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Old 04-01-2013, 11:12 PM   #31
tobapopalos
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A wizard did it.
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Old 05-01-2013, 04:19 AM   #32
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I think you are better off testing hools vs nano in havoc. Hools do armour damage and you are attacking an armour route. Nanos or no - I think sirens played 0 part in the hools performance.
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Old 09-01-2013, 02:05 PM   #33
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Quote:
Originally Posted by tobapopalos View Post
A wizard did it.
[range] 1 Alien Wizard cast his mighty spell, making all **** go down.
[range] 1,731,687 allied Psychopathic Android attacked, killing 222,673 hostile staff.
[range] 6,000,000 allied Siren sang out, freezing in place 2,008,615 hostile staff.
[range] 2,446,253 allied Hooligan attacked, disabling 2,329,348 hostile staff.
[range] 4,000,000 allied Sorcerer attacked, killing 18,002,145 hostile staff.
[range] 2,641,491 allied Cybernetic Warrior attacked, killing 7,017,211 hostile staff.
[color=red][range] 391,911 hostile Cybernetic Warrior attacked, killing 427,814 allied staff.
[/colour][color=green][range] 587,817 allied Grenadier attacked, killing 276,356 hostile staff.
[range] 625,258 allied Automoton attacked, killing 106,145 hostile staff.
[range] 294,885 allied Tyrant Drone attacked, killing 480,515 hostile staff.
[range] 115,543 allied Heavy Weapons attacked, killing 53,962 hostile staff.
[range] 26,719 allied Officer attacked, killing 5,979 hostile staff.
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Old 21-10-2014, 10:26 AM   #34
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Any plugins still working? with flak ratios? or has anyone flak ratios lying around? Maybe just the PoM route ones (+ hippy/yob)?

Would like to make a calc fast and add extra info on overview page.

Made myself a harvester calc from antisback's numbers like polo's nobreakspace plugin had on the overview page.

Flak ratios are much different from best ratios as you can't both calculate attack and defence with those numbers, at least not with high efficiency.
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Old 21-10-2014, 04:09 PM   #35
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"calculate attack and defence"
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Old 21-10-2014, 04:34 PM   #36
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Quote:
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"calculate attack and defence"
outflakking and defending against flak (based on rough estimates i.e. ratios)
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Old 21-10-2014, 05:10 PM   #37
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That's something my toolkit already does when you hack someone
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Old 21-10-2014, 11:36 PM   #38
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It's funny. You hear so much about contactability, Azzer's absence, cheating, etc. all ruining this game but imo those plugins did just as much, if not more, to damage this game.

Maybe it's just me.
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Old 22-10-2014, 06:43 AM   #39
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Oh no I agree entirely, they got way too powerful and took almost all the skill out of the game
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Old 22-10-2014, 06:56 AM   #40
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Although, how can you really stop any of that from happening anyway?

It's more about the fact the game not being that much "easy fun" compared to bazzillion other games and owner giving up on the development.

As far as I'm concerned, I really like the game (not all aspects of it of course) and it had great potential. I guess I'll use Antisback's plugin when the need rises. Atm it seems I might be just fine by remembering some of the ratios instead or just relearning.
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Old 22-10-2014, 01:18 PM   #41
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yeah no.

Addons probably just helped those who couldnt be f*cked stay a little longer.

You think all those people who left wouldve stayed if there were no addons?

No, they left because life moves on. They got bored of it. They got busy. No game ever maintains a large playerbase forever, because people move on.

It was and always will be they lack of exposure (like advertising) required to replace the outward flow of players that let the game die. No one killed it. Not your addons, not your shitty tactics, not your rank 1 NAPs, not your shitty forum attitudes. It just got old and died.
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Old 22-10-2014, 01:31 PM   #42
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Quote:
Originally Posted by timtadams View Post
yeah no.

Addons probably just helped those who couldnt be f*cked stay a little longer.

You think all those people who left wouldve stayed if there were no addons?

No, they left because life moves on. They got bored of it. They got busy. No game ever maintains a large playerbase forever, because people move on.

It was and always will be they lack of exposure (like advertising) required to replace the outward flow of players that let the game die. No one killed it. Not your addons, not your shitty tactics, not your rank 1 NAPs, not your shitty forum attitudes. It just got old and died.
i disagree adams, it was Twigs fault, all his fault

PS lack of Advertising didnt help much.
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Old 23-10-2014, 02:59 PM   #43
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Quote:
Originally Posted by timtadams View Post
yeah no.

Addons probably just helped those who couldnt be f*cked stay a little longer.

You think all those people who left wouldve stayed if there were no addons?

No, they left because life moves on. They got bored of it. They got busy. No game ever maintains a large playerbase forever, because people move on.

It was and always will be they lack of exposure (like advertising) required to replace the outward flow of players that let the game die. No one killed it. Not your addons, not your shitty tactics, not your rank 1 NAPs, not your shitty forum attitudes. It just got old and died.
I never said it killed the game, I said it damaged it. I totally agree with the general gist of what you're saying though, and have said the same myself plenty of times.

At the end of the day it was just time that killed the game. It had a good run.
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