reasons:

1. The 2 main problems with the game is the activity required to play and losing all your troops through bashing, this is enough to make many people quit.

For this I would propose an idea of a combat medic unit that can 'save' 80% to 90% of units from dying (this is in line with many games that involve dying of troops) and put them as injured for several ticks, the unit will 'fire' last every tick and be a new class (lets say NLH) that nothing specifically targets at.

Imo this will solve all problems since people will be less likely quit from getting zeroed/bashed, hence also remove the requirement of activity (u might still need activity to be competitive but casual players can survive well), this also puts the game in the right direction which is the focus of land/tactics. LET units will still be powerful since injured units from the 1st tick wont come back for the next few ticks unlike distracting. Unfortunately i dont think this will ever get implemented.

2. I found it quite difficult to get into a decent alliance (by this i mean those that can defend you at least from all the smaller incs), those alliances that are easy to get into cant really defend you and its worse than being solo. Those decent alliances have a rather high activity requirement even if they say 'FTF', plus most vets prefer to play with their own circle of friends. I managed to get into a decent alliance for the start of this round and it was fun and i learned a lot.

If the vets are willing to help this problem could be solved, but it requires commitment from many vets since once a training alliance is filled another has to be created and they all have to provide satisfactory defence.
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Old 17-11-2011, 04:11 PM   #54
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I suggest again, 200% insurance.
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Old 17-11-2011, 04:35 PM   #55
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I'm against the idea of making the game less difficult, though. It's kind of a tendency with any games nowadays to attract more people (money spenders, sure). I miss all those old games that were tougher to beat tbh as I felt more satisfaction and accomplishment. I do feel the current insurance rate is too low, though. Buttttt, if you learn properly how to play this game and how to enjoy without being in the top, getting 0'd or bashed doesn't really discourage you to continue playing. Sure, i understand your moral can go really low, but if not knowing the game very well is the cause for giving up even before learning/understanding, then, we should accept those losses? (But then, that's why I'm for the well structured support like training allies.) I just really don't like the idea of making it easier just for the sake of getting more people. :<

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Old 18-11-2011, 10:04 AM   #56
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Quote:
Originally Posted by Yochoko View Post
I'm against the idea of making the game less difficult, though. It's kind of a tendency with any games nowadays to attract more people (money spenders, sure). I miss all those old games that were tougher to beat tbh as I felt more satisfaction and accomplishment. I do feel the current insurance rate is too low, though. Buttttt, if you learn properly how to play this game and how to enjoy without being in the top, getting 0'd or bashed doesn't really discourage you to continue playing. Sure, i understand your moral can go really low, but if not knowing the game very well is the cause for giving up even before learning/understanding, then, we should accept those losses? (But then, that's why I'm for the well structured support like training allies.) I just really don't like the idea of making it easier just for the sake of getting more people. :<
I tested and proved that 60% works perfectly well, without jeapordising any element of the game itself. It brought land being important back into play, and people agreed with me.
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Old 18-11-2011, 11:32 AM   #57
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"People"?

I don't think I'd bother playing if insurance was that high. Not everyone plays to whore land.
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Old 18-11-2011, 11:42 AM   #58
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Think of Max's Bounty group as an example...
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Old 18-11-2011, 03:50 PM   #59
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You wouldnt have to whore land, it just means that you will have more enemies to kill if you ARE bounty hunting.
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Old 18-11-2011, 04:47 PM   #60
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High insurance/injuries are stupid. I often attack just for the sake of killing, regardless of honour, bounty, eff, etc. And a high unsurance/injury level would mean that if you kill a person at 90% a couple of hours later they'd be back in your 67% range without doing anything (and with a huge AR mod if they're solo). I personally liked the game better when there were no injuries
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