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View Full Version : Removal of tractor unit (or at least re-design)


kwyjibo
31-03-2008, 01:11 PM
Topic says it all, they are freaking imba. discuss.

Cyrus
31-03-2008, 01:17 PM
take a look at price, take a look at ETA

dont be silly.

kwyjibo
31-03-2008, 01:18 PM
[range] 4,100,313 allied Grenadier attacked, killing 581,081 hostile staff.
[range] 3,000,000 allied Apache Longbow attacked, killing 366,046 hostile staff.
[range] 863,524 allied Marine attacked, killing 41,676 hostile staff.
[range] 550,000 allied Heavy Weapons attacked, killing 22,535 hostile staff.
[range] 1,400,000 allied Officer attacked, killing 52,005 hostile staff.

Died: 1,063,343 [£51,312,374,000] enemies dead.

You gained 35,919 effectiveness.


thats vs tractors. and over three ticks thats easy worth the thousand land get each time.

I have bought myself up to 15mill gren now. I kill 6.3mill trac over three ticks. its ridicolous. I have heard this have been a problem for several rounds from several players.


so why dont you try not be so stupid.

dafe
31-03-2008, 01:40 PM
i agree they're damn though and annoying but with the eta and price i dont think they're very imbalanced

kwyjibo
31-03-2008, 02:16 PM
well they are so hard to kill so price dont matter, they pretty much get trough anything... and the eta 7 dont matter. its just to get some send em at a target and you get land


yes I know this is an overstatement

pinpower
31-03-2008, 02:19 PM
not that many people use them...so its not a huge concern...and also..


Tractors cost £41,000 each.
Gardeners cost £2,200 each.

So, a mob containing 10m tractors is (cost wise) the equivalent of 186,363,636 gardeners.

Someone explained it to me like that once and it suddenly made alot more sense...also...how many people have that many tractors...not many

Angela
31-03-2008, 03:18 PM
Easier to kill / block 186,363,636 flak than it is kill / block 10 mill tractors tho.

atsanjose
31-03-2008, 03:23 PM
you need lots atleast 15mil for a good grab. otherwise your geos still die

CLem
31-03-2008, 03:25 PM
just because a few people are being flked by tractor that the unit is too strong?? you should have noticed that your route is open to Armour Flk incomings when you choose to go that way....

Hobbezak
31-03-2008, 03:26 PM
Easier to kill / block 186,363,636 flak than it is kill / block 10 mill tractors tho.

You're better flakked tho (say you send 100k geos, then your geos are:
0.05% of the amount of gardeners.
1% of the amount of tractors.

Resulting in the geos being easier killed when with tractors than with the gardeners (I'm speaking from experience when sending on terrorists, where the geos got killed, and the tractors survived :p)

Mysterious
31-03-2008, 04:13 PM
Easier to kill / block 186,363,636 flak than it is kill / block 10 mill tractors tho.

Agreed. And it's a lot easier to predict how much you actually need to block gardener flak than tractor flak. I think once people figure out how much is needed, then tractors will be a waste of time and money.

kwyjibo
31-03-2008, 04:27 PM
I need 8:1 vs tractor flak with gren, wich is my best unit to stop em. so it will cost me 8*55000/2=220 000 to stop a 41.000 cost of tractor...


divided on two because they fire two ticks.

so kinda hard to stop. I got 10mill grenadiers they kill little over 1 mill a tick. people who are big and first have tractors easy ahve 5 mill, that I can do nothing against.

well because of this I stopped buying game cash, cause tbh it has really ruind it for me, have lost 4k land just today with 4 different people sending over and over again, getting flakked by gardners is fine (striker route have that problem aswell) I feel like Im close sometimes and almost get it coverd, and sometimes I do cover it ofc. getting all my units killed and waved is also fine, at least I put up a fight. but this tractor thingie, pointless I do nothing, Im like a virgin on a honeymoon. So YEAH I think azzer should do something about it. But could be me who just sucks.


and I got far more gren than other units. got more of gren than the other units combined.

kwyjibo
31-03-2008, 04:34 PM
anyways dont matter anymore, gonna stop playing this round. so free acres. Dont like sitting around and there is NOTHING I can do...


and yes I know about that "secret" "buy enough hippy/yobs"... like Im gonna buy 200mill yobs.


stop blaming game mechanics azzer... something is obviously also wrong with some of your units.

katten85
31-03-2008, 04:45 PM
I have seen the tractor-flakking you speak of.. and i agree, for the striker/apache route this is almost impossible to stop. Grenadiers, which are this route's best armor-flak killer, don't do sh**.

Tractor flakking is indeed a danger in the higher ranks. And I agree that their endurance is way too high. And before anyone says that i can't handle being attacked (like they seem to always do), i would just like to say that I have no prob with being attacked and losing units/land. But as it stands, tractors are a little too.. durable. I think.

antisback
31-03-2008, 04:56 PM
I assume this is ds you're talking about? buy 25mil yobs :) Should block the geo's behind those 20mil tractors

william86x
31-03-2008, 11:18 PM
I agree that tractor flakk is imbalanced. Its free land for anyone to flakk a solo striker with tractors and this is really lol, every route has access to tractors. Its stupid how overpowered tractors/combine.harvesters are for a soloing striker player, something really needs a change here imho.

And dosnt matter if they are more expensiver than normal garderners since you kill them more easily+you need alot more of them to flakk with.

Think there should a generic upgrade unit for yobs+hippys. Maybe reducing the armor on tractors with 1-2armor points.

But either nerf tractors or buff striker route so it aint totally free land for anyone flakking with tractors.

dafe
31-03-2008, 11:24 PM
But either nerf tractors or buff striker route so it aint totally free land for anyone flakking with tractors.
its not just striker route that has trouble with tractors, its basicly every route that does, even terrorists are crap against them

william86x
31-03-2008, 11:30 PM
But striker route has the hardest time vs tractor flakk. Its like really lol.

kwyjibo
01-04-2008, 12:14 AM
actully a few people who agree with me... that's... amazing.. tought most people would just say "lol you noob buy gren's" "you suck" "I have no problem with tractors"

Cheese
01-04-2008, 01:20 AM
I agree that tractor flakk is imbalanced. Its free land for anyone to flakk a solo striker with tractors and this is really lol, every route has access to tractors. Its stupid how overpowered tractors/combine.harvesters are for a soloing striker player, something really needs a change here imho.

And dosnt matter if they are more expensiver than normal garderners since you kill them more easily+you need alot more of them to flakk with.

Think there should a generic upgrade unit for yobs+hippys. Maybe reducing the armor on tractors with 1-2armor points.

But either nerf tractors or buff striker route so it aint totally free land for anyone flakking with tractors.

I'm sure many will agree you have no clue about this game.

william86x
01-04-2008, 02:05 AM
hope u get banned for that comment.


ps*I know that im better than most of you wanna believe, your not so imba as you think. My highest rank in this round is 21, just prooves that anyone with little brain+dedication can get into top10 top 20 top 50 top 100 with the fotr route :S.

ps2 im not playing fotr route :SS only have onep nap also!

ps3 My gripe post is in the history books now and I have moved forward since then kkthxbyecu2morrow

Bobbin
01-04-2008, 08:19 AM
See here is the point, You are taking tractors against one case, Strikers.

Strikers flak management frankly SUCKS.

In general however it is a good route, but with all routes it has it's bad points.

And this leads me to tractors. just because a route gets owned by them, doesn't mean they are wrong, or need nerfing, it just means someone has learnt to exploit the weakness in a route/someones route setup.

The point of tractors is that they are nigh on impossible to kill. If you've got tractor incoming, get a friend to help, get something decent that kills armour, or go cry in the corner... I know which options i'd choose.

CLem
01-04-2008, 08:43 AM
But either nerf tractors or buff striker route so it aint totally free land for anyone flakking with tractors.
its not just striker route that has trouble with tractors, its basicly every route that does, even terrorists are crap against them

if you are thug route and getting flked by tractor you definitely are doing something seriously wrong as the route basically can stop any type of flk, it has all the tools to stop it.

all the people that are whining are solos, since alliances should have no problem with tractor inc. if you CHOOSE to go solo, then you are CHOOSING to have more openings in return for AR. Can't take tractor flk? go another route like Robo or others.... oh hang on, then rpg and strikers will be imba, they fire before us *cries* Azzer go remake the game so we never lose land!!!!!

atsanjose
01-04-2008, 09:36 AM
*cries* Azzer go remake the game so we never lose land!!!!!


or code land out of the game :D

dafe
01-04-2008, 09:38 AM
But either nerf tractors or buff striker route so it aint totally free land for anyone flakking with tractors.
its not just striker route that has trouble with tractors, its basicly every route that does, even terrorists are crap against them

if you are thug route and getting flked by tractor you definitely are doing something seriously wrong as the route basically can stop any type of flk, it has all the tools to stop it.

all the people that are whining are solos, since alliances should have no problem with tractor inc. if you CHOOSE to go solo, then you are CHOOSING to have more openings in return for AR. Can't take tractor flk? go another route like Robo or others.... oh hang on, then rpg and strikers will be imba, they fire before us *cries* Azzer go remake the game so we never lose land!!!!!

im not thug route but have been in the passed and terrorist had a majorly crappy ratio on them, and choosing to be solo isnt really the case either...if your not contactable 24/7 you have no chance on getting in a decent ally not even when your like top 25 most active in game(without those silly auto-refresh thingys), and valueranked in top 50

kwyjibo
01-04-2008, 10:53 AM
what people dont seem to be thinking, its okei to be like robo and be weak to rpg. I have been that. But when you are striker and you are weak to generic units, you are basicly weak vs every other route.

and dont come here and say striker is the only route who have problems with tractors. Then you should start spying on some attacks going on solo players in top100.

Cheese
01-04-2008, 11:01 AM
what people dont seem to be thinking, its okei to be like robo and be weak to rpg. I have been that. But when you are striker and you are weak to generic units, you are basicly weak vs every other route.

and dont come here and say striker is the only route who have problems with tractors. Then you should start spying on some attacks going on solo players in top100.

What you want is a super route...
Striker is not a recommended solo route it is quite hard to play as a solo...
strikers and apaches are very hard to kill so maybe they need nerfing aswell.

Learn the game ffs.

CLem
01-04-2008, 12:56 PM
im not thug route but have been in the passed and terrorist had a majorly crappy ratio on them, and choosing to be solo isnt really the case either...if your not contactable 24/7 you have no chance on getting in a decent ally not even when your like top 25 most active in game(without those silly auto-refresh thingys), and valueranked in top 50

a) you don't use Terrorists to stop tractors you use PBs, i really don't know why people mass Terrorists
b) you are talking about alliances that are going for the win, there are plenty alliances out there that don't require contactability that can provide good defense.

william86x
01-04-2008, 01:45 PM
what people dont seem to be thinking, its okei to be like robo and be weak to rpg. I have been that. But when you are striker and you are weak to generic units, you are basicly weak vs every other route.

and dont come here and say striker is the only route who have problems with tractors. Then you should start spying on some attacks going on solo players in top100.

What you want is a super route...
Striker is not a recommended solo route it is quite hard to play as a solo...
strikers and apaches are very hard to kill so maybe they need nerfing aswell.

Learn the game ffs.

No, we dont want another super route like SO bunker route BUT we want that all routes should have equal chance of stopping flakk.

Imo there shouldnt be anything as pure flakk attack since its kinda ruins war mechanics. Bigger players will always be flakking lesser ppl. Its too easy to flakk trough some routes if they are solo and this is wrong. I mean I flakked a rpg solo yesterday and when i haxxed i knew that he would get AR but also that it would be recalled. Kinda lol if you ask me :S. Dont think it would hurt the game if all routes had same chance of killing flakk than just a few routes. Also then would it be more rpg/striker owns robos. Robos owns thugs, thugs kills prot. Scissors-bag-stone idea if you know. Now striker route is vurneable to every route. And thats wrong.

Dont compare this to rpg/strikers destroying robos you silly. sigh.

f0xx
01-04-2008, 01:50 PM
Pfhahahah....

Here is an advice: you dont wont to get flakked with tractors -> join an ally. Its just very simple. But ofcourse no alliance that is good will want someone like you in, so perhaps at the end you will end up joining a sucky ally, and then ofcourse you will have much bigger problems than tractors, which will eventually lead to your kicking from the ally and then its you against the tractors again :)

kwyjibo
01-04-2008, 02:02 PM
I would say beeing weak vs flak means you are weak vs every route, and for solo players. its not good, so I think they need a re design. no need to flame...

its suppose to be a discussion not "Lol you suck" :P


and I know striker is a very good route but its week vs flak. The gardners flakking was fine, I had a chance, vs tractors I dont. I dont want a super rute, I dont mind beeing zeroed. But Im just repeating myself .

f0xx
01-04-2008, 02:11 PM
I would say beeing weak vs flak means you are weak vs every route, and for solo players. its not good, so I think they need a re design.

You have a point here, BUT, the striker route is pretty much better than most routes out there, only RPG beats it hard and you do realise that you can get flakked with tractors only if the player attacking you has enough tractors... which means that he must be atleast 3 times bigger than you (as was in your case).

Every route has a problem like yours...
For example:
The SO/SA route has problems with PoMs.
PoMs have problems with thugs.
Bunkers have problems with Robots (if you dont know why, then don't ask)
RPGs have problems with SA/TL
Apaches have problems with RPGs...

There are just a few routes that can stop Tractors (not the tractors actually but the geos with them), but they have their own weak points...

william86x
01-04-2008, 02:26 PM
doubblepost

william86x
01-04-2008, 02:28 PM
I would say beeing weak vs flak means you are weak vs every route, and for solo players. its not good, so I think they need a re design.

You have a point here, BUT, the striker route is pretty much better than most routes out there, only RPG beats it hard and you do realise that you can get flakked with tractors only if the player attacking you has enough tractors... which means that he must be atleast 3 times bigger than you (as was in your case).

Every route has a problem like yours...
For example:
The SO/SA route has problems with PoMs.
PoMs have problems with thugs.
Bunkers have problems with Robots (if you dont know why, then don't ask)
RPGs have problems with SA/TL
Apaches have problems with RPGs...

There are just a few routes that can stop Tractors (not the tractors actually but the geos with them), but they have their own weak points...

wrong its weak to every route since every route got acess to tractors. And they dont need to be 3xbigger than him.

f0xx
01-04-2008, 02:29 PM
But not every player can buy such an ammount of tractors to be effective...

Jeez, try to think next time you post, alright?

william86x
01-04-2008, 02:34 PM
Then dont try to hide the problem next time smartass ?

dafe
01-04-2008, 02:36 PM
But not every player can buy such an ammount of tractors to be effective...

Jeez, try to think next time you post, alright?

correct which brings us back to the other problem of bunker+sentry being able to get a huge amount of tractors without exposing themselves because its near impossible to get by them

f0xx
01-04-2008, 03:00 PM
Then dont try to hide the problem next time smartass ?

I am not trying to hide anything, but just because you and a bunch of n00bs (who think they are good only because they are in top 100) say that tractors/sentries are overpowered means completely nothing.

Learn how to play the game, then try to make conclusions and statements.

william86x
01-04-2008, 03:31 PM
wrong, you think you are good cuz you play bunker with sentries. You dont proove anything more than that you need the most effecient route to sucess.
Me and the others can sucess with playing a much harder route, even tho we havent been here since the start. Like you imba guys have. sigh.

Cant believe if you think its uberproskilled to flakk players without sending leths. Im sure there are alot more skilled player than you foxx. They just dont go the ezzmode way and look for fame like you and your bunker conrads.

You should realise that your fanboi communtiy have made you blind.

Alcibiades
01-04-2008, 04:09 PM
Me and the others can sucess with playing a much harder route, even tho we havent been here since the start. Like you imba guys have. sigh.


I thought only routes were imbalanced? how can people be imbalanced? Did we upgrade f0xx too far when we were creating him? Has he now become TOO strong for us to handle?!?!

William86x, go play in traffic ;)

kwyjibo
01-04-2008, 04:14 PM
sentry turrets alone are not imba.

But I honestly think tractors is. thats why this post. but ofc call me a noob all you want.

CountZepplin
01-04-2008, 11:36 PM
Err, you shouldn't be solo with striker. Then you become vulnerable to all kinds of flak attacks, yes. If you're allied and still have a problem with flak incoming, then it's your alliance that's failing to protect you. This is generic advice you will find in most striker help threads.

Vs. LET, striker are one of the most powerful units in the game (I happen to have played that route when I finished rank 3, but that's a different story with many other different reasons how I got there). RPGs aren't even much of a problem when you consider very few people can mass enough RPG without exposing themselves to stealth/LET rushes. In an alliance, striker is always one of those cornerstone routes you HAVE to have, like PB. In certain cases you can substitute robo or harriers, but this route usually makes it into every alliance plan because it is a very good anti-armor unit, and later apache become extremely valuable in alliance attacks.

william86x
01-04-2008, 11:41 PM
Tip of the day:

Mass buy strikers if your going solo with striker route, really pwns all those leths that you will get inc! :D

CountZepplin
01-04-2008, 11:44 PM
It's not a good solo route, so you shouldn't go striker if you're solo. durrrrrrrr

kwyjibo
01-04-2008, 11:49 PM
I know I shouldnt play solo with striker, but it should be possible to do it without beeing extremly weak vs tractors (wich every route can get, and its not much for anyone to buy 5mill trac and flak me, and is was on rank 80ish). But I like the striker route well, have no problem with normal flakking cause then its all about your ratios and you can stop it. example "you should have had more apaches" then its like "okei yeah I should" but if I changed all my units to gren (wich is the strongest trac stop unit I got) I still wouldnt stop even anyone on my same score sending 10mill tractors.

But I see your point, without vun to tractors, then its more of "super" route, since with the correct ratios you can counter pretty much anything. Had a few rpg incommings, and they went down (with a high cost ofc). I just think with 90% ar you shouldnt loose 3k land over a few hours to tractors.

Maybe its just me whining, but as a solo player thats how I felt. Maybe Im lucky and get into an alliance next round and get to play striker again then I wont have the problem.

i started a couple of days later this round (due to vacation), but still managed to get to 7+-80 ish place before tractors, I had 2 place on number of hostile mobs sent, 2 place on number of scans done. bought only like 200land the rest i capped, so i worked very hard for my land over many days. and it plain sucks to see it go away in a couple of hours and no game cash, no ratio's could help me (yes I know nap etc etc I whine, Im a noob etc)

CountZepplin
01-04-2008, 11:51 PM
The other option is of course to adjust ratios to hit the geos anyway through the tractor flak. This gets harder and you'll have to experiment, but I have a feeling it won't be accomplished through one layer of anti-flak (grens) :p

william86x
02-04-2008, 12:04 AM
Think my pnap lost most of his intrest too cuz of those tractors. he was rank 50ish 2days ago before all the tractor incs. he also was on top 5-10land stolen. really imba player. :/

Azzer
02-04-2008, 12:41 AM
Striker route is a very powerful route that is very hard to kill for most setups, and can kill a hell of a lot of setups. One of their big issues is their sheer lack of flak management - they really suck at flak compared to some of the routes out there, and armour based flak (cyborg gardeners here too, as well as stealth harvesters a fair whack, not just combines & tractors) in particular is something they struggle with.

For that reason most players, if you ever asked around, would tell you that striker/apache is more of an alliance route - you are there for killing enemy lethals, with a few "special tricks" certain striker setups are amazing at... while your alliance mates help you on the flak front.

Also bear in mind tractors are not +3 ETA... they are +6 ETA per attack (+3 there, +3 back)... and it's 8 ticks you get to spot you rincoming and get alliance mates on to defend against the flak incoming compared to the usual 5.

When you find one of your own routes weaknesses, don't cry imbalance - cry for allies.

(btw - I am actually playing striker/apache route this round myself)

Oh and if you want fun, get a robo player in your alliance to develop crazed droids, and get them defending against the tractors... you'll cause some serious pain to tractors with crazed droids (though there are other units extremely effective at putting off tractor flakkers too, but crazed droid is just one of my favourite tractor killers and common to any robo player, of which any good alliance will have a couple).

roger rabbit
02-04-2008, 05:24 AM
uberproskilled

awesome...another new word of the day!

kwyjibo
02-04-2008, 08:29 AM
Well as many solo players, Im solo... my pnap does indeed have crazed droid, but the thing is that we are real life mates so we sleep at pretty much the same time.

I do ofc realize that striker route needs a vun as solo. But still I think tractor is a litt harsh and hard to stop (and every route can get it).

But I tought our vun would be rpg's. other allied striker people who wouldn have to worry about enough apaches to stop normal flak. cw heavy robo (since I would have more apaches than strikers). SO heavy on assasins. Hell maybe even a good ratio of dragons would take me down.

But then it would be ratios. and pretty much ever route can take another route with the correct ratio (ofc people attacking at 50% also helps alot) ;)

But yeah I could try to get the geos killed.... more apaches again then I suppose?

dafe
02-04-2008, 10:09 AM
its really starting to piss me off...you cant stop tractors no matter what you try(as a solo, as the good allies dont want a non-contactable person and the ones that do are pretty much too crappy anyways, so pointless), even news vans barely get a 1:1 ratio on them i could probably take out like 100-200mil more normal flak but because it has a couple of mil tractors in it geos get trough way too easily

f0xx
02-04-2008, 11:17 AM
its really starting to piss me off...you cant stop tractors no matter what you try(as a solo, as the good allies dont want a non-contactable person and the ones that do are pretty much too crappy anyways, so pointless), even news vans barely get a 1:1 ratio on them i could probably take out like 100-200mil more normal flak but because it has a couple of mil tractors in it geos get trough way too easily

You people dont really get do you? Its not the tractors that steal your land, its the geos.

So to make it more clear, dont use news vans to stop geos flakked with tractors, use your damn gurus.

antisback
02-04-2008, 12:05 PM
You're right, you guys are easy to tractor flak :P

MattM
02-04-2008, 02:09 PM
I've read the first post of this thread, and can't believe there's four pages of discussion. Tractors are an semi-essential unit for flakking certain routes, they cost nigh on £50k, and are eta 7. Given you need about 10/20 mill before you can get past some set-ups, they're hardly imba. Another rubbish suggestion.

dafe
02-04-2008, 03:53 PM
its really starting to piss me off...you cant stop tractors no matter what you try(as a solo, as the good allies dont want a non-contactable person and the ones that do are pretty much too crappy anyways, so pointless), even news vans barely get a 1:1 ratio on them i could probably take out like 100-200mil more normal flak but because it has a couple of mil tractors in it geos get trough way too easily

You people dont really get do you? Its not the tractors that steal your land, its the geos.

So to make it more clear, dont use news vans to stop geos flakked with tractors, use your damn gurus.

i got a shitload of gurus as well but still it doesnt stop near enough because the tractors take the 'dmg' from it

Welshie
02-04-2008, 06:42 PM
Tractors add another "layer" to flak attacks. (1. Gards 2. Tractors 3. Geos). This has little effect when hitting alliances at this stage as the combination of units from different routes means the defenders normally have plenty enough layers to stop the geos. Solos usually can't handle the extra layer, as they just don't have enough units firing at different initiatives to get through them and stop the geos. Whether this means tractors are overpowered is debatable. They're slow, expensive and serve absolutely no defensive purpose.

kyx
02-04-2008, 10:39 PM
Fact is, the military/striker route is the most useless route against tractors. It is the same as a Robotics player being unhappy about an RPG player.

Welshie
03-04-2008, 12:49 AM
His point is that any route can buy tractors.

dafe
03-04-2008, 01:11 AM
His point is that any route can buy tractors.
and that they're near impossible to stop by any route(unless your in a good ally), even prot with a couple mil sgt and sd and couple hundred k stuns cant do smeg against it

kyx
03-04-2008, 10:49 AM
Any route can buy tractors, but not everyone is willing to mass them

Hobbezak
03-04-2008, 11:38 AM
His point is that any route can buy tractors.
and that they're near impossible to stop by any route(unless your in a good ally), even prot with a couple mil sgt and sd and couple hundred k stuns cant do smeg against it

FFS as Cheese (I think) has said about a billion times, yes the tractors are very hard to kill, but that means you have to stop the geos (instead of tractors + geos). And I can tell you that that is far from impossible, even as a solo.
+ By signing up for the solocrowd, you sign up for the "Please flak me"-crowd, as it's bloody impossible to decently kill a solo. (Injury + AR). So, if you're smart enough to go militairy and solo, you're asking for it. Try rpg next, and watch your land go down the drain from small droid flak, or poms. Maybe remove small droids?

dafe
03-04-2008, 12:01 PM
His point is that any route can buy tractors.
and that they're near impossible to stop by any route(unless your in a good ally), even prot with a couple mil sgt and sd and couple hundred k stuns cant do smeg against it

FFS as Cheese (I think) has said about a billion times, yes the tractors are very hard to kill, but that means you have to stop the geos (instead of tractors + geos). And I can tell you that that is far from impossible, even as a solo.
+ By signing up for the solocrowd, you sign up for the "Please flak me"-crowd, as it's bloody impossible to decently kill a solo. (Injury + AR). So, if you're smart enough to go militairy and solo, you're asking for it. Try rpg next, and watch your land go down the drain from small droid flak, or poms. Maybe remove small droids?
and once again someone misses the point that im not mili route but poms (with a couple mil sgt and sd and some stuns) so you would say i could take out geos but because of the tractors i cant so yes tractors are a bit too much really

f0xx
03-04-2008, 12:32 PM
And your route is perhaps the route that can most easily stop tractors, if you cannot do it, then don't blame the game, its your fault.

antisback
03-04-2008, 01:40 PM
His point is that any route can buy tractors.
and that they're near impossible to stop by any route(unless your in a good ally), even prot with a couple mil sgt and sd and couple hundred k stuns cant do smeg against it

FFS as Cheese (I think) has said about a billion times, yes the tractors are very hard to kill, but that means you have to stop the geos (instead of tractors + geos). And I can tell you that that is far from impossible, even as a solo.
+ By signing up for the solocrowd, you sign up for the "Please flak me"-crowd, as it's bloody impossible to decently kill a solo. (Injury + AR). So, if you're smart enough to go militairy and solo, you're asking for it. Try rpg next, and watch your land go down the drain from small droid flak, or poms. Maybe remove small droids?
and once again someone misses the point that im not mili route but poms (with a couple mil sgt and sd and some stuns) so you would say i could take out geos but because of the tractors i cant so yes tractors are a bit too much really


Solo pom? where!!

Just gardener flak solo poms tbh :P

Hobbezak
03-04-2008, 03:32 PM
His point is that any route can buy tractors.
and that they're near impossible to stop by any route(unless your in a good ally), even prot with a couple mil sgt and sd and couple hundred k stuns cant do smeg against it

FFS as Cheese (I think) has said about a billion times, yes the tractors are very hard to kill, but that means you have to stop the geos (instead of tractors + geos). And I can tell you that that is far from impossible, even as a solo.
+ By signing up for the solocrowd, you sign up for the "Please flak me"-crowd, as it's bloody impossible to decently kill a solo. (Injury + AR). So, if you're smart enough to go militairy and solo, you're asking for it. Try rpg next, and watch your land go down the drain from small droid flak, or poms. Maybe remove small droids?
and once again someone misses the point that im not mili route but poms (with a couple mil sgt and sd and some stuns) so you would say i could take out geos but because of the tractors i cant so yes tractors are a bit too much really

You being pom really doesn't change my first point. The second was directed to the topicstarter, whining about how hard it is to be solo striker.
And on the same note, I'm pom myself (allied in a pure protestor ally => We have as many layers of flakstoppers as you), and it's far from impossible to stop the geos if you want to (meaning investing seriously in gurus).

roger rabbit
03-04-2008, 07:44 PM
witness the awesome power of the tractor!! and he did this on an ally...a top 2 ally none the less :D

behold:

[close] 3,975,926 hostile Hippy attacked, distracting 2,298,325 allied staff.
[close] 6,142,104 hostile Sleeping Gas Trap attacked, disabling 68,933,434 allied staff.
[close] 5,000,000 hostile Werewolf attacked, killing 1,710,793 allied staff.
[close] 20,671,604 hostile Political Mastermind attacked, distracting 18,045,210 allied staff.
[close] 26,698,335 hostile Secret Agent attacked, killing 968,895 allied staff.
[close] 12,000,000 hostile Vampire attacked, killing 715,537 allied staff.
[raised] 22,284 corpses twitched into life, becoming Lesser Vampire.
[close] 81,517,581 hostile Protestor Guru attacked, distracting 2,656,560 allied staff.
[close] 5,219,230 hostile Hippy Van attacked, distracting 616,039 allied staff.
[close] 7,614,711 hostile Yob attacked, disabling 66,167 allied staff.
[close] 978,621 hostile Loudspeaker Protestor shouted in the ears of and distracted 15,601 allied staff.
[close] 1,465,529 hostile Lesser Vampire attacked, killing 98,799 allied staff.
[close] 2,417,659 hostile News Van attacked, distracting 1,723,210 allied staff.
[close] 69 hostile Cloner attacked, bribing 26 allied staff.
[close] 39,997 allied Geo-Phys Thief stole 2,398 land. [347] tree. [1,753] bush. [151] flower. [147] grass. [0] uncultivated.


[close] 3,005,242 hostile Hippy attacked, distracting 203,926 allied staff.
[close] 500,269 hostile Skeleton attacked, killing 36,157 allied staff.
[close] 1,976,430 hostile Yob attacked, disabling 25,578 allied staff.
[close] 3,085,828 hostile Apache Longbow attacked, killing 143,024 allied staff.
[close] 4,705,177 hostile Marine attacked, killing 204,600 allied staff.
[close] 1,135,000 hostile Heavy Weapons attacked, killing 36,043 allied staff.
[close] 630 hostile Private attacked, killing 19 allied staff.
[close] 16,921 hostile Officer attacked, killing 607 allied staff.
[close] 369,555 allied Geo-Phys Thief stole 1,653 land. [386] tree. [804] bush. [233] flower. [230] grass. [0] uncultivated.

[close] 6,732,819 hostile Hippy attacked, distracting 398,889 allied staff.
[close] 495,201 hostile Terrorist attacked, killing 39,864 allied staff.
[close] 3,558,019 hostile Protestor Guru attacked, distracting 162,491 allied staff.
[close] 680,738 hostile Harrier attacked, killing 183,391 allied staff.
[close] 5,000,000 hostile Cybernetic Warrior attacked, killing 1,819,848 allied staff.
[close] 9,799,072 hostile Yob attacked, disabling 115,285 allied staff.
[close] 3,205,864 hostile Small Droid made some funny beeps and disabled 359,481 allied staff.
[close] 2,967,538 hostile Flamethrower attacked, killing 170,861 allied staff.
[close] 107,081 hostile Jeep attacked, killing 2,466 allied staff.
[close] 1,918,766 hostile Humvee attacked, killing 53,051 allied staff.
[close] 1,252,799 hostile Tyrant Drone attacked, killing 193,687 allied staff.
[close] 2,115,146 hostile Private attacked, killing 65,345 allied staff.
[close] 22,373 hostile Lesser Vampire attacked, killing 1,546 allied staff.
[close] 130,276 hostile Officer attacked, killing 4,076 allied staff.
[close] 61,388 allied Geo-Phys Thief stole 2,650 land. [444] tree. [1,798] bush. [210] flower. [198] grass. [0] uncultivated.

antisback
04-04-2008, 09:36 AM
[10:33] <04antisback> how the ****...
[10:33] <04antisback> 8mil sa's firing on pure geo's
[10:33] <04antisback> and they didn't kill them
[10:33] <04antisback> for 2 ticks might i add

Ok there were 20mil tractors there 3 mil yobs and about 750k geo's
I sent 33mil sa's there, so about 5mil-6 mil sa's firing on purely those 750k geo's and they didn't kill them...
DS I dunno how you flak but its clearly working... WTF.

[middle] 33,373,108 allied Secret Agent attacked, killing 4,006,829 hostile staff.
[middle] 3,045,428 allied Grenadier attacked, killing 688,259 hostile staff.
[middle] 3,327,004 allied Apache Longbow attacked, killing 145,821 hostile staff.
[middle] 4,984,211 allied Marine attacked, killing 423,004 hostile staff.
[middle] 1,135,000 allied Heavy Weapons attacked, killing 48,961 hostile staff.
[middle] 16,979 allied Officer attacked, killing 908 hostile staff.

Died: 5,313,782 [£100,966,188,800] enemies dead.

[close] 302,447 allied Hippy attacked, distracting 84,632 hostile staff.
[close] 33,373,108 allied Secret Agent attacked, killing 2,137,451 hostile staff.
[close] 1,347,145 allied Yob attacked, disabling 12,878 hostile staff.
[close] 714,049 hostile Yob attacked, disabling 1,293,694 allied staff.
[close] 3,327,004 allied Apache Longbow attacked, killing 109,556 hostile staff.
[close] 4,984,211 allied Marine attacked, killing 312,319 hostile staff.
[close] 2,789,596 allied Jeep attacked, killing 84,672 hostile staff.
[close] 1,135,000 allied Heavy Weapons attacked, killing 33,695 hostile staff.
[close] 595 allied Private attacked, killing 22 hostile staff.
[close] 16,979 allied Officer attacked, killing 645 hostile staff.
[close] 1,195,698 allied Cloner attacked, bribing 555,178 hostile staff.
[close] 77,644 hostile Geo-Phys Thief stole 1,203 land. [281] tree. [585] bush. [169] flower. [168] grass. [0] uncultivated.

Distracted: 84,632 [£1,223,826,000] enemies distracted.
Disabled: 12,878 [£540,728,000] enemies disabled. 1,293,694 [£3,917,821,400] friendlies disabled.
Died: 2,678,360 [£74,709,881,000] enemies dead.
Bribed: 555,178 [£18,453,029,000] enemies bribed.

Nonny
04-04-2008, 09:55 AM
I think you've moved a decimal point the wrong way or something akin to it? :)

33,000,000 SA, 30% firing all = 9,900,000.

750,000 into 23,750,000 = about 2.9 geos for every 100 units.

Therefore SA firing on geos = approx. 287,000.

I must admit, I would still have expected the SA's to do the geos if the above numbers are right? Add the other units in.... Are you sure your ratios of incoming are correct?

Maybe my calculations are a bit out too? I don't have the time or the inclination to try to remember my old maths lessons so I'll leave it to those who do. :D

Melnibone
04-04-2008, 10:21 AM
no's look about right nonny thing is sa's do very little armour damage (less than the geo has) so 287k killing less than 1:1 over 2 ticks will not kill 750k geos unfortunately

f0xx
04-04-2008, 10:48 AM
witness the awesome power of the tractor!! and he did this on an ally...a top 2 ally none the less :D


So this only proves that there can be high ranked sucky allies too :P

roger rabbit
04-04-2008, 05:11 PM
witness the awesome power of the tractor!! and he did this on an ally...a top 2 ally none the less :D


So this only proves that there can be high ranked sucky allies too :P

does no one in the ally have pb's???? best tractor killer there is. he's hit them 5 times now. i would have figured by now they would know to send the damn things :lol:

kyx
04-04-2008, 05:19 PM
PBs may be good at killing tractors, but they are free kills later in the round, which is the part where people actually flak stuff with tractors. Sorcs are much better.

The best counter for tractors is F-117s, they kill everything except RPGs.

Souls
04-04-2008, 08:58 PM
CDs*

roger rabbit
04-04-2008, 09:56 PM
gargs even.

f0xx
05-04-2008, 03:17 PM
PBs may be good at killing tractors, but they are free kills later in the round, which is the part where people actually flak stuff with tractors. Sorcs are much better.

The best counter for tractors is F-117s, they kill everything except RPGs.

Where are all those newbs coming from? And they all think they understand the game lol...

kyx
05-04-2008, 05:35 PM
Lame person posting for the sake of posting without explaining whats wrong..

F117s may have a huge eta, but so do tractors.

CLem
05-04-2008, 05:39 PM
F-117 targets all and cost a lot more than Crazed droids.
CDs are the best to kill tractors, fact.

fishingfool27
05-04-2008, 05:40 PM
Agreed, You need CD to stop Tractors as CD only Target INN so no % lost in effectivness against them

f0xx
05-04-2008, 05:41 PM
They have another characteristic which is more important actually.. but w/e

kyx
06-04-2008, 01:44 AM
Crazed droids are too.. specialised. I mean, they only target INN so u cant just mass them, while u can for F-117s.

CLem
06-04-2008, 11:11 AM
The best counter for tractors is F-117s

That is what you said.......make your ****ing mind up.

kyx
07-04-2008, 10:01 PM
When did I ever say tt I sided with crazed droids? I support F-117s all the way.

Souls
08-04-2008, 01:41 AM
Crazed droids are too.. specialised. I mean, they only target INN so u cant just mass them, while u can for F-117s.

I thought we were talking about what's best for killing tractors, not better overall?

roger rabbit
11-04-2008, 04:45 PM
besides this being the bunker round, this is the tractor round. everyone is using them, not just the bunker players themselves.

it just doesnt make sense to me that in a war game you can laugh your way through MILLIONS of deadly units and still walk away with land by using farm equipment and things that say "Oooarrgghhh."

to me this is just flawed. tractors/combines should be made immobile; they are supposed to stay on the farm!!

f0xx
11-04-2008, 06:14 PM
Hahahah good post, made me smile :)

I don't really care what is going to happen to the tractor unit anyway, smart players will always find ways to flak someone and smart players will always find a way to stop tractor incomings...

Cheese
13-04-2008, 09:44 AM
besides this being the bunker round, this is the tractor round. everyone is using them, not just the bunker players themselves.

it just doesnt make sense to me that in a war game you can laugh your way through MILLIONS of deadly units and still walk away with land by using farm equipment and things that say "Oooarrgghhh."

to me this is just flawed. tractors/combines should be made immobile; they are supposed to stay on the farm!!

And it makes sense to you that a cybernetic warrior, ninja and a vampire can all meet up for a pint on the battle field?

Alcibiades
13-04-2008, 11:10 AM
it just doesnt make sense to me that in a war game you can laugh your way through MILLIONS of deadly units and still walk away with land by using farm equipment and things that say "Oooarrgghhh."

to me this is just flawed. tractors/combines should be made immobile; they are supposed to stay on the farm!!

To base your argument in any sort of 'but this isn't *real*' or 'this isn't how it would really happen' are instantly negated by the fact that you seem to be forgetting the key part of the phrase you're using. it's a warGAME. Games have options, let you do things multiple ways, let you enjoy yourself through various different methods (or at least good ones do) and some people, flakking someone is great fun, for others it's massing LETs and raping some poor sod into the ground until 18 ticks later. Etc.

As to tractors and combines made immobile, evidently that is the ill conceived plan of a spoilt child who's been flakked one too many time by tractors. :( Can you imagine how many tractors/combines you'd have to buy after every single time you got attacked? and to stray into your rather tenuous 'reality' argument, when was the last time you saw a bloody immobile harvesting machine harvesting plants/crops in a field?! When was the last time you saw an immobile, functioning tractor. Get with the program mate. Tractors aren't hard to stop when allied, are somewhat tricky to stop when solo but really... there are ways around it and by God if i can stop tractors, then so can you ;)

willymchilybily
26-04-2008, 02:38 PM
bit late reply to first page posts.
sorry.

But in reply to the first statment about tractors being removed. wont happen. they have survivability for a reason, so when your nearly zerored you still have some units that can plant and same with combines. to some degree with injuries maybe that task is obsolete. until you consider being at war. also some routes just arent designed to beat tractors. take rangers b4 they get harriers and even with harriers. tractors are expensive and hard to kill. and some routes have more difficulties than others. removing them will just mean combine harvester attacks instead. icreasing price and would require an increase in planting capability. but ultimately they would be used how they are being used now. and tbh i quite like them. also if they attack at 30% with them its like eta 9 before any fighting and eta 9 back. thats just long. so they are used only when people are strufggling with targets and its worth the cost and effort.

i do agree they are damn hard to kill. cos nothing really targets just innocents and kills armour except crazed droids. so everything has trouble killing them.

most importantly they are a unit that is open to every one. so there is no unfairness. any one can use them. sometimes i think people complain because they dont like using tractors. to hard and long to use. but then they hate when tractors are used against them. also you dont have to kill the tractors you have to kill the geos. which are weaker. but they are generally very well armour flacked. maybe it would be more fair if there was a generic unit you could develop to hit innocent armour a bit more. so every route could potentially have the ability to stop tractors. as some routes are more vunerable than others. unit would have to be non lethal ofc and not very much armour stripping. just miniscule amounts. and proberbly just fire before the yobs would be best. but just a thouight not a suggestion

f0xx
26-04-2008, 02:57 PM
maybe it would be more fair if there was a generic unit you could develop to hit innocent armour a bit more. so every route could potentially have the ability to stop tractors. as some routes are more vunerable than others. unit would have to be non lethal ofc and not very much armour stripping. just miniscule amounts. and proberbly just fire before the yobs would be best. but just a thouight not a suggestion

There is such unit already.

CLem
26-04-2008, 03:05 PM
maybe it would be more fair if there was a generic unit you could develop to hit innocent armour a bit more

*glares at the shield players and laugh at them if that gets implemented*

Bunion
26-04-2008, 03:23 PM
maybe it would be more fair if there was a generic unit you could develop to hit innocent armour a bit more. so every route could potentially have the ability to stop tractors. as some routes are more vunerable than others. unit would have to be non lethal ofc and not very much armour stripping. just miniscule amounts. and proberbly just fire before the yobs would be best. but just a thouight not a suggestion

There is such unit already.
Forgive my ignorance, and at the risk of being flamed, what generic unit targets INN and does the armour damage that is described? The closest I can think of is Crazed Droid, which funnily enough, isn't generic.

f0xx
26-04-2008, 03:57 PM
Where is the fun in just telling you? :P

Think think think.

atsanjose
26-04-2008, 04:05 PM
Where is the fun in just telling you? :P

Think think think.

you are evil f0xx :P

@bunion: haxor the top bunker players and see what generic unit they all have massed :D

Bunion
26-04-2008, 04:42 PM
Do yobs, even when massed, do enough to stop a decent sized tractor rush?

f0xx
26-04-2008, 04:48 PM
Ah.... is that your best guess? You simply don't get it do you? :P

Your aim is NOT to stop the tractors...

Bunion
26-04-2008, 04:52 PM
Ah dammit ofc.

The aim is to reduce the number of tractors sufficiently so that the yobs can get a hold of the geos! I think I'm learning this game ^^

f0xx
26-04-2008, 04:53 PM
Ohhhhh......... I give up :P

kyx
26-04-2008, 05:05 PM
gosh all of u fail. the unit is the one.... the only...

f0xx

Nah just kidding.

No its not the yob

No its not the gardener

It can't be the harvester

Seed thieves dont sound right

Plant thieves, definitely not

Money launderer? Think again

Tractor? Nope

Combine Harvester? OBVIOUSLY NOT

It
is
the
almighty
HIPPY

f0xx
26-04-2008, 05:21 PM
*claps*

See, its easier when you use your brains kyx :P

Souls
27-04-2008, 11:49 PM
hippies perform retardedly better than gurus on tractors anyway :(