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View Full Version : Changes to the Enemy list


Nitrous
04-05-2008, 11:15 AM
I don't know how to explain this properly but I am going to try my best. :D On the 'Unit Statistics' page, when you click a heading it automatically ascends/descends the units for you. :? For example, for 'You distracted' if you click on the heading it will put the unit you have distracted the most at the top. Now I want a similar sort of thing to be done with the Enemy list as well. With 'land taken and took kill and bribe damage recieved and done. I don't see anything wrong with it, and it will be helpful to those of us who actually like taking 'revenge'. :evil:

I know I have phrased extremely poorly so please forgive me for it. I didn't know a better way to do it. :(

dafe
04-05-2008, 11:31 AM
the important part is the actually bounty % which isnt your complete enemy list but i get you point, it would be nice to see who stole most of your land or who did most dmg to you, so you can redeem yourself (even when he has no real bounty to get)

Nitrous
04-05-2008, 11:43 AM
I know the real part is the bounty thing, but so many of us have people with 0% bounty. It would be nice to sort them out by land taken and then look for a decent enough target. Send an attack or suicide some flak (to get some bounty on the target) and then go for him to kill. :D

f0xx
04-05-2008, 11:51 AM
Send an attack or suicide some flak (to get some bounty on the target) and then go for him to kill. :D

That is so wrong...

kyx
04-05-2008, 01:27 PM
f0xx strikes again. Typical, say things without explaining..

I get what you mean, it is a great idea. It will be very useful in helping to find targets to attack.

Nitrous
04-05-2008, 02:02 PM
Send an attack or suicide some flak (to get some bounty on the target) and then go for him to kill. :D

That is so wrong...

I don't do it :P

I am a Pom so therefore cannot. But I got the idea of Dukey :lol:

f0xx
04-05-2008, 05:33 PM
Yes but not is not the point of the bounty system. Bounty is here so that you can revenge on someone who has attacked you and who has done damage on you while attacking you. Thats why its wrong. Anything other than that is an abuse of a flawed system...

CLem
04-05-2008, 05:47 PM
I thought quite a lot of people know how to abuse that system:P you could flack someone that you want to kill for land first, then attack them with LET to gain extra cash, worked extremely well for me last round especially when I was teching:D

Turnip2k
04-05-2008, 07:42 PM
This new 'enemy' system doesn't work in almost any way I believe it was intended. The only use it has after teching is complete is to get a bounty on someone that your route wtfpwns by flakking them or sacrificing units on them, and then killing them after - which isn't really what it was intended for was it? Anyone that actually kills you and does damage by attacking you is going to be your counter route and you aren't going to be able to retaliate anyway - so whats the point?

The system is totally obsolete. Unless it gives you a way to actually get revenge on the people that have killed you (by attacking YOU, not you attacking THEM) then there is no point in it. Either make it another whimsical feature of the game and remove the ability to get a bounty on someone by attacking them, or make it useful.

kyx
04-05-2008, 10:21 PM
Turnip's right. I believe that something should be done to make it possible to get revenge.

KrezyDo
04-05-2008, 10:50 PM
Actually, correct me if I'm wrong, but my enemies list also shows enemies which have defended against me on my attacks and done a big amount of damage on me. Or maybe these are only the defenders on my bounty's target and they've prevented me from getting more bounty and therefor gain bounty on themselves?