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View Full Version : Rpg Route needs some help!


Garrett
17-12-2007, 05:42 AM
Ok so Polo, Bored, Wrath and myself were talking about routes and stuff and we felt to help keep strikers pa/cw and gargoyles early on, rpgs needed a boost.

Either move humvees in the same class as gargoyle, can be done whenever but not a requirement to get to RPG

or

Switch the humvee and rpg techs on the tree.


both are good - but 1st one sits better to me or a few of us actually because with early armour to soak up pa hits, we could probably give a small boost to the paratrooper and remove the EMP unit from the game completely and restore some balance to the game.

Forwyn
17-12-2007, 08:36 AM
I'm Forwyn, and I approve of this message. :x-mas:

DarkSider
17-12-2007, 08:59 AM
With removal of exp, a boost in damage for rpg's could do imo.
In a PW i was kicking ass while the exp was on but once it was removed with the new changes i took an impressive amount of damage attacking with something like 28 mil rpg 7 mil snipers 2 mil agents 2 mil assasins 4 mil tl's an striker at 30% of my score with about 12 mil total let :P

Maxi
17-12-2007, 10:22 AM
Or as stated, do something about the EMPs which will restore some balance in the game, hopefully. More PA - Less SA or at least less players who mass SA to counter the robo threat, less hits on RPG players. But yes, I agree, RPG seems too weak at the moment, and it's one of the few who can take on strikers who IMO are one of the strongest routes around at the moment. I do think RPG needs to stay the last unit on the Tech tree though.