willymchilybily
28-03-2008, 02:31 PM
a controversial suggestion here:
you know that frustating feeling when you recall the wrong mob. and the element of humnan error azzer so much loves.
well lets make it less of a factor. none of these stupid suggestions like an "are you sure you want to recall" message or "undo" buttons. but with simple and effective layouts
simply put: you have a mobs list on you military page. split them up into two different lists on the left. defending on the right attacking.(or vice versa) . just like a table. so you have outgoing mobs split into two boxes attack and defence.
that way you wont slip and click the wrong one with your gash laptop. (yeah thats my excuse and im sticking to it)*hides usb mouse*
now why i have suggested this. i think it leaves enough human error in the game. but instead of the recall buttons all being above and below eachother they are either on the left or the right
--------------------------------------------------outgoing mobs:------------------------------------------------
-----------------------------------------------------|--------------------------------------------------------------
------------------------[h:1cc62mrr]attacks[/h:1cc62mrr]--------------------|-------------------------[f:1cc62mrr]defence[/f:1cc62mrr]---------------------------
-----------------------------------------------------|------------------------------------------------------------
--------[h:1cc62mrr]***39;X***39;men attacking ***39;y***39; recall details [/h:1cc62mrr]-------|---------[f:1cc62mrr]***39;y***39;men defending ***39;X***39;[/f:1cc62mrr]recall details---------------
-----------------------------------------------------|--------------------------------------------------------------
not sure if azzer will go for it. the human error factor. but after doing a few late nights back to back, fatigue factors in. vision blurrs, my eye starts to twitch and bleed, and mistakes happen. very frustrating and sometimes costly mistakes
you know that frustating feeling when you recall the wrong mob. and the element of humnan error azzer so much loves.
well lets make it less of a factor. none of these stupid suggestions like an "are you sure you want to recall" message or "undo" buttons. but with simple and effective layouts
simply put: you have a mobs list on you military page. split them up into two different lists on the left. defending on the right attacking.(or vice versa) . just like a table. so you have outgoing mobs split into two boxes attack and defence.
that way you wont slip and click the wrong one with your gash laptop. (yeah thats my excuse and im sticking to it)*hides usb mouse*
now why i have suggested this. i think it leaves enough human error in the game. but instead of the recall buttons all being above and below eachother they are either on the left or the right
--------------------------------------------------outgoing mobs:------------------------------------------------
-----------------------------------------------------|--------------------------------------------------------------
------------------------[h:1cc62mrr]attacks[/h:1cc62mrr]--------------------|-------------------------[f:1cc62mrr]defence[/f:1cc62mrr]---------------------------
-----------------------------------------------------|------------------------------------------------------------
--------[h:1cc62mrr]***39;X***39;men attacking ***39;y***39; recall details [/h:1cc62mrr]-------|---------[f:1cc62mrr]***39;y***39;men defending ***39;X***39;[/f:1cc62mrr]recall details---------------
-----------------------------------------------------|--------------------------------------------------------------
not sure if azzer will go for it. the human error factor. but after doing a few late nights back to back, fatigue factors in. vision blurrs, my eye starts to twitch and bleed, and mistakes happen. very frustrating and sometimes costly mistakes