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View Full Version : My Take on Suggestions from the Creator's Hour


DR4545
23-06-2008, 05:53 PM
OK, this will be a long one, and I'm going to order things in the order they were in the Creator's Hour. I will focus on ideas that I disagreed with, but I will also point out suggestions I thought were particularly good. I'm writing a summarized statement from the Creator's Hour in red, then my response in black. This way you can scan the red lines for any suggestions you were interested in and see my response.

Bunker busters should fire after bunkers.
The only way this could work is if bunker busters took -95% damage from bunkers and sentries. The entire point of the unit is to stop bunkers from being invincible. (Yes, they can easily be invincible to RPGs, they just buy enough Ninja flak and you can't touch them.)

Unit specific bonuses should be taken out.
Most people think the game is more balanced now because of them, why take them out now? That's a big step backwards and we'll be rebalancing for another couple rounds.

Vamps should get less of a bonus vs. spec ops.
How about make the damage reduction only vs. real vampires, and not all undead? So, SAs could kill Lesser Vamps with no penalty. That may help balance things while still letting vamps be an anti-spec ops unit.

Gargoyles should fire after TLs.
I 100% agree, vamps already fire before TLs. Gargs should still fire before Sorcs IMO, but it doesn't make a lot of sense having a mid-game unit that destroys a p-unit, especially when Vamps already beat up on TLs.

There should be one Score rank at round end, and portal only based on that so there is one clear "winner" at round end.
I couldn't possibly disagree more with this. Value rank is based almost solely on how good of an alliance you are in, and how contactable and active you are. Skill has very little to do with it. (The overall skill of an alliance can have a big impact, but the individual skill of a player within that alliance is irrelevant in comparison.) Effectiveness, on the other hand, is largely based on skill. It is also already largely boosted by how big you are. (Bigger BRs = more Eff.) So, the idea of having land grant you Eff per tick seems silly to me, it goes against what the system is about. There will be 5 people this round portalling on value that were not in Hell. If I introduce this game to a new player, and say "You can do really well and be in a hall of fame that people can look back on. But, you need to be in the best ally otherwise there's almost no chance you'll make it no matter how well you play." I don't think that person would look at this as a serious competitive game. Eff gives players who don't have the luxury of being in a top alliance a shot at making portal, and I like that. If we merge the two into one "score" rank, or make score only based on Value, then the only way to portal will be to get in a top alliance. That doesn't sound like a fun competition to me. I think skill should be what matters, not who has the least life, or the most friends or can find their way into a good alliance.

In most other games I know of, having more than one way to "win" makes the game more fun. You can look at Magic TCG, or Civilization for example. Every Civ game has opened up more ways to win, and people love that.

We need to merge the manual and wiki into one thing.
Sure, make the in-game "Manual" link point to the manual pages in the Wiki instead. Done deal. Then, we need the Staff/Units and Tech Trees pages to get linked to some other way.

People play solo because Gov defence is better than being in an alliance.
A solo with 0% AR is a sitting duck waiting to die. This argument is pretty silly. The real reason people play solo is to take that pressure off for a round. Less pressure to be active, to not let people down. To not be woken up at 3 AM to send defense. To not have to wake other people up at 3 AM to send defense. Not having to hand out your phone number to people you just met. For experienced players, government defense usually has very little to do with the decision. (I'm only talking about decisions that are made willingly, not out of desperation.)

Getting defense from pnaps should count against the chance of getting government defense.
Well, that makes pnaps a lot less useful. People will ask for defense far less often, and be less enthusiastic to seek pnaps. (See below.)

Disable pnaps, pure solo is pure solo.
I remember Azzer making the point that having pnaps gives you a chance to connect with people, instead of having nobody to talk to in-game. In my experience, pnaps do help to take away some of the complete isolation you have as a solo. Honestly, pnaps are not so powerful as people make them out to be. For someone to get help, they have to both be on (you can't see the other person's inc) And, they don't get a defending ETA reduction so that reduces defensive options. Normally, you try to attack solos when they're offline anyway, and at those times they won't be getting any help from a pnap.

SAS should fire at range only.
This is a silly simplification of what Azzer is already in favor of: Have SAS target only the player that triggered. Meaning, they will fire Range first tick, Middle second tick they're there, and Close the third tick they're there. If someone else triggers on a later tick while those attackers are still there, a second SAS mob can come and target them as well.

People should get more injuries from SAS kills so the wtfpwnage isn't so bad.
I'm ok with more injuries, so if someone goes afk on an attack for some reason and comes back dead they aren't completely crushed. Done wrong, this is potentially abusable to build AR, but I'm sure there is a way to make it un-abusable. That said, I'm fine with the wtfpwnage. In my opinion, the entire point of SAS is to stop certain attacks, not make the fights even.

AR should be a smaller multiplier, like 1.1 instead of 1.45, but the AR mod should drop faster.
That seems good, maybe .2% per tick instead of .1% Overall I like the idea.

Instead of getting an ETA boost when sending on smaller targets, you should just get a bigger land cap reduction.
I disagree heavily. People don't always attack for land. What about when people are biker raping a smaller alliance? This allows people to gleefully bash away for kills without any repercussions. (IE units being out and unable to defend attacks or send for other land.)

The forum Goodbye section should be removed, and people be forced to post in Spam when they leave the game.
Just because some people tend to come back to the game time and time again, ending up posting several times doesn't mean the section is just abused for spam. Beginners never really post there anyway, that's why it's all used up by players quitting the game. I often read that section to see if anybody's leaving that I know, or I know of. It's nice to see how the community is shaping. I find it degrading and oppressive to treat people that want to say goodbye to the community as unanimous spam artists out to get attention.

People should start the game with more acres, so there is a faster start. That way beginners don't get bored.
I could get behind this. Most people try to buy to about 1,000 acres on the first day of the round, and that takes 9 hours or so. Most beginners don't want to spend 9 hours growing to get into the fun stuff. Maybe start people with 20 acres and enough funds to fill them and enough harvesters to cultivate 20 Bush acres for nighttime? I wouldn't go overboard on this, flak wars are a distinctive part of the round, and an experience that shouldn't be taken away.

It would be better to have dynamic injuries again, but have it be more like 20-50% instead of 10-60%.
Yep, I agree 100%. See my post <here> (http://www.bushtarion.com/forums/viewtopic.php?f=7&t=1268) for more on my stance. The biggest thing I want to add is, if a mob is under a certain size, it should not count toward total incoming for Injuries or Effectiveness. This will help prevent exploitation of the system, which is a legitimate concern for some people. I do think the dynamic system truly makes the game more skill-based and mindless bashing will be less productive than now.

Garrett
23-06-2008, 05:57 PM
There should be one Score rank at round end, and portal only based on that so there is one clear "winner" at round end.
I couldn't possibly disagree more with this. Value rank is based almost solely on how good of an alliance you are in, and how contactable and active you are. Skill has very little to do with it.


I couldn't possibly disagree more with this. This obviously comes from a group of people without the necessary skills to win.


also - what good has come out of the hello goodbye? if you are saying goodbye - if i didn't know you, i more than likely don't care. neither do you and you are lying if you say you actively monitor and care about goodbyes.

alot of friendships are forged thru this game and so you will probably keep contact with your friends. so you aren't telling your friends goodbye and no one cares that you didn't get your value win in 2.5 days or your safelist protection fell flat and now 2 weeks into the game your 'portal finish' was ruined only to have you make a new character 3 weeks after you delete. It's silly. You yourself just posted that no one new posts in there. So why have it?

you don't pay attention because there have been the occasional newbies to post. so if you aren't paying attention, why do you care so hard. STOP IT.

f0xx
23-06-2008, 06:41 PM
There should be one Score rank at round end, and portal only based on that so there is one clear "winner" at round end.
I couldn't possibly disagree more with this. Value rank is based almost solely on how good of an alliance you are in, and how contactable and active you are. Skill has very little to do with it.

Last round there were 4 solos in top 10 and a lot more in top 50 WHILE there was a dominant ally. How do you explain this then? Those solos surely had a good alliance... :roll:

rooney
23-06-2008, 09:47 PM
Bunker busters should fire after bunkers.
The only way this could work is if bunker busters took -95% damage from bunkers and sentries. The entire point of the unit is to stop bunkers from being invincible. (Yes, they can easily be invincible to RPGs, they just buy enough Ninja flak and you can't touch them.)


ninja flak will also make bunker busters useless. in the same way that all specialized units are useless in most places except for mobs made up purely of that unit. (ie. emp are only really good when facing almost pure PA, since there mediocre armour damage will be soaked up by CWs etc.) sordes targeting suggestion of LET/LET(bunker) would be much more effective imho

DR4545
24-06-2008, 02:58 AM
Last round there were 4 solos in top 10 and a lot more in top 50 WHILE there was a dominant ally. How do you explain this then? Those solos surely had a good alliance... :roll:
Last round 6 solos portalled on Value. All 6 were playing bunkers.

http://www.bushtarion.com/portal_past_r ... owRound=26 (http://www.bushtarion.com/portal_past_rankings.php?ShowRound=26)

DR4545
24-06-2008, 03:17 AM
I couldn't possibly disagree more with this. This obviously comes from a group of people without the necessary skills to win.You're disagreeing with me on the grounds I don't have the skills to win?also - what good has come out of the hello goodbye? if you are saying goodbye - if i didn't know you, i more than likely don't care. neither do you and you are lying if you say you actively monitor and care about goodbyes. First off, I wasn't lying (and I'd love to know how you came to that conclusion.) Second, if you think it's useless for either purpose, just don't read it. We could also make separate sections, one for hello and one for goodbye.alot of friendships are forged thru this game and so you will probably keep contact with your friends. so you aren't telling your friends goodbye and no one cares that you didn't get your value win in 2.5 days or your safelist protection fell flat and now 2 weeks into the game your 'portal finish' was ruined only to have you make a new character 3 weeks after you delete. It's silly. You yourself just posted that no one new posts in there. So why have it?Why not have it? You want to take away something that's there already, the burden of persuasion lies with you not me.
I see a legitimate use for it, one you do not value. And, you dislike reading what posts you do see, so ... just don't read them.you don't pay attention because there have been the occasional newbies to post. so if you aren't paying attention, why do you care so hard.So we agree hardly anyone posts to say hello. Why say I'm not paying attention?
STOP IT.Stop what? Thinking? Writing things you disagree with? If you can't handle people saying things you disagree with without becoming hostile, you really don't belong on a web forum.

DR4545
24-06-2008, 03:23 AM
ninja flak will also make bunker busters useless. in the same way that all specialized units are useless in most places except for mobs made up purely of that unit. (ie. emp are only really good when facing almost pure PA, since there mediocre armour damage will be soaked up by CWs etc.) sordes targeting suggestion of LET/LET(bunker) would be much more effective imho
Yeah, you make a good point. The unit is still a little new to understand how it's going to work. But, considering the way bunkers performed last round I think people feel a demand for another unit that kills them so it's worth taking a look at IMO.

Garrett
24-06-2008, 01:33 PM
[quote=Garrett]I couldn't possibly disagree more with this. This obviously comes from a group of people without the necessary skills to win.You're disagreeing with me on the grounds I don't have the skills to win?also - what good has come out of the hello goodbye? if you are saying goodbye - if i didn't know you, i more than likely don't care. neither do you and you are lying if you say you actively monitor and care about goodbyes. First off, I wasn't lying (and I'd love to know how you came to that conclusion.) Second, if you think it's useless for either purpose, just don't read it. We could also make separate sections, one for hello and one for goodbye.alot of friendships are forged thru this game and so you will probably keep contact with your friends. so you aren't telling your friends goodbye and no one cares that you didn't get your value win in 2.5 days or your safelist protection fell flat and now 2 weeks into the game your 'portal finish' was ruined only to have you make a new character 3 weeks after you delete. It's silly. You yourself just posted that no one new posts in there. So why have it?Why not have it? You want to take away something that's there already, the burden of persuasion lies with you not me.
I see a legitimate use for it, one you do not value. And, you dislike reading what posts you do see, so ... just don't read them.you don't pay attention because there have been the occasional newbies to post. so if you aren't paying attention, why do you care so hard.So we agree hardly anyone posts to say hello. Why say I'm not paying attention?
STOP IT.Stop what? Thinking? Writing things you disagree with? If you can't handle people saying things you disagree with without becoming hostile, you really don't belong on a web forum.[/quote:2inojqss]


asking you to stop being silly is far from being hostile. hatcheting up my post into out of context details is childish as you missed the meaning of the entire post by trying to attack line by line.

There is not 1 redeeming quality about the hello/goodbye thread. You've not stated one other than you feel all hippy-ish about it. go be a hippy someplace else.

DR you aren't that cool just give it up.

Bunion
24-06-2008, 02:01 PM
DR you aren't that cool just give it up. (http://en.wikipedia.org/wiki/Pot_calling_the_kettle_black)

Smoke
24-06-2008, 04:05 PM
Due to being on vacation and a lack of a working internet port, I was forced to miss the mass-discussion. I have been reading a few of the topics discussed during this time and would like to make a few suggestions...for now. I'm at work and cant really go through the entire discussion so disregard this if it has already been brought up :P

I feel that a main downfall of the game is that there is a lack of efficient and productive communication between the players. I know that IRC exists, but if there was a way to have a chat room in-game that could be hosted? by the game itself that would provide new/existing players with a simple way to talk with each other in real-time rather than within a system (like IRC) that can sometimes be difficult to grasp the fundamentals of. This is just an idea, and wanted to bring it up. I'm not too tech savvy so I dont know if it hasnt been done because its not possible, or too complex, or whatever, i just wanted to bring it up :P

Secondly, when LuckySports was discussing the Alliances topic during the discussion period, he brought up that there should be a communications network for alliances/players involved in the "resistance" against the top alliance. A "War-Politics" room could be created by combining the war-system that is in place, with the global-politics system that is in place, but with a little tweaking. When an alliance gets to be a certain size larger than the other alliances, multiple allies can declare war on that alliance. Once the declarations are in place, those alliances can then utilize a War-Politics room where they can discuss the plans for the resistance and know who they're working with.


I'm bored at work but need to get back to what I should be doing, I just wanted to bring these topics up :P

DR4545
24-06-2008, 04:33 PM
@ Garrett:

I quoted every line of your post, and it comes right after mine. I don't think that pulls it out of context, since you posted it immediately after mine.

I'm earnestly discussing the Creator's Hour, and what was said during that. You are blindly making personal accusations which you have no grounds for. Is it so childish to defend myself? What makes you think I'm posting to try and look cool? (That does imply I'm not genuinely interested in the changes.) You don't seem to believe that I have a genuine interest in the health of the game. I don't think anyone would have gone through the effort of that post just to look cool on the message boards.

There IS a legitimate use for a goodbye section. Not everybody has other people's MSN info off the bat. (A lot of people just use IRC, but would like to stay in touch so after reading they are leaving they can PM for the info.) Most experienced players will have met around a hundred or more players in their alliances. And, a lot of people don't post MSN info in Politics. There's also nothing wrong with wanting to say goodbye to those people, even if they don't keep in touch. I didn't present that argument in detail, so I can understand feeling I didn't have a good case for it. You don't need to call me a hippy, just say I haven't made a good argument. I think it's fair to want to keep a forum section which I feel there is a legitimate use for. If you want to be taken seriously, you should present your arguments without making personal attacks.

Garrett, I will no longer defend any personal attacks from you or anyone else. It throws this thread off course, and is unproductive. If you want to discuss potential changes, present your case. I'm more than happy to discuss them. If you want to make some more derogatory remarks, I'd appreciate it if you send them in PM so this thread doesn't degenerate any further.

@ Smoke:

I think a real-time in-game chat sounds a bit burdensome to run. (It might require more bandwidth or hardware, or what not.) I do know some people like using MSN better than IRC, or vice versa. I would think each ally would have to have it's own individual channel, and not a global one though, so that would leave IRC a better option I think. Some beginner alliances might appreciate it. I'm not sure how technically difficult it would be to implement, but I don't think we'll ever see it made.

As for resistance war politics, it sounds neat because I like rounds with resistances. I think it would be tough to determine a fair score difference there needs to be. Also, most resistances will want it to be limited to the key players, so the area would need to be invite-only which makes it very complicated but potentially do-able. I think people will wind up using IRC anyway, so that kind of defeats the purpose. It might be nice for setting announced launch times, but normally that can be done through alliance mail or designated representatives.

People may also use it just to create s-naps with combined Politics and use it to bash smaller alliances instead. I don't see people looking too fondly on that.

Bunion
24-06-2008, 05:50 PM
I feel that a main downfall of the game is that there is a lack of efficient and productive communication between the players. I know that IRC exists, but if there was a way to have a chat room in-game that could be hosted? by the game itself that would provide new/existing players with a simple way to talk with each other in real-time rather than within a system (like IRC) that can sometimes be difficult to grasp the fundamentals of.

Planetarion had a java applet called the Comm. Unit, which linked straight to (at the time) irc.planetarion.com (later becoming irc.netgamers.org). This is how I was introduced to IRC and through it to mIRC, and nearly 9 years later, I'm still here.

These little applets are very very useful for newer players to get in touch with the rest of the community on a more 1:1 level than these forums, and help breed a new generation of internet geeks! MWHAHAHAHAHAHAHAHAHAHAHA!! erhem...

No-Dachi
25-06-2008, 09:30 AM
What would be cool would be for this application to automatically connect you to your allies room, with #bushtarion appearing as a second tab. However, it might be a slight problem to get netgamers to automatically register rooms according to our alliance list, and you'd need some sort of system to prevent hostile players from joining/creating rooms just to gather info/trick new players.

You could of course have the leader or com officer manually select a channel, and give them a brief explanation of how to register channels and the like.

Souls
25-06-2008, 09:41 AM
Or make it so that the player specifies the channel to join. :P

f0xx
25-06-2008, 10:33 AM
Last round there were 4 solos in top 10 and a lot more in top 50 WHILE there was a dominant ally. How do you explain this then? Those solos surely had a good alliance... :roll:
Last round 6 solos portalled on Value. All 6 were playing bunkers.

http://www.bushtarion.com/portal_past_r ... owRound=26 (http://www.bushtarion.com/portal_past_rankings.php?ShowRound=26)

So what is the point of your post? You basicly proved my point...

CLem
25-06-2008, 01:46 PM
Imba Ezzmode f0xx Imba Ezzmode!