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#1 |
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Weeder
Join Date: Dec 2007
Location: Cornwall, UK
Posts: 25
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grrrrrr, i attacked someone who is 145% my score, and i triggered AR, thats just.... well.... annoying...
yes, i'm too lazy to work out AR, i just assumed, seeing as he is 1.5 my score i can't trigger, i'm wrong, clearly. that is all.
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#2 |
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Head Gardener
Join Date: Dec 2007
Location: Bristol, United Kingdom
Posts: 298
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From what I've experienced their is no accurate way of calculating AR or the chances of trigerring unless you know the exact AR mod of the person you're attacking. Even then using the AR calc in bobwo isn't totally reliable. I've had the same problem with attacking up, but it's less common than when attacking down. Best thing to do is to carefully examine the Spy reports for recent attacks, always keeping an eye out for SAS in the report. Even then its a game of chance, as I have attacked people with no recent news and still triggered. Knowing if someone has been allied in the past helps, as you know that they aren't pure solo and have only the basic AR mod. Either way sometimes you'll waste your time, others you wont.
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If I had to say something memorable before I died, it would be that 'life is most definitely not like a box of chocolates' Taken from AG's infamous book of quotes |
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#3 |
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Tree Surgeon
Join Date: Dec 2007
Posts: 525
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Always spy your target at attacking for 3, no if's, but's or maybe's ALWAYS!
Spy your target at attacking for 2 and 1 as well in case some stealth rush appears and triggers. Only way to absolutely never trigger AR on a solo is to send below the minimum, given 90% AR mod. (Value of target *50*1,45 > the cost of your mob= No risk of trigger). With the right route and a good thought out Mob you can get away with it.
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"War is a game that is played with a smile. If you can’t smile, grin. If you can’t grin, keep out of the way till you can." - Winston Churchill ID history |
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#4 | ||
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Landscape Designer
Join Date: Dec 2007
Location: uk
Posts: 1,338
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Quote:
also ["target value" * 50 * 1.45] is equivalent to ~"target value * 72.5 or did i miss inturpret the equation?
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#5 |
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Pruner
Join Date: Dec 2007
Posts: 89
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Just so people don't get the wrong idea. "target value * 50 * 1.45" does not guarantee you won't trigger, not to mention that formula has a typo and was meant to be "target value * 0.5 * 1.45"
But, still that will only guarantee you won't trigger if the person has an AR mod of 50%. To be guaranteed not to trigger at all you have to do these 2 things: 1) Calculate their AR score (if they are psolo they have an AR score that is used instead of the original score, and is calculated as follows): :: Note 'land' = opponent's land Let x = land * land * 8 Let y = land * land * 20 Let z = y - x Then: AR calculation score = Original score - z 2) To be guaranteed not to trigger you have to send 10% of their AR score, since theoretically they could have an AR mod of 90%, and so to accomplish that do: AR calculation score * 0.1 * 1.45 :: Note you can send up to 1.45 of someone without triggering... Remember this is just the score value you can send, so to change that into cost of troops, multiply the answer by 500. Also, sending at someone when they have 90% AR is most likely not going to work out, unless they just got zero'd (so injured troops don't come back before you get there....) and you send only geos (and maybe a bit of flak) to steal land. Hope this helps!
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R25: Cause of Desperation [8488] - psolo R26: All's_Fair_In_L of And_War - RedTube |
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#6 |
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Landscape Designer
Join Date: Dec 2007
Location: Manchester
Posts: 2,080
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Find a target.
A + TAB Log off for a couple of hours. Come back to either complete suicide or a nice bit of land. I've been doing it all round and it's only bitten me in the ass once
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#7 |
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Tree Surgeon
Join Date: Dec 2007
Posts: 681
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you're seriously lucky, i've been using the same method as you toby and i've only not been bitten in the ass once.
my poor ass
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#8 | |
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Tree Surgeon
Join Date: Dec 2007
Posts: 525
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Quote:
My calculation was correct. Target value * 500 *0,10*1,45 to be precise 500 as 1 bill value means you can send 500 bill worth of units,(read the manual on units contribution to value, units are worth 1/500 of their purchase prize, in value), 0,1 as that equals 90% AR mod. 1,45 as that is the minimum kick in for AR type 1 (type1 upgrades to type 3 if LETs in your mob.) But you still have to spy, due to cheaters triggering or idiots sending blind, or the occasional buy-up
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"War is a game that is played with a smile. If you can’t smile, grin. If you can’t grin, keep out of the way till you can." - Winston Churchill ID history |
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#9 | ||
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Pruner
Join Date: Dec 2007
Posts: 89
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Quote:
You didn't include the extra calculation that a pure solo gets (their Anti-rape score is calculated slightly differently, since it uses land * land * 8 in it's calculation, instead of the land * land * 20 that their value score is made up of...). I suggest you go reread my post, as you might see what I am saying...and refer to the manual as necessary... Quote:
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R25: Cause of Desperation [8488] - psolo R26: All's_Fair_In_L of And_War - RedTube |
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#10 |
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Head Gardener
Join Date: Dec 2007
Posts: 347
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Subbie 1 Enrico 0
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#11 | ||
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Tree Surgeon
Join Date: Dec 2007
Posts: 525
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Quote:
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"War is a game that is played with a smile. If you can’t smile, grin. If you can’t grin, keep out of the way till you can." - Winston Churchill ID history |
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