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View Full Version : mobs suggestion - flame away


willymchilybily
28-03-2008, 02:31 PM
a controversial suggestion here:

you know that frustating feeling when you recall the wrong mob. and the element of humnan error azzer so much loves.

well lets make it less of a factor. none of these stupid suggestions like an "are you sure you want to recall" message or "undo" buttons. but with simple and effective layouts

simply put: you have a mobs list on you military page. split them up into two different lists on the left. defending on the right attacking.(or vice versa) . just like a table. so you have outgoing mobs split into two boxes attack and defence.
that way you wont slip and click the wrong one with your gash laptop. (yeah thats my excuse and im sticking to it)*hides usb mouse*

now why i have suggested this. i think it leaves enough human error in the game. but instead of the recall buttons all being above and below eachother they are either on the left or the right

--------------------------------------------------outgoing mobs:------------------------------------------------
-----------------------------------------------------|--------------------------------------------------------------
------------------------[h:1cc62mrr]attacks[/h:1cc62mrr]--------------------|-------------------------[f:1cc62mrr]defence[/f:1cc62mrr]---------------------------
-----------------------------------------------------|------------------------------------------------------------
--------[h:1cc62mrr]***39;X***39;men attacking ***39;y***39; recall details [/h:1cc62mrr]-------|---------[f:1cc62mrr]***39;y***39;men defending ***39;X***39;[/f:1cc62mrr]recall details---------------
-----------------------------------------------------|--------------------------------------------------------------

not sure if azzer will go for it. the human error factor. but after doing a few late nights back to back, fatigue factors in. vision blurrs, my eye starts to twitch and bleed, and mistakes happen. very frustrating and sometimes costly mistakes

Bunion
28-03-2008, 02:43 PM
I don't want that system, merely due to the fact that last night was hilarious and you can never laugh too much ;D

Seriously, it would make it a lot less confusing, especially at 4am :P

Loz
28-03-2008, 03:42 PM
:onfire:

Cyrus
28-03-2008, 04:55 PM
this has been suggested many a time and i believe one of the reasons it hasnt is because azzer doesnt want to remove all the human error from the game.

Podunk
28-03-2008, 08:55 PM
He already made it color coded for attacking/defending.

Stop being such nubs! :x

willymchilybily
28-03-2008, 09:28 PM
He already made it color coded for attacking/defending.

Stop being such nubs! :x

? on your outgoing mobs page? its not colour coded at all? i dont mean recall and details. i mean the actual mob. mines not colour coded anyway. maybe your using a pluggin?. if so which one?.

as azzer is too big a meanie to make it asphetically easier to see at a glance which mob is which (attacking or defending)
then if some one can do it with thier pluggin. i will donate them some cash. a pluggin that maybe puts a indicator or coloured line or something to help differentiate which mob is which. im not sure what you can and cant do with pluggins. but if you could make it very visulally clear which mob is which without having to read the names of the targets i would donate you £20.

if its too much hassle for £20 then fair enough. but my offer stands. if you can make it included in your pluggin for nubs like me ill donate. :)

first one to do it wins. just pm me when you have done it. ill update and use your pluggin. if it works ill donate. first one to do it gets the donation

Podunk
28-03-2008, 11:01 PM
Ohhhhh nvm, recall/details are color coded... but still my point remains valid! ;)