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CFalcon
03-04-2008, 09:19 PM
Now firstly, before anyone replies, read this next sentence. I do not expect this to be either immediately or possibly ever implemented. This suggestions thread is a thread to bounce ideas around, explore the merits and faults of the suggestion and the various effects it would have on the game. Replies of the nature "never gonna happen, stfu" are not welcome. I'm not interested in whether it's ever going to happen. I'm interested in how people think it might turn out. Thank you.

It's quite simple really. We stop anyone having more than 10k (or somewhere around there) land. You see limits in the number of buildings and units you can have in many games to stop one player or team becoming unstoppable. Those limits are there to keep the game open and to make it possible for someone to come back from nothing and have a fighting chance. So why not apply it to bush.

The effects would be obvious:

The top would not be able to run away on land, so the round would stay open alot longer, possibly til the very end.

The game would become more troop and battle based. The round would be won by having the most troops and by using them to the best advantage. It would no longer be won by who could flak the most people in their 40% range. The effectiveness ranking would also actually start to mean something, rather than being the "well that's quite interesting" rank.

Perhaps some system could be put in place where, once at 10k, rather than stealing someones acres, you receive a bounty for the acres you steal from an opponent. That should satisfy those missing bounty. It would also limit the old arguement against bounty that it only involved rushing stealth or fast troops at someone who is weak against you.


Those are only three changes, but they are all massive changes, that I think pin down the reasons most people are disatisfied with the game at the moment, namely that its all about land, that bounty has gone, and that the top always runs away (this hasn't been such a hot topic lately, but still).


I'm struggling to think of any negative effects to be honest.

The top might get bored once at 10k?
But then they won't be growing so much out of range so they'll still be having battles.

What reason would there be to attack once at 10k?
The bounty for stealing would mean there would still be an incentive to launch landing attacks. Also, killing troops rather than stealing would become crucial in alliance wars.

It will stop the top growing out of range so the mid ranks will receive more punishment?
Maybe, but they'll also have to contend with each other more, so I don't think so.

Someone please add some more *constructive* critiscisms before I start thinking this is the most awesome idea ever.

CLem
03-04-2008, 10:49 PM
Bushtarion is a 10 min tick based game which already put a heavy burden on the people playing FTW on activity and contactability. A round is 70 odd days and making it even harder for people to win or to have a lead will really burn people out..it already require people to spend a huge amount of time online to stay at the top. The fight for the top title had been significantly extended for the past couple of rounds ever since age 4 is introduced and to drag it out for even longer will just push people away from the game i think.

f0xx
04-04-2008, 10:51 AM
Tell me you are joking...

alwaysnumb
04-04-2008, 01:44 PM
When i attack i dont give a monkeys what i lose or what i kill as long as i win land. Winning a bounty is dull as you get cash without loggin in but you cant get land by not logging in. So once i reached my 10k limit i would be bored silly.

f0xx
05-04-2008, 03:16 PM
The guy above obviously has no idea what he is talking about, but the suggestion is still silly.

pinpower
06-04-2008, 06:16 PM
i think yes...but not 10k...no way...i think...maybe 25k?

Nitrous
06-04-2008, 06:41 PM
I don't particularly like your idea only because it reminds me of the Age of Empire and Age of Mythology games. :lol:

But on a serious note, what Clem said was right and I think pretty much sums up why this idea would never be implented.

Reub
07-04-2008, 01:16 AM
Tell me you are joking...

You seem to post rubbish like this all the time. Why not say why you don't like it and discuss rather than trolling. Contribute or don't post ffs.

I think the idea has potential, though as pin said I would definately make the limit 20k - 25k. And yeah the top may be bored at 10k or what ever the limit is.. But, with this idea I would think that the top alliance would change a fair bit as not many alliances can be super active from round start to round finish. i.e there are always down times and low morale times etc where people aren't as active. This would be the time when the resistances can over throw.

I like the idea, though it is hard to know whether it would work. Though something good could def. come this discussion.

atsanjose
07-04-2008, 09:20 AM
Tell me you are joking...

You seem to post rubbish like this all the time. Why not say why you don't like it and discuss rather than trolling. Contribute or don't post ffs.



you reeeeeeeeeally dont want to know what f0xx is thinking about.
i mean children do visit these forums too and the horrific maze which is called f0xx's brain isnt really something you want them to be exposed too. otherwise i would be something like reading mein kampf as a bedtime story to these unfortunite infants.
So f0xx, be as short as you can be, so that we can maintain our appitite.

Cheese
07-04-2008, 11:30 AM
Get real... The game has enough 'limitations' on it as it is.
What do you expect people to do once they get to 10k land? Just think oh well I'm done now reached this stupid cap that was put it to slow me down... well sod slowing me down lets find a new game to play.

At least think of a sensible suggestion :P

pinpower
07-04-2008, 02:31 PM
i seriously think there is something to this...i think the cap should be alot higher..my suggestion is 25k


how many players get above 25k in a round? before the recent changes it was just the top alliance that were pretty much untouchable at that point...nowadays maybe some people in the top 3 alliances will get higher than that..

SO...whats wrong with having a cap at 25k? theoretically all that can happen is everyone reaches a point where they are at 25k (which would never happen)...but even if it did, IMO thats a good thing...level playing field...everyone has the opportunity to play...the top dont become untouchable...and from their point of view they are less likely to be in a situation where they have no targets...GREAT!

the system would have to work so if you attack someone and successfully "land" they would have to actually loose the land even if the attacker was at the 25k limit...now my first thought was to just have the land go nowhere..but this is obviously impossible as it would just take land out of the game to quickly which is not good!...

open to suggestions for what could happen in this situation...a thought i had was that the land automatically gets "given" to the bots...(or a variation of the bots) in which case the land would then (theoretically) work its way back up the ranks (low rank attacks the bots, steals the land...higher rank attacks the low rank, steals the land etc etc)

kyx
07-04-2008, 09:57 PM
Well, I do suppose that capping land may work, but I agree tt the cap should be higher, like 20-30k.

About f0xx, every forum comes with their own trolls, it may be sad, but we have to accept it as reality and move on.

Not to mention that every forum will have lots of perverts, such as Cheese, who try to impose their perversion upon others.

TehPantz
08-04-2008, 01:30 AM
falcon PUNCH!

No-Dachi
08-04-2008, 06:14 AM
If this cap were to be implemented at say 10k, then we could possible introduce ally land? That you can either sacrifice say 10 land to get 1 ally land. Or that you could dev an Ally Geo, that could be sent from the HQ at any member of an alliance you're currently at war with. The players from that alliance would of course need to flak/push those geos through, and there would have to be some sort of limit on it - like you need to steal 10 land to get one ally land. Of course, then the HQ troops would either need to be revamped, or the cap would have to be removed. Possibly both.

Thoughts?

Melnibone
09-04-2008, 07:38 PM
i like the idea no-dachi especially if the 'alliance land' could be planted to give income for ally techs and troops

No-Dachi
10-04-2008, 12:16 PM
Aye, that was the point. You might need to get some sort of system to balance it. Like either a slightly exponentially Ally unit cost, or the need of Barracks and parking slots for your soldiers and tanks.

This may be taken further, to the destruction of AHQ buildings, but that would take the game to a whole new level.