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#46 | |
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Administrator
Garden Designer
Join Date: Dec 2007
Location: Huddersfield, UK
Posts: 1,169
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The way recruitment works in Age 5 is very different, and should make it much easier for "randoms" to get in to alliances, or for people to run their own "random alliances" if they like. Here's a copy & paste from the announcement-in-progress for Age 5 changes, these are all the alliance related changes;
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#47 | |
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Landscape Designer
Join Date: Dec 2007
Location: Lappeenranta, Finland (Wolf territory)
Posts: 1,230
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People jumping from mid allys to top ally and after one gets zeroed top ally can just recruit another big guy etc. I simply have hard times to find so much good things it would balance the bad things of the system. (This is what I am afraid of, I wish it will not come to be reality)
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#48 | |
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Administrator
Garden Designer
Join Date: Dec 2007
Location: Huddersfield, UK
Posts: 1,169
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#49 |
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Hydroponics Developer
Join Date: Dec 2007
Location: Canada
Posts: 3,556
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delete post. useless
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"To hack and to spy, from this tick forward, for better for worse, for richer for poorer, in land thin-ness and in land fatness, to attack and to defend, till round end do us part." "Head straight down LURK MOAR, turn left on STFU, then go on to FAIL, catch the bus at GTFO and you will be right back in NOOB-VILLE by sundown kiddo..." |
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#50 |
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Head Gardener
Join Date: Dec 2007
Posts: 317
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Some nifty features there Azzer. Nice work.
I'm undecided on the whole issue of being able to go from one alliance to another straight away. Like BW I have my concerns about making it too easy for spies, but I see your point too. Guess we'll see how it pans out. |
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#51 |
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Landscape Designer
Join Date: Dec 2007
Location: Lappeenranta, Finland (Wolf territory)
Posts: 1,230
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Thank you Mattheus from understanding my point instead of turning it to flame fest.
I must say I am very pleased with what Azzer has posted the whole idea is awesome! Azzer could you consider some kind of cooldown in that joining thing? Like if player joins alliance he doesnt need to go solo, but he goes to "waiting" state. Even that alliance could see he is joining and when he is joining yet he wouldnt be in alliance untill certain time has run out. I see it would fix all my problems with this idea and in other hand it would make joining to work same way as your initial idea is about.
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#52 |
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Super Moderator
Landscape Designer
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not entirely on topic but i am loving all the ideas the azzman posted!
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#53 |
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Super Moderator
Landscape Designer
Join Date: Jan 2008
Location: UK
Posts: 1,650
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It's an idea thats been around for a while but that few people have dared put forward
I don't think it'd work. Bushtarion is a game that relies heavily on it's community. Remove the community and you remove what is probably one of the most fundamental aspects of the game. However. That said it would be interesting to offer all new-players the option (upon first entering the overview) to enter a "new player alliance". Don't ask me how this would work. Perhaps a more experienced player could be elected to lead one of one/two "training" alliances (with a larger capacity than normal alliances), in which new players could choose to be automatically placed in. This would effectively remove the need for them to hunt for an alliance via the forums/through friends, something that can be a fairly big task for a new player. Essentially, this would place them with likeminded players of a similar ability, lead by someone willing to guide them. (I know you can apply to join any alliance through the alliances page, however I don't know if this is the first thing on the mind of a new player. Much more likely they're trying to learn the very basics.) Good effort though, it's an interesting concept. DA
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Last edited by Dark_Angel; 02-02-2009 at 04:13 PM. Reason: More info. |
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#54 |
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Landscape Designer
Join Date: Dec 2007
Location: Lappeenranta, Finland (Wolf territory)
Posts: 1,230
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I would be much more up for off round alliance system to maintain alliances and recruitment than pure new players alliance thing.
With such system people could find alliances page from non game area and easily find alliances that are recruiting, pick one of those and then contact them. This all would be very easy to code on top of existing profile system where people already can send account mail, see profiles etc. Using same setup could be added pages for alliances so alliances could make small info plate of themselves, past round etc. like in current ingame system players can be clicked and seen as public with awards, nicks, locations etc, so could alliances be tracked throught same system. This would at least easen the recruiting when all new players could be forwarded to one section where they could clearly find, contact and join alliances no matter if it is on the round or pre round.
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#55 | |
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Super Moderator
Landscape Designer
Join Date: Jan 2008
Location: UK
Posts: 1,650
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I like the idea of supporting established and long-standing alliances, making it easier for them to recruit new players etc, strengthening their ability to stay together. Interesting!
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#56 |
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Landscape Designer
Join Date: Dec 2007
Location: Lappeenranta, Finland (Wolf territory)
Posts: 1,230
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Suggested before was pretty much turned down so wont bother to post it again. So lets just go with your noob ally idea it is 2nd best option.
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#57 |
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Official Helper
Garden Designer
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as ive always said with this, how can you give bonus's to allis that stay together, who carries the 'flag' onto the next round? the leader? back-up leaders? people you allow to? i think it would be hard to do this, ill have to leave the answering to that one for azzer
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If you want to bake an apple pie from scratch, first you must invent the universe. |
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#58 | |
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Landscape Designer
Join Date: Dec 2007
Location: Lappeenranta, Finland (Wolf territory)
Posts: 1,230
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If thats what you mean.
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#59 | |||
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Super Moderator
Garden Designer
Join Date: Dec 2007
Posts: 972
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Anyway, from what I remember, Azzer liked the idea but wasn't sure how to implement it - that's all. It wasn't turned down.
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https://bush.nobreakspace.com Quote:
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#60 | |
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Landscape Designer
Join Date: Dec 2007
Location: Lappeenranta, Finland (Wolf territory)
Posts: 1,230
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Well I think I replied to that "how to do it part" already
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