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#46 |
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Landscape Designer
Join Date: Dec 2008
Posts: 1,619
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His RPG? Yeah, it should be out soon. Summer '06 I hear
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"That is not dead which can eternal lie. And with strange aeons even death may die." |
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#47 |
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Official Helper
Head Gardener
Join Date: Dec 2007
Location: Arnhem
Posts: 460
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imo, keep ur negative reactions to yourself, u've made your point. Now leave the thread to the people that do want to help.
thanks
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#48 |
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Landscape Designer
Join Date: Dec 2008
Posts: 1,619
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I can post whatever I want. Nowhere in the rules does it say that I have to be positive about everything, and if I want to call an idea stupid I'm free to do so.
Danke
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"That is not dead which can eternal lie. And with strange aeons even death may die." |
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#49 |
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Landscape Designer
Join Date: Dec 2007
Location: Manchester
Posts: 2,058
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lol
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#50 |
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Head Gardener
Join Date: Dec 2007
Posts: 382
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Thanks for the support guys I have an idea in the works expect a big post soon
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Returned to active play in R42 Retired again in round R45, ill be lurking forums, so PM me. R42: Flamey Returns - Co-Leader of RSF with recon and shaggy. R43: The World By storm - Fashionably Late R44: 3 Toed left foot of an irish rabbit - Leader of Lucky Charms. R45: hidden horror of the american dream - Flying Ninja Giraffes The obsession Begins! "<DaX|HL>: Because I've been told 'oh Flamey this' 'oh Flamey that' for about 3 weeks now" Icyyy - "I Want to have flameys gay babys" |
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#51 | |
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Official Helper
Head Gardener
Join Date: Dec 2007
Location: Arnhem
Posts: 460
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Quote:
Make a gripe thread instead, we'll discuss it there?
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#52 |
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Landscape Designer
Join Date: Dec 2008
Posts: 1,619
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Well I wasn't really discussing anything. I was making the same point as toby did in his last post - basically telling willy that it's amusing he thinks Azzer is still working on his RPG. And I have nothing against any of the suggestions so far, or the idea of expanding the playerbase, as I've already said.
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"That is not dead which can eternal lie. And with strange aeons even death may die." |
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#53 |
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Digger
Join Date: Sep 2011
Posts: 7
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Hi guys let me post my thoughts on this issue, I have played bushtarion a few years ago and i can say that i really like this game's concept, however i have quited(and rejoined) quite a few times due to several reasons:
1. The 2 main problems with the game is the activity required to play and losing all your troops through bashing, this is enough to make many people quit. For this I would propose an idea of a combat medic unit that can 'save' 80% to 90% of units from dying (this is in line with many games that involve dying of troops) and put them as injured for several ticks, the unit will 'fire' last every tick and be a new class (lets say NLH) that nothing specifically targets at. Imo this will solve all problems since people will be less likely quit from getting zeroed/bashed, hence also remove the requirement of activity (u might still need activity to be competitive but casual players can survive well), this also puts the game in the right direction which is the focus of land/tactics. LET units will still be powerful since injured units from the 1st tick wont come back for the next few ticks unlike distracting. Unfortunately i dont think this will ever get implemented. 2. I found it quite difficult to get into a decent alliance (by this i mean those that can defend you at least from all the smaller incs), those alliances that are easy to get into cant really defend you and its worse than being solo. Those decent alliances have a rather high activity requirement even if they say 'FTF', plus most vets prefer to play with their own circle of friends. I managed to get into a decent alliance for the start of this round and it was fun and i learned a lot. If the vets are willing to help this problem could be solved, but it requires commitment from many vets since once a training alliance is filled another has to be created and they all have to provide satisfactory defence. |
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#54 |
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Landscape Designer
Join Date: Sep 2008
Location: Australia
Posts: 1,587
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I suggest again, 200% insurance.
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![]() Problem? R41: Gargantua [1,538,706]
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#55 |
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Harvester
Join Date: Feb 2011
Posts: 214
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I'm against the idea of making the game less difficult, though. It's kind of a tendency with any games nowadays to attract more people (money spenders, sure). I miss all those old games that were tougher to beat tbh as I felt more satisfaction and accomplishment. I do feel the current insurance rate is too low, though. Buttttt, if you learn properly how to play this game and how to enjoy without being in the top, getting 0'd or bashed doesn't really discourage you to continue playing. Sure, i understand your moral can go really low, but if not knowing the game very well is the cause for giving up even before learning/understanding, then, we should accept those losses? (But then, that's why I'm for the well structured support like training allies.) I just really don't like the idea of making it easier just for the sake of getting more people. :<
Last edited by Yochoko; 17-11-2011 at 06:44 PM. |
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#56 | |
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Landscape Designer
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Quote:
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RETIRED: R17-37 & 39-46 http://bushtarion.com/portal/portal_...w.php?Nick=D4X R34; 111 Credits of Uselessness [5038] / FunkyTown, Finish Rank 43 PRE-RESTART ID's: R21; Raphael of The_TMHT [3251] / Vengeance R18-20; Should of Swallowed R17; PassOut of Existence [9677] |
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#57 |
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Landscape Designer
Join Date: Dec 2007
Location: Manchester
Posts: 2,058
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"People"?
I don't think I'd bother playing if insurance was that high. Not everyone plays to whore land.
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#58 |
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Head Gardener
Join Date: Dec 2007
Location: SE Kent, England
Posts: 483
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Think of Max's Bounty group as an example...
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#59 |
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Garden Designer
Join Date: Jul 2008
Location: Nonya
Posts: 1,014
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You wouldnt have to whore land, it just means that you will have more enemies to kill if you ARE bounty hunting.
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#60 |
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Landscape Designer
Join Date: Dec 2008
Posts: 1,619
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High insurance/injuries are stupid. I often attack just for the sake of killing, regardless of honour, bounty, eff, etc. And a high unsurance/injury level would mean that if you kill a person at 90% a couple of hours later they'd be back in your 67% range without doing anything (and with a huge AR mod if they're solo). I personally liked the game better when there were no injuries
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"That is not dead which can eternal lie. And with strange aeons even death may die." |
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