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pinpower
31-05-2008, 10:57 AM
I'm sure there is already a thread almost identical to this but i had a search and couldn't find it and i looked through the newest 5 pages of "Help and Support" and it wasn't there so i cba to keep looking.

Basically, im playing solo this round...not very active, was going to go bunker but i think i'd like to be able to come online for an couple of hours each day maybe and have a bit of fun attacking etc...

So, simply what would you suggest is the best route to play solo, i will be buying the punit...and not have any pnaps.

Just give me your personal opinion...imagine yourself playing solo, active maybe 2/3 hours a day and want to be able to do a bit of attacking...but still be able to hold a bit of land.

Thanks
xx

f0xx
31-05-2008, 11:35 AM
For me personally, it is thug/PBs

Not very strong but extremely flexible route.

flameharvester
31-05-2008, 11:46 AM
I ahve always found mil/harriers route to be my msot efficient as solo then again im overly active ...... hmm id probably go spec ops so then people see you adn are like hmm i wonder how many emn eh has

dafe
31-05-2008, 02:33 PM
something like pro terror-thug pb would be it...terrors generally keep the flak away, specially as you probably wont be too landfat and such

Iamsmart
31-05-2008, 04:15 PM
TL if you can get p-unit (I didnt really read your post :()

otherwise i'd recommend ranger, even tho they get flaaked a bit.

roger rabbit
31-05-2008, 05:36 PM
thug or SO

mil routes get flakked to death as solo

tobapopalos
31-05-2008, 05:40 PM
For me personally, it is thug/PBs

Not very strong but extremely flexible route.

TLs are always fun. SAs are pretty decent for solo as well.

Garrett
31-05-2008, 05:46 PM
striker with marines. must have if solo

Polo
31-05-2008, 05:47 PM
Mobile Bunkers. AKA Strikers.

Martin
31-05-2008, 06:13 PM
Mobile Bunkers. AKA Strikers.

Or Shields if you can dev patiently

BeakY
31-05-2008, 07:00 PM
SO has the advantage of stealth (durrrr) it puts people off hitting u esp. early on when they're not sure of what units you actually have, and even later with spy scans - if you're not hit/hitting often it's still hard for the average gamer to know what you have guarding your land.

personally tho i prefer something with a reason for playing those few hours, thug (biker) pwning of prots, or vampire retribution on enemy listed ppl: for bounty/fearsome stats.

CFalcon
01-06-2008, 12:07 AM
SO, or ranger if you can get F117s. F117s won't stop someone who really wants to kill you, but they scare away most random attackers.

Also stunbot branch or robots is really under-rated. Presumably even easier with the buffs this round. I'd definately recommend it, has land holding power that no other route can hope to achieve after 3 techs. And there's no single route with a health-armour-health combo that can wtfpwn it. SAs are the only route with the right setup, and SAs don't do enough to kill the CSs.

TaO
04-06-2008, 06:41 AM
i was RPG solo last round, just keep your AR mod around 60%, and get a nice landfatness and you should be alright for the whole round ;)

i managed to steal over 35k acres last round, and hold 13k acres for at least 2 weeks, 3 days before round end i joined Kinkyslutz, after that it just went downhill ;)

CountZepplin
05-06-2008, 06:42 AM
Solo RPG is such a bad idea, just too weak defensively alone to give as valuable an experience as one otherwise might have. I did it once, had loads of fun rushing rank 1/2 and killing rank 3/4, getting bounty and l/f, but in retrospect my time would have been better spent on a route like SO, thug, or something like that :P

Now that exp is gone, you'd have an even harder time protecting yourself from flak attacks, though on the up side you don't need to buy the PUnit.

TaO
05-06-2008, 10:12 AM
i know its hard to defend yourself freom getting outflakked, but you gotta make sure you got a nice ratio of flakbusters ;)

RPG do shyt against tractors, so you need a nice amount of RO's to bribe some troops that can take them out and ofc your nap.
snipers and shocks take flak out pretty nice :)
last round i was able to stop 300m gardners with;
13m snipers
4m shocks
they try it a few times but then give up, and decide to attack you with tractors instead, 40m tractors are kinda impossible to stop on your own, thats why you need at least 1 thug nap or robo nap.

here's my stats for last round, don't look at the top value coz i was aiming for the top stealer spot.. sadly enough i ended 4th :(

Details for World 1, Round 26 - BlackWidow of ten wanks in public [7333]:
Game Mode: Standard

Effectiveness: 28,909,147 [Final Rank: 123]
Valuation: £1,008,499,663 [Final Rank: 993] (Highest valuation held: £6,604,225,005. Highest rank held: 43 for 1 ticks)
Acres: 4,282 [Highest Held: 13,112]
Awards: Biggest Spammer, Most Popular


i agree RPG solo is hard to do, but with a nice amount of acres and a lower score almost everyone triggers, so you wont have to worry about that too much ;)

Hobbezak
05-06-2008, 11:14 AM
i know its hard to defend yourself freom getting outflakked, but you gotta make sure you got a nice ratio of flakbusters ;)

RPG do shyt against tractors, so you need a nice amount of RO's to bribe some troops that can take them out and ofc your nap.
snipers and shocks take flak out pretty nice :)
last round i was able to stop 300m gardners with;
13m snipers
4m shocks
they try it a few times but then give up, and decide to attack you with tractors instead, 40m tractors are kinda impossible to stop on your own, thats why you need at least 1 thug nap or robo nap.

here's my stats for last round, don't look at the top value coz i was aiming for the top stealer spot.. sadly enough i ended 4th :(

Details for World 1, Round 26 - BlackWidow of ten wanks in public [7333]:
Game Mode: Standard

Effectiveness: 28,909,147 [Final Rank: 123]
Valuation: £1,008,499,663 [Final Rank: 993] (Highest valuation held: £6,604,225,005. Highest rank held: 43 for 1 ticks)
Acres: 4,282 [Highest Held: 13,112]
Awards: Biggest Spammer, Most Popular


i agree RPG solo is hard to do, but with a nice amount of acres and a lower score almost everyone triggers, so you wont have to worry about that too much ;)

...
Solo RPG is madness.
1. At the start, you got about 0.0 chance of holding onto your land (even though solo is atm very playable at the start with this stupid AR-mod). You'll have to lose at least one grab per day to keep you rmod at 90, and even then people will find ways to steal your land (privates targetting let-all so you got no foolproof sweeper). So either you're really active so you can steal more than you lose, or you just don't get anywhere.
2. You have way to many routes that can kick your ass (SA, TL, Vamp?) without you being able to do much damage. Either you mass on humvee to lower the danger, which means you'll lack serious offensive power, or you go for the offensive power and just get fked defensively (unless again you're really active so you can send out).
3. You have no troops that target INN directly, so people with small droids or poms will outflak you so easily it'll be sad.

Conclusion: RPG is an allyroute, which has imho about no chance of keeping much land unless your ally can keep you safe.

(btw: pnaps are all good, but you have to be active to warn them (unless they spy you like every 5 ticks or something :p)


Good solo-routes imho:
1. VD--> gurus being great at keeping your land early on (even tho you'll have no great sweepers, so you'll need a lot of yobs), and TL are imho a brilliant stand-alone unit later on, and terrors will deter anyone from hitting you.
2. SO --> same story as VD imho, got the sgt which is good in the flakwars (but again you'll need mass yobs), and SA + assassin are great.
3. PoM --> Again same story (combination of good flakstopping unit during flakwars, and good end of route unit). But the lack of lets might make you a juicy target being solo. ;)

I personally wouldn't advice the other routes for an inactive solo, because they'll require pnap-assistance at the start to hold onto your land.

Chewie
05-06-2008, 07:20 PM
imo puppet masters is a very solid tech for psolo. Get a large variety of units and more than often people cannot be bothered to calc what sort of troop power you have. this in turn leads yo you going on bribing spree's.

Effectiveness: 12,476,292 [Final Rank: 313]
Valuation: £10,231,069,888 [Final Rank: 173] (Highest valuation held: £10,815,495,883. Highest rank held: 69 for 15 ticks)
Acres: 3,906 [Highest Held: 5,401]
Final Tag: P-Solo
Bounty Hunting: 0 [Final Rank: 1456]


that was on extreme inactivity.

TaO
06-06-2008, 11:25 AM
...
Solo RPG is madness.
1. At the start, you got about 0.0 chance of holding onto your land (even though solo is atm very playable at the start with this stupid AR-mod). You'll have to lose at least one grab per day to keep you rmod at 90, and even then people will find ways to steal your land (privates targetting let-all so you got no foolproof sweeper). So either you're really active so you can steal more than you lose, or you just don't get anywhere.
2. You have way to many routes that can kick your ass (SA, TL, Vamp?) without you being able to do much damage. Either you mass on humvee to lower the danger, which means you'll lack serious offensive power, or you go for the offensive power and just get fked defensively (unless again you're really active so you can send out).
3. You have no troops that target INN directly, so people with small droids or poms will outflak you so easily it'll be sad.

Conclusion: RPG is an allyroute, which has imho about no chance of keeping much land unless your ally can keep you safe.

(btw: pnaps are all good, but you have to be active to warn them (unless they spy you like every 5 ticks or something :p)


as i said, its hard to play solo RPG, specially at round start, i was solo after a week orso *after Bushmeat disbanded*. when your fully teched you just gotta keep your AR high as i said, you can do this several ways, when your getting attacked let half your troops die in battle, and poof your AR mod back up to 70%, or you can decide to take serveral land hits, or you can always do a little suicide attack ;)
i chose to let half my troops die and do a few suicide attacks last round, worked pretty well. But you won't reach a top score.

plus last round you could still get a 80% injury rate when you got bashed, with the new 35% injury rate its best not to go RPG anymore as a solo, i agree its defo an alliance route now.

Fortune
09-06-2008, 08:42 PM
Hi,
I know this is a slight deviation of the topic but here goes....

I've gone SA and am P-Solo which is ok route to go for solos.

But, how do i stop getting totally destroyed by the higher players who carefully calculate AR. It seems that its inevitable that i will be wiped at some stage.

I've got a good number of ninjas and am researching assassins.

So i'm top 100 and how do i stay in the top 100 for the rest of the round. Would appreciate a guide from the point where i am now - top 100 with over half mill ninjas and a fairly high amount of land and ar. I got some ok PNAPS as well. To me it seems that PAs will totally dominate me as i cant fire against them first and have no armour health.

Fortune

Thanks.

Iamsmart
09-06-2008, 11:46 PM
Impossible without 24/7 activitiy or PNAP's who spy every tick and can contact you to get online 24/7.

Your best bet is to get SA's soon relying on PNAP's/AR. Eventually though a bit robo or vampire will decide to hit you, and if you arent online there isnt much you can do. You can try to stay land skinny, but that just will make you grow slow. I suggest starting heavy SA's, slowly converting over to heavy asassins as you get bigger!

Fortune
10-06-2008, 05:10 AM
Thanks. I got wiped though :D
Gotta love the injury system though

Silence
10-06-2008, 05:39 AM
I presume by PAs? If so next time have more spike traps to help keep your assassins alive longer. Armoured LET should help the survivibility of your assassins/ninjas

Fortune
10-06-2008, 07:10 AM
Yeah, my spikes did survive well but i actually got hit by Gargs, Rebels and Petrols. I didnt have assassins at that point so the gargs soaked up all the hits

Silence
10-06-2008, 10:26 AM
Well I suppose its your fault for not teching quick enough :P

Im a top 50 solo SA player and have had assassins for quite a while. Your best defence is the ability to take land with NO losses and keep up with techs even though your acre count is a lot lower than the faster techers =P

I think the mistake you made was wasting so much funds on flak wars, if I may be so rude as to hazard a guess?

Fortune
10-06-2008, 12:47 PM
i think i wasted too much money on ninjas actually. i only had 20mill garderens but 6 million ninjas. I agree that i didnt see the importance of teching that fast :(

Turnip2k
10-06-2008, 01:16 PM
As a solo, you are pretty much assured to be zeroed sooner or later, and with the 35% injury rate for everyone, you will be getting raped by people at the upper end of your attack limit. Don't worry about dieing would be my advice, just enjoy the round. Once you get zeroed however, get incredibly landfat. This will allow you to replace units far more easily and AR will keep you safe for a few days.

Personally, I couldn't care less about rankings as a solo. I enjoy attacking, and thats it - weather I die or not is irrelevant as long as I have a decent setup to allow me to kill. I prefer going purely offense and not worry about defense too much if it hinders my ability to attack efficently with few losses. If you are of like mind to me, then I would reccomend going a fast firing powerful route which has gaping defensive flaws - for example, RPG, vamps, Thug PB and to a lesser extent, SO. If you want to hold onto those precious acres and that score, then you are best served as a bunker, striker or SO (although SO are going to get nailed this round due to several allies being weighted slightly heavy in SO killers due to the two pure SO alliances this round).

The way I see it is that you are going to die. End of story (unless you are a bunker and the rest of the playerbase has easier targets). The question is, how do you want to spend the time you aren't dead? Personally, I spend it attacking and causing damage, not on the defensive worring about when the next attack will come, because chances are you wont be able to do anything about it anyway. Admittedly, as an RPG or vamp solo, you are going to be getting killed more often than say a striker solo, but you can also zero people outright and not take any losses for it - which is a HUGE bonus because you can then send out attack after attack and have a constantly strong force.

Choice is yours :)

Silence
10-06-2008, 03:15 PM
Turnip, because your name is in green that makes you a official helper? If so you should be ashamed because thast all a pile of *****.

What kind of help is that! "Oh you will die anyway so dont bother" was pretty much the advice you gave.

You are supposed to help constructivly rather than give him reasons to give up :S You are a useless helper.

Back to the discussion at hand, Fortune, ignore the BS that Turnip said. SOs can still survive fine if you know what you are doing. Prepare for what might attack you.

For example at the moment the main enemy is PA, so I have stocked up on assassins and spike traps. Spike traps are there for armoured LET, not necessarily there to actually fire.

And BS that SOs will have difficult time surviving. Clearly Turnip shouldn't be a helper as he clearly doesn't know how to play well =)

Turnip2k
10-06-2008, 03:34 PM
I never said SO have a hard time surviving. I said that this round may be more difficult due to the fact that alliances have prepared themselves for two SO pure alliances coming at them, which means more anti SO routes. Read before you flame silence.

I never said 'don't' bother either, I simply said you had the OPTION of not caring so much about being killed and going for a slightly more offnesive route which is going to get killed a fair bit this round. Yes, it is true that you WILL die. That is not wrong. My point was how you spend the time inbetween getting killed - whilst a defensive approach and trying to best defend against your counter routes is fine, I am giving another option.

My post was not negative. Far from giving up, this way of playing is alot of fun if its what you enjoy. It is a helpful suggestion on playstyle that I wish someone had mentioned to me a while ago.

Try reading what is being written, rather than interpreting somthing in a totally obscure fashion to give you the chance to flame other people to give whatever pointless satisfaction you get from it. It doesn't make the forums a better place and doesn't help anyone.

CLem
10-06-2008, 03:40 PM
Psolo, want to be able to have attack and defensive ability is definitely SA-SO. Traps are fantastic at the start, you can get as fat as possible and with a one or two good pnaps you can tech like a demon. Then you can choose to be health killing or armour killing based later on defending on what sort of Inc you are getting. Also access to stealth harvs which can help to get land.

Silence
10-06-2008, 05:34 PM
snip

Well next time maybe you will remember this and give constructive help rather than some garbage about "As a solo, you are pretty much assured to be zeroed sooner or later" instead perhaps you could give suggestions to increase survivability as that was the question which was asked :o Shock horror!!!! :D


It doesn't make the forums a better place and doesn't help anyone.

Whilst I may have been rude (you *are* supposed to be a helper) you will remember this and next time actually give something worth reading instead of your pessimistic views of being solo. So in theory in the long run it will actually make forums a better place :D

Garrett
10-06-2008, 06:06 PM
the overall attitude towards solo'ing was pretty flippant.

but as the topic is best solo route - striker w/ marines is still it.

Turnip2k
10-06-2008, 06:32 PM
snip

Well next time maybe you will remember this and give constructive help rather than some garbage about "As a solo, you are pretty much assured to be zeroed sooner or later" instead perhaps you could give suggestions to increase survivability as that was the question which was asked :o Shock horror!!!! :D

I did provide constructive help. I gave an alternative option to those given before. That is constructive. I don't understand how you cant get this?


It doesn't make the forums a better place and doesn't help anyone.

Whilst I may have been rude (you *are* supposed to be a helper) you will remember this and next time actually give something worth reading instead of your pessimistic views of being solo. So in theory in the long run it will actually make forums a better place :D

Just because I am a helper and you do not read my post properly, causing you to think im wrong, isn't really an excuse for rudeness is it? Again, I was being optimistic, I gave another suggestion to a solo players playstyle than had not been mentioned before. I am solo, and I enjoy it muchly - hardly grounds for pessimistic attitude?

Anywho, I'll stop this before it goes off topic. Agree with Garett that strikers with marines is a good all round route with nice attacking capability and strong defensively. You can go more offensive with RPG or somthing, but risk getting attacked yourself more - however this will give you more attacking options. To go a more defensive route would be bunkers, but that removes the ability to attack with lethals and leaves only flak hits for land.

Augustus
22-06-2008, 06:59 PM
Anywhooo, back to the topic. I would have said Puppets would fit the bill for a player with casual activity, wanting to have a couple hours of fun each day. I was Puppets last round, mainly in the top 100 and cos of the variety of units I bribed there weren't many people who would risk attacking me. Its a fun route as well, due to the learning curve of developing techniques for bribing all the different types of unit effectively......but with the BS changes to Bribing/Converting routes that goes out the window :(

I would say that Bunkers aside you're best of going Striker or Shields.

fatalforcex
22-06-2008, 09:36 PM
Thug-PB ofc!

BlackWolf
23-06-2008, 08:15 PM
Thug-PB ofc!
rofl

fatalforcex
23-06-2008, 11:37 PM
The lovely terrors keep all the INN away :D :x-mas: :x-mas: :x-mas: :x-mas: :x-mas:

Podunk
25-06-2008, 04:00 AM
I like the Vamp route as a solo. Its hard to get flakked unless by tractors and you can kill pretty much any health route out there.

Just have to watch out for armor but really, there is not a great deal of that down lower in the ranks this round. When I played vamps I got attacked only at the start of the round got wiped just once by a large robo with nothing better to do :P.

Also it gives you a huge amount of targets. Find any solo SA player and you can demolish them. :)

fatalforcex
25-06-2008, 09:51 AM
Sometimes thug-pb gets totally smashed by robo's. But thats life :P
But terrors ftw! keep the flak away :P

BlackWolf
25-06-2008, 01:21 PM
m8. Theres too many routes for any TL route to be even considered to be played as solo. Half of the game is playing routes that can kill you. You will figure it out some day... hopefully game will change to better far before that.

pinpower
25-06-2008, 04:22 PM
im a solo PB this round and im finding it very very good to play as a solo...i was (until last night) top 100 and have been pretty much all round...

tbf i am staying pretty land thin and just growing very slowly, yesterday i got raped by a big robo (sending pure LET) but i did a fair amount of damage back and am almost back in the top 100 through injuries...

roger rabbit
25-06-2008, 06:35 PM
there's 2 thug-pb solos in the top 25 right now. they must be doing something right? not to mention a robo and a puppet and an SO. which is funny because there's lots of folks that say striker is best for solo but yet not one in the top 25. or 50?

so comes down to how you play your given route. all these guys can be wiped out pretty easily but its your staying power and ability to rebuild that keeps you there.

BlackWolf
25-06-2008, 07:36 PM
Bunker & SA are best solo routes, those were maid for solo playing and as such they shall stay.

Polo
25-06-2008, 08:18 PM
there's 2 thug-pb solos in the top 25 right now. they must be doing something right? not to mention a robo and a puppet and an SO. which is funny because there's lots of folks that say striker is best for solo but yet not one in the top 25. or 50?

so comes down to how you play your given route. all these guys can be wiped out pretty easily but its your staying power and ability to rebuild that keeps you there.
When it comes to the top 25 or 50, you can get there with pretty much any route so long as you're either skilled or active. Just because there are 2 Thugs in the 25 doesn't mean it's a good route to play solo (not saying it isn't either).

But Striker is still the best (mobile) solo route, imo.

fatalforcex
26-06-2008, 12:35 AM
Thug-Pb also doesn't need the p-unit :P

A number of ppl have enjoyed thug-pb :) Stronger than ppl think :P

BlackWolf
26-06-2008, 02:03 AM
Please, i beg you!
Learn the ins and outs of this game before you come here to give your advices.

pinpower
26-06-2008, 08:29 AM
blackwolf he isnt to far wrong...thug PB is a very good route to play solo (IMO, and from my experiences this round, and from the amount of thug PBs we have in Doro)

i would disagree with you fatalforcex tho when you say the punit isnt needed...if you dont get TLs you are far more likely to get raped...

however, again there are a couple of solos i know this round that arent getting TLs..

i guess its just down to personal preference...and also, what rank you will be playing at...and whether you care about dying...

tobapopalos
29-06-2008, 03:49 AM
I was PB without TLs last round. Offensively it's pretty crappy, but you might be suprised how few people attack you.

philipd12
29-06-2008, 10:26 AM
I am solo and have gone Thug PB, i personally think that you will need TLs if you want to compete at a high level,
and i agree with tobapopalos you hardly ever get attacked :D im very land fat and hardly ever recieve any inc :D

No-Dachi
29-06-2008, 10:43 AM
A well balanced thug is extremely hard to take down - especially if you want to get some land, and have to slip beneath the targets AR mod as well. It just isn't worth it.

willymchilybily
29-07-2008, 04:53 PM
Battle Report - Defending me
[f:1pc0lcw1][close] 1,194,451 allied Striker attacked, killing 131,439 hostile staff.
[close] 2,805,548 allied Apache Longbow attacked, killing 6,956,553 hostile staff.[/f:1pc0lcw1]
[h:1pc0lcw1][close] 65,098 hostile Geo-Phys Thief stole 655 land. [154] tree. [329] bush. [87] flower. [85] grass. [0] uncultivated.[/h:1pc0lcw1]
[f:1pc0lcw1]Died: 7,087,992 [£266,829,648,500] enemies dead.[/f:1pc0lcw1]
You gained 373,562 effectiveness.


Battle Report - Defending Me
[f:1pc0lcw1][middle] 10,316,726 allied Striker attacked, killing 1,112,493 hostile staff.[/f:1pc0lcw1]
[h:1pc0lcw1][middle] 159,012,849 hostile Terrorist Leader attacked, killing 20,410,631 allied staff.
[middle] 13,882,518 hostile Petrol Bomber lobbed Molotov Cocktails and killed 8,143,492 allied staff.[/h:1pc0lcw1][f:1pc0lcw1][middle] 2,805,548 allied Apache Longbow attacked, killing 7,059,975 hostile staff.

Died: 8,172,468 [£301,503,463,000] enemies dead.[/f:1pc0lcw1][h:1pc0lcw1]28,554,123 [£2,142,604,046,000] friendlies dead.[/h:1pc0lcw1]

You gained 764,921 effectiveness.
Your staff had an average base injury rate of 35% for all deaths in this battle.

Tue 7th Jan, year 5. Midnight Defending me
[f:1pc0lcw1][range] 18,000,000 allied Striker attacked, killing 1,932,223 hostile staff.[/f:1pc0lcw1]
[h:1pc0lcw1][range] 178,483,970 hostile Terrorist Leader attacked, killing 90,161,304 allied staff.
[range] 19,194,528 hostile Petrol Bomber lobbed Molotov Cocktails and killed 20,051,800 allied staff.[/h:1pc0lcw1][f:1pc0lcw1][range] 7,776,263 allied Apache Longbow attacked, killing 21,624,414 hostile staff.
[range] 3,263,503 allied Marine attacked, killing 2,060,845 hostile staff.
[range] 196,231 allied Heavy Weapons attacked, killing 245,472 hostile staff.

Died: 25,862,954 [£938,332,857,500] enemies dead.[/f:1pc0lcw1][h:1pc0lcw1]110,213,104 [£3,048,699,654,600] friendlies dead.[/h:1pc0lcw1]

You gained 1,801,458 effectiveness.
Your staff had an average base injury rate of 35% for all deaths in this battle.



this was a piss take even a striker that is appachea heavyish ralitve to offensive capabilities and marine flacking. is just wiped out without ar

i had
18mill striker
11mill apaches
16? mill marine
5mill grenaider
1-2mill heavy weapons

tl's killed few lethals and all the innocents
pbs fire on some lethals and mainly the hippys yobs (as ratio wise after tlsa fire not much else left when targeting all)pbs killed the hippys

and then i fire with what i have left.

next tick wiped out as pbs so well flacked they dont die and they can hit the remaining armour well.

tractors help land with ease. my god its depressing how easy it was and i thought the terror route was weak.

i never knew that tl's could not only kill rpgs well but also striker well. also pretty sure they rape ranger. not in a great mood about it. i hardly play am barely active dont hurt many people just minidng my own buisness

but tl's are difinately a must in any army if terrorist based.

f0xx
29-07-2008, 05:27 PM
Heh, firstly you don't need marines against pure TL player (as me). You would have found out that if you had a bit less strikers, no marines and much more apaches you would have made a good nice hole in me. I would have still come on top, but I doubt I would have attacked such a setup to begin with. You knew you were a good target for me (since a killed you 15 days ago) and your setup was still not that good when I came today, so it is mainly your mistake.

So, to give you an example with a setup:
5 mln striker
Everything else goes to apaches.


That setup ofcourse leaves you open for armor based routes, but that is why we have balance after all. You are either good against SOME routes or useless against all of them (that is if you try to seek a way in which you can pwn all the routes, which is not possible).

Also, have in mind I was 3 times bigger than you. If I was an RPG you wouldn't have fired at all.

vannila
29-07-2008, 05:48 PM
willy, i hope you weren't online when he attacked you. if you were, you should have last ticked. hopefully you know this and you weren't online. but you are talking about 180m TL. the sheer number of LET he had against all your troops decided the battle.