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Old 18-03-2008, 12:20 AM   #1
Ahead
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Default Land Cap Bug??

Battle Report - Defending blaaaaa
[close] 2,071 hostile Geo-Phys Thief stole 134 land. [29] tree. [87] bush. [9] flower. [9] grass. [0] uncultivated.
[close] 1,000 hostile Wheelbarrower stole 16 land. [3] tree. [11] bush. [1] flower. [1] grass. [0] uncultivated.

The attacker was 150% of me but more people were following him..

I had 1995 land, which = an uncapped 300 land grab with geos..

Why did wheelies steal 16 acres when the geos didn't steal their full amount (all 150 acres, or a maximum of about 207 acres)??
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Old 18-03-2008, 12:56 AM   #2
Bored
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Default Re: Land Cap Bug??

Quote:
Originally Posted by Ahead
Battle Report - Defending blaaaaa
[close] 2,071 hostile Geo-Phys Thief stole 134 land. [29] tree. [87] bush. [9] flower. [9] grass. [0] uncultivated.
[close] 1,000 hostile Wheelbarrower stole 16 land. [3] tree. [11] bush. [1] flower. [1] grass. [0] uncultivated.

The attacker was 150% of me but more people were following him..

I had 1995 land, which = an uncapped 300 land grab with geos..

Why did wheelies steal 16 acres when the geos didn't steal their full amount (all 150 acres, or a maximum of about 207 acres)??
A full 15% grab would have been 300 acres. However, the max land he could have stolen is 207 with his goes. The max land the wheels could run off with is 240 acres. Therefore (before the land cap), the wheels could steal a max of 33 land AFTER the geos stole. The land is then capped.

The reasoning behind this is that land caps come into play AFTER the land grab. I believe this is so that you cannot steal max land with geos, have it capped, then steal sgeos max, have it capped, and steal the wheelies max, then have them capped.
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Old 18-03-2008, 10:43 AM   #3
f0xx
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Default Re: Land Cap Bug??

Ya, Bored's explenation seems the most logical.
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