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View Full Version : Bounties.... and injuries


BlackWolf
16-12-2007, 11:40 PM
I allready made suggestion of injuries but... then collided to this...
2 7063 B 33 The Bots 765,904 0 0 0 0 85 16th Dec 15:00 0 12%
Ok i dont know where this game is going but i have bounty on a bot.
I think thats ridiculous.
Its stupid to be fair.
And still i hate how this injury system is shown...
If 20 different units are killed on 2 ticks you get total of 40 different units to your oview and hiring page as returning ones...
huh!

Bobbin
16-12-2007, 11:50 PM
I allready made suggestion of injuries but... then collided to this...
2 7063 B 33 The Bots 765,904 0 0 0 0 85 16th Dec 15:00 0 12%
Ok i dont know where this game is going but i have bounty on a bot.
I think thats ridiculous.
Its stupid to be fair.
And still i hate how this injury system is shown...
If 20 different units are killed on 2 ticks you get total of 40 different units to your oview and hiring page as returning ones...
huh!

Yeah...

So?...

Just collapse the section, and open it when you want to read it. Problem solved.

BlackWolf
16-12-2007, 11:56 PM
And that exactly how makes your hiring page shorter or list of 100 units of briber routes easier to read?
Think more than 2 secs before you reply and you understand.

Enrico
17-12-2007, 02:46 AM
What's the problem having bounty on a bot? Was the same last round (when everybody had a bounty).

As for the injurylist... who cares if it's a mile long, collaps it if you find it akward, and just check in to see when your next influx of staff is? I played a briber last round, and I had at least 31 different types of staff at one time... wasn't that hard to use the military-page even then.

BlackWolf
17-12-2007, 02:50 AM
And when you ahve 31 different units + 31 on eta 7 and 8 and 9... thats 31 + 93 on oview alone...
Not even talking about hiring page.
Please think before you post.

Souls
17-12-2007, 05:23 AM
They are. They're telling you to collapse it if you don't like how long it is. You're just blowing them off in a condescending manner. :P

It could be rearranged to say something along the lines of:

[Unit] [Amount] [Ticks back]

Where ticks back is ALL the ticks you'll get some of them, so it combines them all on to one line. You won't get an exact specification of how many (unless there's a way to make the HTML box thing display when you hover over it, or something), but it'll be less cluttered.

Azzer
17-12-2007, 01:33 PM
I think BlackWolf's point is that while the overview section can be collapsed, the section on hiring (bottom of the hiring page below the actual hiring form) cannot be collapsed - it simply lists every injury in order of the return time (returning soonest = top of list), and this could be seen as spammy.

The problem is I want to make it clear to people they do have those injuries - if I only showed when the next batch of say gardeners were returning, and it was 50 gardeners, but 8 ticks after that another 1,000,000 gardeners were returning, I want people to be able to see that clearly without paniccing and thinking "Only 50 injured gardeners!?!?". So at the moment it displays them all. I will work on a nicer alternative perhaps javascript based... eg something like;

Unit Amount Eta
Gardener 100 5
+ see more
Harvester 50 5
+ see more
Ninja 300,000 9
Assassin 200,000 9
Secret Agent 500,000 9


Clicking on +see more doesn't refresh the page, it just uses javascript to show a bit of data already loaded but currently minimised so if you clicked see more on the gardeners you'd get;


Unit Amount Eta
Gardener 100 5
70 6
50 7
750,000 9
- hide more
Harvester 50 5
+ see more
Ninja 300,000 9
Assassin 200,000 9
Secret Agent 500,000 9


And you could click on "+see more" for the harvesters too resulting in;


Unit Amount Eta
Gardener 100 5
70 6
50 7
750,000 9
- hide more
Harvester 50 5
30 6
10 7
90,000 9
- hide more
Ninja 300,000 9
Assassin 200,000 9
Secret Agent 500,000 9


And clicking -hide more simply shrinks that section back down again. How's that sound, BW?

BlackWolf
17-12-2007, 02:35 PM
Sounds awesome!
I will make small suggestion by copying your list...

Unit Amount Eta
Gardener 100 5
70 6
50 7
750,000 9

Now could it looks like this...
Unit Amount Eta
Gardener 750,220 ?
100 5
70 6
50 7
750,000 9

So you could see on first glance total amount of injured units you have coming back.
And could check ETAs and exact amounts by that +see more system.
Its just idea. Thats ? is there cause couldnt figure anything to add to it... maby ETA range... or something.

Bobbin
17-12-2007, 02:37 PM
Sounds awesome!
I will make small suggestion by copying your list...

Unit Amount Eta
Gardener 100 5
70 6
50 7
750,000 9

Now could it looks like this...
Unit Amount Eta
Gardener 750,220 ?
100 5
70 6
50 7
750,000 9

So you could see on first glance total amount of injured units you have coming back.
And could check ETAs and exact amounts by that +see more system.
Its just idea.

Which is a good Idea...

Maybe instead of a ?... The Highest ETA you have returning in that space instead :)

MattM
17-12-2007, 02:44 PM
I like BWs suggestion here, it would definitely make it easier to see at a glance, what units you have returning; useful when you're in a hurry to work out what troops you need to buy!

DR4545
17-12-2007, 09:44 PM
Yes well on another comment made, I do find it funny how I now get bounty for bashing the same person over and over, with really no penalty. I'm not really complaining that there should be a penalty, it's just funny that there's an actual incentive.

Enrico
18-12-2007, 01:22 AM
Yes well on another comment made, I do find it funny how I now get bounty for bashing the same person over and over, with really no penalty. I'm not really complaining that there should be a penalty, it's just funny that there's an actual incentive.

He must have hurt you first, so until you're even, you get bounty. Fair enough: Don't get mad, get even!

Davis
18-12-2007, 03:30 AM
Sounds awesome!
I will make small suggestion by copying your list...

Unit Amount Eta
Gardener 100 5
70 6
50 7
750,000 9

Now could it looks like this...
Unit Amount Eta
Gardener 750,220 ?
100 5
70 6
50 7
750,000 9

So you could see on first glance total amount of injured units you have coming back.
And could check ETAs and exact amounts by that +see more system.
Its just idea.

Which is a good Idea...

Maybe instead of a ?... The Highest ETA you have returning in that space instead :)
I like the ?, it could be confusing to some people to see hey those died a long time ago why are they eta 12 returning :S maybe have it have the lowest then a - then the highest in this case
Unit Amount Eta
Gardener 750,220 5-9
I don't know it could make people think they will all get home a lot later than they should be?

BlackWolf
18-12-2007, 10:45 AM
Which exact details you could see by clicking +see more.