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Old 26-03-2013, 02:33 AM   #16
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i thought it was just the fact that there was defence, no? Pretty sure the presence of defence was an automatic addition.
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Old 26-03-2013, 07:47 AM   #17
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Tbh, I thought it was just the fact they were 'in' an alliance that added it?
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Old 26-03-2013, 08:19 AM   #18
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well there are 2 different types of addition

1 - addition due to being in an alliance
2- addition due to defenders

now i've said - score size of the defenders (not what they sent, i was unclear) adds and alci said - just that it had been sent adds. we said similar things. my statement a little more ambiguous. also I believe alci is saying that the boost is a fixed amount regardless the score.

i honestly am unsure if it's the amount of D that is sent. i think the amount sent has more to do with honor gain (as in killing lets is more honorable than nonlet) over fame gain. i think sending even a fake 1 unit (in cases of stealth) does have some impact.

so in attacking someone solo:
67% minimum gains you honor.
if you attack with friends, then there needs to be defenders to be honorable still.
units sent in defense will count towards honor gain.

so in attacking an alliance:
3-5% of alliance score boosts target score.
defenders boost
how many units/type(s)/and actually killing some, boosts.
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Old 26-03-2013, 10:29 AM   #19
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I've always thought below 67% was negative honour gain, 67-70% it doesn't change (or very small impact depending on other circumstances) and above 70% you gain honour in most cases. As far as I'm aware it's 5% of the alliance score is added (the average for a player in the alliance you're attacking).
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Old 26-03-2013, 11:22 AM   #20
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How does honour/fame work? Azzer attached a random number generator to the game mechanics and told us all it was this complicated formula then sat back and laughed at us all as the game threw out random numbers and we tried to explain it.

I've yet to see anything in all the time I've played the game to convince me otherwise...
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Old 26-03-2013, 12:08 PM   #21
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Case in point; attacking at 75%, no defence, solo target.

[range] 1,313,648 allied Biker attacked, killing 1 hostile staff.
[range] 1,633,733 allied Petrol Bomber lobbed Molotov Cocktails and killed 137,349 hostile staff.

Died: 137,350 [13,740,900] enemies dead.

You gained 19 effectiveness.
You gained 12.27 fame.
You gained 11.01 honour.

Bizarrely high h/f, compared to two ticks later:

[close] 250,000 hostile Protestor Leader attacked, distracting 62,480 allied staff.
[close] 3,600,000 hostile Political Mastermind attacked, distracting 11,685,350 allied staff.
[close] 1,051,634 allied Biker attacked, killing 864,733 hostile staff.
[close] 2,089,372 hostile Protestor Guru attacked, distracting 90,275 allied staff.
[close] 152,596 hostile Loudspeaker Protestor shouted in the ears of and distracted 22,726 allied staff.
[close] 219,042 allied Heavy Thug attacked, killing 64,485 hostile staff.
[close] 2,709,712 allied Jeep attacked, killing 195,273 hostile staff.

Distracted: 11,860,831 [76,208,158,000] friendlies distracted.
Died: 1,124,491 [27,930,033,500] enemies dead.

You gained 32,501 effectiveness.
You gained 3.49 fame.
You gained 7.31 honour.
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Old 26-03-2013, 12:21 PM   #22
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For what it's worth, my take on what I posted above (to try and rationalise it) is that the target sent out on the first tick, so I killed everything he had at home. Thus the h/f calculator believes this tick was very successful and hence grants a lot of h/f. On the last tick, only a small number of the foe's forces were killed, so it was less successful, and hence granted less h/f.

That being said, the mid-tick was:

[middle] 1,313,648 allied Biker attacked, killing 1 hostile staff.
[middle] 1,633,733 allied Petrol Bomber lobbed Molotov Cocktails and killed 102 hostile staff.

Died: 103 [71,000] enemies dead.

You gained 0 effectiveness.
You gained 2.45 fame.
You gained 4.83 honour.

So I am inclined to believe antisback's postulate- h/f is just a complete lottery
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Old 26-03-2013, 02:34 PM   #23
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Originally Posted by antisback View Post
How does honour/fame work? Azzer attached a random number generator to the game mechanics and told us all it was this complicated formula then sat back and laughed at us all as the game threw out random numbers and we tried to explain it.

I've yet to see anything in all the time I've played the game to convince me otherwise...
This.
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Old 01-04-2013, 05:35 PM   #24
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attacking at 40% where just geos fire has lost me honour every time (about 30-50)..no one trailing or anything
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Old 01-04-2013, 07:00 PM   #25
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Attacking at 40% will lose you honour every time (w/o def)
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Old 01-04-2013, 07:02 PM   #26
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In which case, here's a tip - if you attack between 40-67% and it's only a flak attack (i.e. nothing fires apart from the land stealing geos) you'll lose a pretty negligible amount of honour, like -5.

If you repeat hit the same target though you lose honour far quicker.

But you may find you can "get away with" small honour losses which are worth the land gain.
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Old 01-04-2013, 08:23 PM   #27
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Attacking at 40% will lose you honour every time (w/o def)
Unless they're in a decent-sized alliance. The 3% alliance score makes a big difference.
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Old 07-04-2013, 02:31 PM   #28
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Mattm. You killed a mixture of the guys own units first tick, probably lethals too.

You killed pure nld following ticks. Hitting nld/nlt gives less honour. Especially pure nld or pure nlt. As it was to stop you being able to farm h/f from hitting poms who provide little fight back.

stargazer... Attacking 66% and above will not lose you honour. What max was on about was if you just flak through and grab land at say 40% you only lose a small amount of honour and only if u steal. this can be balanced against killing an enemy in the honourable range. Lose 15 honour grabbing land gain 50-70 honour over a few ticks hitting at honourable range.


As for honourable attacks vs defence. Ive had BRs where ive lost honour one tick against 3 fake defenders. But gained it the following tick against 1 real defender. Having actual troops and actual troop score defending against you makes a massive impact on h/f calc. As for just the fact there is defence, its impact to me appears so negligible im unsure if it has an effect.

Finally honour gains etc are proportional to attack range. At over 70% range its much more noticable gain. I also suspect the stuff affecting fame and effectiveness may impact to a much lesser extent the honour. Eg. Rushing < honour. No proof but i think it might have a lesser effect. Certainly noticably effects fame
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Old 07-04-2013, 11:51 PM   #29
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Originally Posted by willymchilybily View Post
Mattm. You killed a mixture of the guys own units first tick, probably lethals too.

stargazer... Attacking 66% and above will not lose you honour. What max was on about was if you just flak through and grab land at say 40% you only lose a small amount of honour and only if u steal. this can be balanced against killing an enemy in the honourable range. Lose 15 honour grabbing land gain 50-70 honour over a few ticks hitting at honourable
Promise you like 8/10 times I just pure flak at 40% (only thing fires is geos LT/no one following etc)I loose massive honour like 40-70,it's not got anything to do with cyborgs has it?
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Old 08-04-2013, 05:40 AM   #30
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Mattm. You killed a mixture of the guys own units first tick, probably lethals too.

stargazer... Attacking 66% and above will not lose you honour. What max was on about was if you just flak through and grab land at say 40% you only lose a small amount of honour and only if u steal. this can be balanced against killing an enemy in the honourable range. Lose 15 honour grabbing land gain 50-70 honour over a few ticks hitting at honourable
Promise you like 8/10 times I just pure flak at 40% (only thing fires is geos LT/no one following etc)I loose massive honour like 40-70,it's not got anything to do with cyborgs has it?
Only thing I can think of is that you must have hit them before.
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