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View Full Version : Removal of the bunker route


katten85
27-03-2008, 03:50 PM
Alright.

As you probably all have seen, this round has more than its fair share of bunker players. The bunker route, when played by an OK player, is extremely difficult to defeat. If zeroed by an RPG- or F-117 player, they receive AR to ensure it won't happen again for a while. We all get raped once in a while, no big deal. The problem is, you absolutely cannot flak a bunker player (and IF you can, it certainly won't pay off in terms of losses vs land stolen)... and even if you RPG the hell out of them, the losses you suffer in order to do this makes it very difficult to actually gain anything by attacking them.

Furthermore, the bunker route doesn't add anything to Bushtarion in my opinion. The bunker players sit there with their massive amounts of gardeners which they use to flak the lower ranks, while the bunkers and sentry turrents ensure that virtually nothing can touch them. And even if anything could, the land they receive from flakking would probably outweigh their loss anyway.

End rant. Go ahead and disagree all you want :)

Cyrus
27-03-2008, 03:55 PM
agreed, its a route thats useless to the playerbase, its too defensive even RPG and F117's struggle to take it out.

remove it.

kwyjibo
27-03-2008, 04:03 PM
agree with both you.

The route is without a doubt very good, and in the hand of a good player its very very good. But as I think he tries to point out is that the route as it currently is, gives nothing to the game. I have "always" believed this, but havent bother to say anything about it, but the recent uprising of all theese solo bunker's is, at least for me, ruining some of the experience.

So go on now, all you bunker players and know how's who say "bunker is easy to take down" people and flame away.

But if the route is so easy to take down as many of you claim, why aint it done more often, theres tons of huge bunker players with not that many bunker/ST and lots and lots of gardners (YES I know this protects vs f-117) just stop beeing so narrow minded.

Negative people are welcome aswell, people hardly ever agree with anything who is written here, just hopes Azzer sees this and it at least gets him to look a little in to it.

willymchilybily
27-03-2008, 04:15 PM
disagree. until i see a better route. that a solo can play easily. they immobile. purely for whoring purposes.
no harm done if a player chooses this route at all.

without this rout i'd have never reached rank 10 as a solo in round 19. and i would have quit along time ago. which would have cost azzer i extimate to date around or more than 10+10+10+10+10+5+5+5 = £65 pounds from p units alone. not to mention game cash. and im one player

also its all about commitment.
charlie b hurt me when i was bunker/sentry with some strikers.
sure it hurts but if your bigger than them and they are sentry hevy strikers do alright. at a cost. and to get rid of it because you cant land it??


wtf is wrong with you.. 'oh no its to hard to kill get rid of it.' how on earth does it effect you if its hard to kill
its immobile doesnt kill any one. most people who play it are bored of it and dont go it again. its only for inactives like me and other really.

one round and you suggest this. because some people that are good and know how to flack have gone it and got high ranked.

it cant hurt you. and if you cant get passed it dont try and find another target. WORST SUGGESTION EVER!

infact i think if azzer does get rid of it because of this suggestion im going to finally have some one to add to my foes list. I really cant stress my dissapiointment at all of you who want to spoil other peoples fun. because you cant kill it. if it was raping you sure complain. if it was imba complain. the simple fact is its hard to get land therfore its balanced respectively. its hard to kill sure. if they know how to play. but an easy target until they have sentries. a very easy target

IM actually angry. at this suggestion. i've had to edit this so many times. just to remove the flames. and i probably still missed some.


[h:30802ywd]WORST SUGGESTION EVER![/h:30802ywd] :mad:

Melnibone
27-03-2008, 04:20 PM
Just because YOU cant kill bunkers doesnt mean it cant be done... heres a recent BR

[range] 1,000,000 hostile Bunker attacked, killing 1,903,555 allied staff.
[range] 6,293,574 allied Secret Agent attacked, killing 28,024,913 hostile staff.
[range] 6,062,314 allied Assassin attacked, killing 4,181,925 hostile staff.
[range] 2,528,679 allied Ninja attacked, killing 1,747,684 hostile staff.

Died: 1,903,555 [£30,771,262,400] friendlies dead. 33,954,522 [£253,865,596,000] enemies dead.

bunker player of similar size to me when i launched

RPG's and F-117's do not kill bunkers and im starting to get so pissed off at how stupid this playerbase has become, you have had rounds of everything being spoon fed to you and its turned you into a bunch of spineless brainless whiners

lets look at the bunker route and how its set up shall we

The Main Units - well a bunker only has 3 Bunkers/Sentries/ninjas, as anyone knows there will be a lot more ninjas than bunkers/sentries so in effect the ninjas are whats called lethal flak (look it up in the manual but its a fairly simple concept) now sending RPGS against a bunker will do what?? oh thats right nothing as the RPGS fire first and most of their fire will be absorbed by the ninjas meaning the bunkers/sentries will remain untouched

If you use any combo that does health damage first then armour bunkers are VERY easy to kill as long as you dont mind losing a few troops

As for bunkers bringing nothing to this game wtf are you talking about its a solo route that allows a GOOD player to set themselves up in such a way that they can play relatively inactively, they in most cases buy the PU (sentries) and a lot will buy gamecash they contribute to Azzers bank balance and the size of the playerbase in general (many old pros play this as they do not wish to play as insanely active as they used to) it also means that players with skill in inactive rounds are still IRC active and can contribute through forums and irc

ON A MORE SERIOUS NOTE WHAT DO ANY OF YOU COMPLAINERS BRING TO THE GAME OH BOO-FRICKING-HOO YOU CANT KILL SOMETHING SO CHANGE IT....... THATS WHAT YOU BRING NEGATIVITY AND NOT MUCH ELSE GO DIE THE LOT OF YOU

willymchilybily
27-03-2008, 04:22 PM
/me claps melnibone

EDIT:its exactly the way to hurt them too. me goes out for beer.

Souls
27-03-2008, 04:25 PM
Play nice, Melni ;)

katten85
27-03-2008, 04:30 PM
This one goes out to willymchilybily.


without this rout i'd have never reached rank 10 as a solo in round 19. and i would have quit along time ago. which would have cost azzer i extimate to date around or more than 10+10+10+10+10+5+5+5 = £65 pounds from p units alone. not to mention game cash. and im one player

Heh. What azzer gains in terms of money is totally irrelevant to how fun the game is to play. Where the hell did i claim that Azzer would gain financially from removal of this route?

also its all about commitment.
charlie b hurt me when i was bunker/sentry with some strikers.
sure it hurts but if your bigger than them and they are sentry hevy strikers do alright. at a cost. and to get rid of it because you cant land it??

Oh god, someone killed your units? Might as well pack it in, game over. :P


wtf is wrong with you.. 'oh no its to hard to kill get rid of it.' how on earth does it effect you if its hard to kill

I'll tell you how it affects me (and others). Bunker player attacks me at 40% range with pure flak.. my 60% Ar didn't do anything. That player gained 2000 land in a couple of ticks doing this to me and others.

It cant hurt you. and if you cant get passed it dont try and find another target.

It can. Like i said. And i don't need to steal land from bunker players, my point is that it's too difficult for most while they can just flak the lower ranks massively. And the other routes have to spend loads of money on other units, not just flak.. that way they can't do it to the same extent.

Melnibone
27-03-2008, 04:36 PM
Heh. What azzer gains in terms of money is totally irrelevant to how fun the game is to play. Where the hell did i claim that Azzer would gain financially from removal of this route?


No this is a business to him if it would lose him income (which it would) then your suggestions crap move on

Oh god, someone killed your units? Might as well pack it in, game over. :P

Thats why you suggested removing bunkers as they were too 'hard' to land on are you really an idiot??? or just pretending

I'll tell you how it affects me (and others). Bunker player attacks me at 40% range with pure flak.. my 60% Ar didn't do anything. That player gained 2000 land in a couple of ticks doing this to me and others.

If your solo set yourself up better with 60% AR only flak can get past you your gripe is that your getting flakked just because its by a bunker is irrelevant think yourself lucky all these top players are bunkers or youd have 80% AR no land and no frickin troops either as theyd have killed them too

I wont even comment on your last point until they reverse your lobotomy

Loz
27-03-2008, 04:39 PM
Just because YOU cant kill bunkers doesnt mean it cant be done... heres a recent BR

[range] 1,000,000 hostile Bunker attacked, killing 1,903,555 allied staff.
[range] 6,293,574 allied Secret Agent attacked, killing 28,024,913 hostile staff.
[range] 6,062,314 allied Assassin attacked, killing 4,181,925 hostile staff.
[range] 2,528,679 allied Ninja attacked, killing 1,747,684 hostile staff.

Died: 1,903,555 [£30,771,262,400] friendlies dead. 33,954,522 [£253,865,596,000] enemies dead.

bunker player of similar size to me when i launched

RPG's and F-117's do not kill bunkers and im starting to get so pissed off at how stupid this playerbase has become, you have had rounds of everything being spoon fed to you and its turned you into a bunch of spineless brainless whiners

lets look at the bunker route and how its set up shall we

The Main Units - well a bunker only has 3 Bunkers/Sentries/ninjas, as anyone knows there will be a lot more ninjas than bunkers/sentries so in effect the ninjas are whats called lethal flak (look it up in the manual but its a fairly simple concept) now sending RPGS against a bunker will do what?? oh thats right nothing as the RPGS fire first and most of their fire will be absorbed by the ninjas meaning the bunkers/sentries will remain untouched

If you use any combo that does health damage first then armour bunkers are VERY easy to kill as long as you dont mind losing a few troops

As for bunkers bringing nothing to this game wtf are you talking about its a solo route that allows a GOOD player to set themselves up in such a way that they can play relatively inactively, they in most cases buy the PU (sentries) and a lot will buy gamecash they contribute to Azzers bank balance and the size of the playerbase in general (many old pros play this as they do not wish to play as insanely active as they used to) it also means that players with skill in inactive rounds are still IRC active and can contribute through forums and irc

ON A MORE SERIOUS NOTE WHAT DO ANY OF YOU COMPLAINERS BRING TO THE GAME OH BOO-FRICKING-HOO YOU CANT KILL SOMETHING SO CHANGE IT....... THATS WHAT YOU BRING NEGATIVITY AND NOT MUCH ELSE GO DIE THE LOT OF YOU


AGREED!

Melnibone FTW!

willymchilybily
27-03-2008, 04:46 PM
"oh you were finished....well then allow me to retort"

This one goes out to willymchilybily.


without this rout i'd have never reached rank 10 as a solo in round 19. and i would have quit along time ago. which would have cost azzer i extimate to date around or more than 10+10+10+10+10+5+5+5 = £65 pounds from p units alone. not to mention game cash. and im one player

Heh. What azzer gains in terms of money is totally irrelevant to how fun the game is to play. Where the hell did i claim that Azzer would gain financially from removal of this route?

you think azzer will bring in a stupid change if its going to cost him.. your clever. and you really think this will improve the game? how? explain this falicy you have. of removing the player base improving the game


also its all about commitment.
charlie b hurt me when i was bunker/sentry with some strikers.
sure it hurts but if your bigger than them and they are sentry hevy strikers do alright. at a cost. and to get rid of it because you cant land it??

Oh god, someone killed your units? Might as well pack it in, game over. :P
actually charlie b is a mate. i asked him to hit me as wasnt goign to portal and was bored intrested to see if he could kill me. and what a surprised he could. because he has skill and isnt as newb as some of the player in this game(including me). i wanted the attack and was impressed and enjoyed every second. im not complaining im admiring



wtf is wrong with you.. 'oh no its to hard to kill get rid of it.' how on earth does it effect you if its hard to kill

I'll tell you how it affects me (and others). Bunker player attacks me at 40% range with pure flak.. my 60% Ar didn't do anything. That player gained 2000 land in a couple of ticks doing this to me and others.
assuming solo
and if you dont have enough men/skill to stop flack attacks then thats not my problem is it. maybe its your poorly chosen solo route, ratios, or naps have something to do with it.

It cant hurt you. and if you cant get passed it dont try and find another target.

It can. Like i said. And i don't need to steal land from bunker players, my point is that it's too difficult for most while they can just flak the lower ranks massively. And the other routes have to spend loads of money on other units, not just flak.. that way they can't do it to the same extent.

so they have more flack than you. because they can afford-to tie up most of thier score in flack. that is your argument. do you know how stupid that sounds. if more of thier score is flack and land. then they have even less lethals and are even easier to kill. OMG!

and with injuries the idea that you cant out flack them. if they are flack heavy is stupid.

be honest your just annoyed because some one in a top spot who worrked hard to get there has now very little chance to be beaten. because they are bigger than you. so you cant attack them back. the fact is whether on the top or on the bottom. the man ratios are what counts. not the volume. if you took away 50% of all his troops. would you be able to kill him... assuming hes still flack heavy respectively . yess even more so.

i just despair at this whole suggestion and the reasoning

katten85
27-03-2008, 05:00 PM
As for attacking a highly ranked bunker player with SA and assassins, let's see you try that when they have sentry turrets. I agree that the route is highly vulnerable without them... that is not my point.

Of course this is a business to Azzer. I am suggesting the removal (or possibly changing the route somehow) because i think the route makes the game less fun to play. As for saying that i want the removal purely because it is difficult to land on is stupid. I'm saying that it's really easy for an active bunker player to gain land while being invulnerable to most players.

f your solo set yourself up better with 60% AR only flak can get past you your gripe is that your getting flakked just because its by a bunker is irrelevant think yourself lucky all these top players are bunkers or youd have 80% AR no land and no frickin troops either as theyd have killed them too

I have no problem with being attacked and losing land, are you even reading my posts?? And thinking i would have no land and no troops if there were no bunker-players in the top ranks is bure bullsh***.

All the people who are playing the bunker route now would simply stop playing the game if the route was to be removed? I find that hard to believe.

I'll admit, removal of the route is perhaps a bit harsh. But I still think something should be done about the route. I too have worked hard, and you don't see me complaining about everyone who is a better rank than me. I am complaining about the bunker route and how easy it is to play. You have said it yourself, it is a good way for an inactive player to do alright.

And yeah, having flak helps against F-117..

Melnibone
27-03-2008, 05:11 PM
All the people who are playing the bunker route now would simply stop playing the game if the route was to be removed? I find that hard to believe. so the inactives who play will have no route suited to allow them to do it therefore they quit - ruins your argument

I have no problem with being attacked and losing land yes you do if its to a bunker hence your gripe - ruins your argument

As for attacking a highly ranked bunker player with SA and assassins, let's see you try that when they have sentry turrets can be done if you actually read my posts you'll find it hurts but can be done - ruins your argument

anything else???? apart from the fact you dont like bunkers????

katten85
27-03-2008, 05:37 PM
so the inactives who play will have no route suited to allow them to do it therefore they quit - ruins your argument

Counting the ones that will quit when the game start filling up with bunker players (myself and friends included) if nothing is done about the route.. i'd say this isn't the biggest of problems.

And no, read my posts.. i have no problem with attacking and losing land fair and square... my complaint is (yet again) that the bunker route can gain land so easily while losing very little.

As for attacking the bunker route with SA and Assassins.. while it CAN be done, would anyone want to? Apart from trying to ruin my argument? :P

willymchilybily
27-03-2008, 05:45 PM
lol i doubt many peopel will go bunker route back to back. you either take a round off or go bunkers till you want to play again

playing it actively sucks d*ck no offence to any one that is

it was merely for fun

i put money on it as fun as score queening is they cant wait to get back to being in an allie and inflicting pain. especailly if you think. these are the guys that love bounty hunting and killing. they must be so bored atm.

it was a one off. not goign to keep occuring

its strenghts and weakness mean that you can do well. but its to boring to be arsed to play again and again. being solo makes you inactive. not enough banata and comunication, no human contact. its dull.. so even if they did go it again and again. they would get bored and become inactive. and not portal.


maybe you should try that route b4 you complain. because i'd also bet you havent tried it out.

katten85
27-03-2008, 05:58 PM
playing it actively sucks d*ck no offence to any one that is

By this you mean that the route is dull to play, right?

you either take a round off or go bunkers till you want to play again

This is a valid point. I can see why Azzer would keep the route... so he can get income from people who do not want to be active.

i put money on it as fun as score queening is they cant wait to get back to being in an allie and inflicting pain. especailly if you think. these are the guys that love bounty hunting and killing. they must be so bored atm.

And yeah, i think the bunker route looks really boring to play. Further down your post you guess that I've never tried it, which is correct. But like you say, bunker players can be real score queens. And that is my point. It is too easy for them to gain high land, high score, and be near impossible to take down.

Melnibone
27-03-2008, 06:05 PM
Haha it isnt impossible to take them down ive taken Cervantes and DarkSider down when they have been top 10 solo bunkers using the troops available to my ally and a bit of planning (and they are some of the best players and soloists ingame)

What you mean again is that you find it near impossible... theres a big difference

katten85
27-03-2008, 06:11 PM
Yeah, i said "near impossible".. and still, when you say you have taken em down.. to them, that means that someone got land off them that one time.. i'll admit that if you have 20-30k acres that is a great loss, but still.. doesn't compare to what you'll suffer as a player of another route if you are pure solo.

willymchilybily
27-03-2008, 06:17 PM
i like your determination. but i do think that your point that they are hard to kill is very true. but thats kinda the idea. there removal is completely unecessary though imo. you play them and see for yourself

anyway i better not keep spamming this thread with my views. thats all im gonna say on this matter. im sure other people can make better points than me

katten85
27-03-2008, 06:24 PM
Yeah, i've kinda understood that the point of the route is being hard to kill etc. But i still think the route has an unfair advantage. And like i said a bit earlier, i'll admit that complete removal is too harsh. Bit hasty on my part i guess, heh. That being said, i still think that the route needs some adjustments. Make them a little more vulnerable, a little less powerful, fire later or something along those lines. I will not go into specifics as i do not possess the knowledge needed to suggest such adjustments.

And yeah, i kinda think this thread is sort of discussed to death if it's just between the three of us. Don't know if Melnibone will agree with that though :P

pinpower
27-03-2008, 07:41 PM
ha! This suggestions is hilarious...a bunker player flak'd you so your pissed off...what a surprise...give it a few days and a pom might flak you..shall we get rid of that route to!?!?!?!


But yeah leave bunkers in, they only have flak, ninjas and cloners...and tbh are alot easier to defend against than other routes in almost all circumstances!!!

Also, you can flak a bunker player!

Melnibone
27-03-2008, 10:13 PM
Melnibone agrees its pointless to continue all sides have had their say (unless ofc anyone else has a view on it) :lol:

Turnip2k
27-03-2008, 10:59 PM
Bunker route is only a problem if too many people go bunker - then it becomes a defensefest and no one has any fun.

As long as only a small proportion of the playerbase is bunker then there are plenty of other people to attack and so it doesnt really matter.

As for the really big players going bunker and flakking the hell out of everyone - fair enough, its the price they pay for not being able to kill much at all on attacks. You cant kill them, but they cant kill you in most cases. Again, the only problem is if too much land gets locked down under bunker control - normally land is quite fluid and a temporary asset, constantly changing hands. Bunkers and top ranked allies tend to be the only ones with static land.

Sorry, I waffle. Summary:

As long as there are plenty of other targets and not much land falls under bunker control then its not a problem at all.

dafe
27-03-2008, 11:05 PM
i agree bunker route doesnt at much to the game...it was ment to be there for the inactive player to be able to survive and luanch an attack once a day or so...so when a hyperactive guy starts to play it, it just gets insane really...and no this is not based on me getting flakked by them so much...which seems to have calmed down lately :)

Nonny
28-03-2008, 12:31 AM
Normally I wouldn;t add to this thread but as I'm a little sloshed i'll attempt to summarise. :)

player gets flakked by bnuker and can;t hit back. (fact that flak is available to all routes is somehow irrelevant?)

Solution: delete bunker option......

william86x
28-03-2008, 01:45 AM
lol. This is what I have been trying to say when refering to the imba SO bunker route.

You cant kill them cuz of AR and you cant flakk them, once they get sentry turrets. ( I know you have to buy it ) its pointless to attack them.

Someone posted a BR when pwning a bunker player. That was not a a good example, cuz he had no sentries. And you were clearly 50-60% bigger than his score. Also the fact that you had SAs (which costs irl money ) made huge diffrence. A bunker player is not unkillable with only bunkers, once they get sentries is when they become almost invurnable. I mean you had 6M assasins+6M SAs+2ninjas ofc you pwn his 1M bunkers -_- I mean his ninjas didnt even fire off ? wtf. Sorry not a good player or average player in my eyes.

I know this is a nice route for beginners or inactive players, who solo. But really someone who have played this game since round one ? whats the challenge ? I mean this is my first round, and yes read up on alot of stuff on forums,manual etc. And I pretty much knew who powerful + easy this route would be to play for some1 who got time and knew the basics of the game.

I just think its SO LAME that SO Bunker route gets so powerful when a good player plays it or an averge player. This is my opinion and I pity when ppl take advantages like this. Well everyone seem to know how easy the route is to play for an average player and guess what NO RESPECT FOR YOU!

urineTroubleBOY
28-03-2008, 03:07 AM
meh... I've done special ops for several rounds but never go bunker because it's almost all immobile defense. it's no fun all you really have to attack or defend with are ninjas and cloners.
then if you go puppet masters, the steel walls are a waste of money they're weak sauce.
I think a better idea would be to lower the stats on the bunkers, get rid of steel walls and replace them with bunkers, then give the sentry turrent branch a mobile unit of some sort.
I just don't like the way special ops is divided like that, all bribers one way, all immobile defense the other. they need to be a bit more diversified it would make the route so much more fun. ;P

CountZepplin
28-03-2008, 04:57 AM
lol. This is what I have been trying to say when refering to the imba SO bunker route.

You cant kill them cuz of AR and you cant flakk them, once they get sentry turrets. ( I know you have to buy it ) its pointless to attack them.
Ever tried flakking an active solo thug-PB player? sentries are **** vs. flak, only a mere 1:30 at 210k a pop.

Someone posted a BR when pwning a bunker player. That was not a a good example, cuz he had no sentries. And you were clearly 50-60% bigger than his score. Also the fact that you had SAs (which costs irl money ) made huge diffrence. A bunker player is not unkillable with only bunkers, once they get sentries is when they become almost invurnable. I mean you had 6M assasins+6M SAs+2ninjas ofc you pwn his 1M bunkers -_- I mean his ninjas didnt even fire off ? wtf. Sorry not a good player or average player in my eyes.
He had far too many SA for that bunker - a better ratio would have been 3m/9m. Any ninja would have died quickly to the SA.

I just think its SO LAME that SO Bunker route gets so powerful when a good player plays it or an averge player. This is my opinion and I pity when ppl take advantages like this. Well everyone seem to know how easy the route is to play for an average player and guess what NO RESPECT FOR YOU!
YOU try getting all your land from flakking at 50%. YOU try having no offensive LET.

Besides, DarkSider's bunker group isn't playing for respect. When we play for respect, this is the result:

SilenceIsAHomo of O_O [9715]:
Valuation: £140,713,696,792 [Final Rank: 3] (Highest valuation held: £140,713,696,792. Highest rank held: 3 for 879 ticks)
Acres: 50,265 [Highest Held: 50,265]
Final Tag: SexOnTheBeach
Awards: Richie Rich

Not_About_t of king_Recall [1078]:
Valuation: £114,545,497,489 [Final Rank: 6] (Highest valuation held: £116,957,618,797. Highest rank held: 1 for 282 ticks)
Acres: 42,805 [Highest Held: 42,805]
Final Tag:Cappuccino

The ones in the top 10? They would be there (or close anyway) with another good solo route.

Players have the option of good defense and zero offense in the bunker route, a balanced offense and defense in the SA route, and almost pure offense in the Puppet route (if you don't attack and bribe you die very fast).

By the way, depending on the ratio of bunker:sentry, you either pick striker/CW or SA/ass to kill bunkers with. If you manage to find a bunker with low ninja, by all means send in the RPG. Just so noobs stop posting about how our cloners are our strongest unit.

Melnibone
28-03-2008, 09:09 AM
haha the imba ezzmode william agrees with the suggestion nuff said :lol:

Max
28-03-2008, 10:22 AM
Bunkers are a vital option in the game, as previously said they max out on defence whilst sacrificing offense. It is nigh on impossible for a bunker player to land on an alliance alone, therefore it decreases the attacking options available to them.

I think bunkers shouldn't be hated for their ease of play, especially as effectiveness is supposed to be the more important rank isn't it? :P

But seriously, let the bunkers defend, it isn't as fun as other options generally but I'd rather be under attack from a bunker than an equally sized Striker player or evil lethal killing equivalent :D

Cyrus
28-03-2008, 12:50 PM
Just because YOU cant kill bunkers doesnt mean it cant be done... heres a recent BR

[range] 1,000,000 hostile Bunker attacked, killing 1,903,555 allied staff.
[range] 6,293,574 allied Secret Agent attacked, killing 28,024,913 hostile staff.
[range] 6,062,314 allied Assassin attacked, killing 4,181,925 hostile staff.
[range] 2,528,679 allied Ninja attacked, killing 1,747,684 hostile staff.

Died: 1,903,555 [£30,771,262,400] friendlies dead. 33,954,522 [£253,865,596,000] enemies dead.

bunker player of similar size to me when i launched

RPG's and F-117's do not kill bunkers and im starting to get so pissed off at how stupid this playerbase has become, you have had rounds of everything being spoon fed to you and its turned you into a bunch of spineless brainless whiners

lets look at the bunker route and how its set up shall we

The Main Units - well a bunker only has 3 Bunkers/Sentries/ninjas, as anyone knows there will be a lot more ninjas than bunkers/sentries so in effect the ninjas are whats called lethal flak (look it up in the manual but its a fairly simple concept) now sending RPGS against a bunker will do what?? oh thats right nothing as the RPGS fire first and most of their fire will be absorbed by the ninjas meaning the bunkers/sentries will remain untouched

If you use any combo that does health damage first then armour bunkers are VERY easy to kill as long as you dont mind losing a few troops

As for bunkers bringing nothing to this game wtf are you talking about its a solo route that allows a GOOD player to set themselves up in such a way that they can play relatively inactively, they in most cases buy the PU (sentries) and a lot will buy gamecash they contribute to Azzers bank balance and the size of the playerbase in general (many old pros play this as they do not wish to play as insanely active as they used to) it also means that players with skill in inactive rounds are still IRC active and can contribute through forums and irc

ON A MORE SERIOUS NOTE WHAT DO ANY OF YOU COMPLAINERS BRING TO THE GAME OH BOO-FRICKING-HOO YOU CANT KILL SOMETHING SO CHANGE IT....... THATS WHAT YOU BRING NEGATIVITY AND NOT MUCH ELSE GO DIE THE LOT OF YOU

sorry i obviously forgot to mention, bunkers with sentries, we've all killed bunkers by themselves.

BlackWolf
28-03-2008, 01:08 PM
Ohh come on its so much easier to get aggressive towards others on forums and back it up with battle where you sent to someone who was 50% of your size and doesnt even have everything teched... makes you look so uber cool.

Cyrus
28-03-2008, 01:13 PM
also menli good luck beating a sntry player with Sa's either you'll trigger because you sent TOO much or die miserably because you didnt send enough, FACt you know it melni the route is useless and like willy said its for whoring land. whats the point in this route then? if all it does is take land out the game.

willymchilybily
28-03-2008, 01:55 PM
meh... I've done special ops for several rounds but never go bunker because it's almost all immobile defense. it's no fun all you really have to attack or defend with are ninjas and cloners.
then if you go puppet masters, the steel walls are a waste of money they're weak sauce.
I think a better idea would be to lower the stats on the bunkers, get rid of steel walls and replace them with bunkers, then give the sentry turrent branch a mobile unit of some sort.
I just don't like the way special ops is divided like that, all bribers one way, all immobile defense the other. they need to be a bit more diversified it would make the route so much more fun. ;P
you use the term "i think" unfortunately. you didnt really think it through

the steel walls have a crucial important role to the puppet route.
there are two ways to play most routes, two main ways. hold land. or kill stuff. a balance is hard as a solo. and you wont be able to do either very well. hence the bunker route, pure defencive.
but steel walls have a crucial roll if you want to try and land whore as a puppet. i know not many do. every one goes for bribes and a massive army as its more fun.
but if you were in an allaie with puppets, then you would also want to land whore a bit.

also your suggestions to the bunker route are contrary to the reason bunkers were invented. for inactives. newbies to learn flacking. to mobilise one unit or reacon it would make the route redundant

CYRUS:also menli good luck beating a sntry player with Sa's either you'll trigger because you sent TOO much or die miserably because you didnt send enough, FACt you know it melni the route is useless and like willy said its for whoring land. whats the point in this route then? if all it does is take land out the game.


your argument is that you cant kill it. so its removing land from the game. but before they reach the top spots they can be out flacked. and killed at a cost. but you could claim any route once its at the top is undefeatable. once something is bigger than you.
and if anything some one who can attack with a big army that has many targets and not just flack, is potentially removing more land from the game, more so than a bunker. as they can attack more easily. not just flack. and once they are big they are impossible to beat in the same way

so although i know your saying a well balance sentry/bunker is removing land from the game, i think they arent really. not like a top spot bashing smaller allainces into nothing or ganging up 2 alliances vs 1. and if azzer didnt want them to be whoring land, then why did he add the +bonus % against generic (aka flack!)

he doesnt want them to loose land. thats the point. he wants it to be hard to accumulate but even harder to loose it. they can really only send out 1 attack at a time due to the amount of flack the attcks require. so its not like they are ammasing vast amounts of land. they cant. and the fact they are played by good players this round just personifies thier abilities. making it look imba/ezzmode etc.

Souls
28-03-2008, 02:09 PM
meh... I've done special ops for several rounds but never go bunker because it's almost all immobile defense. it's no fun all you really have to attack or defend with are ninjas and cloners.
then if you go puppet masters, the steel walls are a waste of money they're weak sauce.
I think a better idea would be to lower the stats on the bunkers, get rid of steel walls and replace them with bunkers, then give the sentry turrent branch a mobile unit of some sort.
I just don't like the way special ops is divided like that, all bribers one way, all immobile defense the other. they need to be a bit more diversified it would make the route so much more fun. ;P
you use the term "i think" unfortunately. you didnt really think it through

the steel walls have a crucial important role to the puppet route.
there are two ways to play most routes, two main ways. hold land. or kill stuff. a balance is hard as a solo. and you wont be able to do either very well. hence the bunker route, pure defencive.
but steel walls have a crucial roll if you want to try and land whore as a puppet. i know not many do. every one goes for bribes and a massive army as its more fun.
but if you were in an allaie with puppets, then you would also want to land whore a bit.

also your suggestions to the bunker route are contrary to the reason bunkers were invented. for inactives. newbies to learn flacking. to mobilise one unit or reacon it would make the route redundant

CYRUS:also menli good luck beating a sntry player with Sa's either you'll trigger because you sent TOO much or die miserably because you didnt send enough, FACt you know it melni the route is useless and like willy said its for whoring land. whats the point in this route then? if all it does is take land out the game.


your argument is that you cant kill it. so its removing land from the game. but before they reach the top spots they can be out flacked. and killed at a cost. but you could claim any route once its at the top is undefeatable. once something is bigger than you.
and if anything some one who can attack with a big army that has many targets and not just flack, is potentially removing more land from the game, more so than a bunker. as they can attack more easily. not just flack. and once they are big they are impossible to beat in the same way

so although i know your saying a well balance sentry/bunker is removing land from the game, i think they arent really. not like a top spot bashing smaller allainces into nothing or ganging up 2 alliances vs 1. and if azzer didnt want them to be whoring land, then why did he add the +bonus % against generic (aka flack!)

he doesnt want them to loose land. thats the point. he wants it to be hard to accumulate but even harder to loose it. they can really only send out 1 attack at a time due to the amount of flack the attcks require. so its not like they are ammasing vast amounts of land. they cant. and the fact they are played by good players this round just personifies thier abilities. amking it look imba/ezzmode etc

Steel Walls are great units, but only if you suck at bribing. :P

willymchilybily
28-03-2008, 02:11 PM
and i certainly do suck :P

well b4 injuries got wtf pwnd. some one always gets jealouse of you finally getting a good amount of sirens and sweepers. so just comes in and rapes you. stupid sa/assins

BlackWolf
28-03-2008, 03:46 PM
hihhi this is hilarious...
I wanna see how you flak SGTs and spikes...
hehehee hahahaha
That must be a joke right?

Landing on bunkers is next to impossible at early game, after some ranged killers that can poon ninjas its possible if target is not online (without crapload of losses). And in end game its not worth of it.

Melnibone
28-03-2008, 04:10 PM
also menli good luck beating a sntry player with Sa's either you'll trigger because you sent TOO much or die miserably because you didnt send enough, FACt you know it melni the route is useless and like willy said its for whoring land. whats the point in this route then? if all it does is take land out the game.

No ive done it with sentries, as ive stated but you obviously ignored whenever i have been in a position near the top i have taken several of the best solo players out who were in the top 10 and bunkers with sentries unfortunately i dont keep battle reports from previous rounds again i reiterate just because you cant do it Cyrus doesnt mean it cant be done?? if sentries are sooooo unbeatable why dont they finish rank 1 every round when we have players of the calibre of cervantes and DarkSider playing them? oh thats right because they arent

Now Cyrus if you wish to prove they are unbeatable why not play them next round and finish rank 1? its easy to flame someone but i dont see you bringing anything (proof or otherwise) to the converstaion except your prolonged and petty animosity you obviously have for me heres a tip deal with it and move on

Cyrus
28-03-2008, 04:32 PM
mene are you serious lmao.

right firstly:

you cant flak through a bunker afetr they get spikes 9which is still early game)

secondly:

you cant beat a sentry even when your bigger than him once they reach a certain point, again without either triggering or not sending enough

thirdly:

undefeatable doesnt mean they can go rank 1 does it? no. it means you can not be defeated. it doesnt mean you can attack and pwn everyone.

fourthly:

maybe in past rounds its been possible, with the new AR, land caps and all the other shizz, please admit that its near impossible to come out on top of a battle with sentries..

Fifthly:

my veiw isnt bias'd im neither owning nor being owned by a bunker

Melnibone
28-03-2008, 05:14 PM
firstly - yes you can use tractors and stealth harvesters is it expensive yes but can it be done ofc it can

secondly - yes you can ive done it to the best solos ingame both Ashes and WeSuck rounds when both bunkers were top 10

thirdly - not necessarily but they obviously arent imbalanced as they are one of the few routes not to win regularly if they were even close to as bad as people claim here then there would be a lot more top 10 portalling bunkers

Fourthly - AR hasnt changed, landcap and injuries mean bunkers like everyone else recovers faster but doesnt mean they cant be landed upon

Fifthly - neither am i???? as you can see from the report you commented on im s/o and ive taken a lot of land from bunkers sentried and non sentried as well as most other routes so im proof that it can be done as i only see myself as an average player

Twigley
28-03-2008, 05:19 PM
we have players of the calibre of cervantes and DarkSider playing them?


Cervantes is playing Bunkers?
Looks like SA to me :o

[/OffTopic]


On topic - i think the route should defo be kept. If you cant beat a big bunker player, you shouldnt be at the top even attempting it ;)

Cheese
28-03-2008, 06:16 PM
mene are you serious lmao.

right firstly:

you cant flak through a bunker afetr they get spikes 9which is still early game)
LMAO you are supposed to be an 'experienced' player get real... spikes do 1:20ish on flak so please stop being so stupid.

secondly:

you cant beat a sentry even when your bigger than him once they reach a certain point, again without either triggering or not sending enough Um I got taken down when I was a rank 9 sentry player by garrett many rounds ago well near the end of the round...

thirdly:

undefeatable doesnt mean they can go rank 1 does it? no. it means you can not be defeated. it doesnt mean you can attack and pwn everyone. *yawn* see first point

fourthly:

maybe in past rounds its been possible, with the new AR, land caps and all the other shizz, please admit that its near impossible to come out on top of a battle with sentries.. Ask Lukey he nearly always goes robo and he's pwned bunker/sents many a times and come out on top.

Fifthly:

my veiw isnt bias'd im neither owning nor being owned by a bunker
No but it is stupid.


Terrors should be banned they kill too much flak.
Pom's should be banned the block too much flak.

Here have a padded baseball bat and go hit your mates with it.

Melnibone
28-03-2008, 11:04 PM
we have players of the calibre of cervantes and DarkSider playing them?


Cervantes is playing Bunkers?
Looks like SA to me :o

[/OffTopic]


On topic - i think the route should defo be kept. If you cant beat a big bunker player, you shouldnt be at the top even attempting it ;)

Yes Twigley this round he is but Cervantes has played solo bunker in a previous round before unless my usually bad intel is up to its normal standard, nice to know your reading my posts to nit-pick though (i did state in previous rounds :lol: )

Twigley
28-03-2008, 11:31 PM
¬_¬
I just thought you knew something i didn't!
Nice to know you still read my posts though, and dont discard them with flames! :)

Melnibone
28-03-2008, 11:38 PM
Haha why would i flame a suggestion unless i hated it and thought it was bad for the game?? i seem to think we have you to thank more than most for the injury system refinements that got it implemented or so Timster tells me, i was always very positive about that, i never hate the player only the idea :lol:

saint1d
29-03-2008, 12:23 PM
...its a route thats useless to the playerbase...



Never played the route, but will be having a nice quiet solo round coming up and was planning to give them a go. Take them away and what option will I have then? Prob wake up every morning zeroed with little time to rebuild due to rl, and end up deleting. Surely that outcome does offer as much to the playerbase as bunkers do?

Yeah bunkers are boring, but are they really such a negative factor to the game? I personally just ignore them and carry on as normal.

Turnip2k
29-03-2008, 12:31 PM
It seems as though the problem here is again a system which was intended for the less active people that need it to be there and it being used by very active players that can turn the sensible advantages intended for the inactives into somthing quite more powerful. To be honest, there isn't a great deal to be done about this - whatever chages you bring into the game to benefit the average relatively inactive players, someone of high level of activity will always find a way to exploit it.

As I said before, this doesn't really latter as long as bunkers dont become too widespread. It just needs someone to keep an eye on it, but I'm sure it will never really be a problem. People want to be able to go out and kill things :)

f0xx
29-03-2008, 01:50 PM
Okay, a perfectly stupid thread deserves a perfectly stupid reply, so here it goes:

IMBA EZZMODE i tell you!

DAAAAAiiiiiiii!!!iiiiii!!!!!iii!!!!!!


PS. This thread is a complete joke, really, noone else than a n00b would make such.

william86x
29-03-2008, 02:51 PM
foxx and CO, cant play anything else than SO bunker route with sentries -_- try something harder if you think you are so good on this game. Im sure you wouldnt even get top 100 with any other route, 100% sure.

f0xx
29-03-2008, 02:59 PM
Now you hurt my feelings... :~(

atsanjose
29-03-2008, 05:42 PM
Now you hurt my feelings... :~(

Go william! :P

Twigley
29-03-2008, 05:49 PM
foxx and CO, cant play anything else than SO bunker route with sentries -_- try something harder if you think you are so good on this game. Im sure you wouldnt even get top 100 with any other route, 100% sure.

I think you will find alot of them have been in winning alliances more than once, and come top 25, top 10 and even top 5.

So your percentages of 100% are messed up.

william86x
29-03-2008, 05:55 PM
foxx and CO, cant play anything else than SO bunker route with sentries -_- try something harder if you think you are so good on this game. Im sure you wouldnt even get top 100 with any other route, 100% sure.

I think you will find alot of them have been in winning alliances more than once, and come top 25, top 10 and even top 5.

So your percentages of 100% are messed up.

yes with a alliance maybe but not as solo, and that was what I meant.

f0xx
29-03-2008, 06:05 PM
My first round I finished rank 75 (somewhere) with a robo.
My second round I was rank 80 (somewhere) with a ranger with no p-unit.

Also have in mind that back then there was no such thing as pure solo, there were just normal solos.

I am not even going to mention other achievements of people like DarkSider, Cheese, Polo and so on... the fact that you do not know any of the names you are arguing with speaks quite a lot of yourself, as a person, as a player, as someone who is interested in improving his skills.

If you want to make a second Zaheen out of yourself, its fine by me. But have in mind that Zaheen was one of the best players this game has seen and to have as huge mouth as his you need to be atleast half a player he used to be and know that you are not even a tenth of the player he was.

So my suggestion to you is this: you shut your pile, accept help (because you obviously need it) if there is anyone left willing to help and do not speak of how imbalanced this or that route is, because honestly, you have no idea about the game mechanics and the basic ideas behind them.

Twigley
29-03-2008, 06:13 PM
foxx and CO, cant play anything else than SO bunker route with sentries -_- try something harder if you think you are so good on this game. Im sure you wouldnt even get top 100 with any other route, 100% sure.

I think you will find alot of them have been in winning alliances more than once, and come top 25, top 10 and even top 5.

So your percentages of 100% are messed up.

yes with a alliance maybe but not as solo, and that was what I meant.

You are wrong AGAIN
I will just take a recent round as an example:

Round 20:

Solo players
Top 25 Highest Final Government Value

3 4713 OMG We_are_going_to_die Glorious DarkSider 19,109 £63,630,630,633
5 455 My_Name_Makes_No Sense Reputable Polo 39,562 £59,339,048,574
8 262 Honour Schmonour Respectable VanHoudt 17,222 £44,945,773,565


:)

Edit: Darksider was TL, maybe the others the same. Not bunker.

And the titles means they played honourably, attacking people 70% of them etc.

CLem
29-03-2008, 06:15 PM
*sits back and enjoy this comedy*

f0xx
29-03-2008, 06:16 PM
Dont forget to mention the routes Twigley, he will just say they were Bunkers...

[edit] also explain to him what those titles mean...

CLem
29-03-2008, 06:21 PM
I think polo was terror and VH was SO that round

Souls
29-03-2008, 06:22 PM
*sits back and enjoy this comedy*
:)

william86x
29-03-2008, 06:23 PM
thats not recent more like 1.5years ago. Also I bet they played the most effective route for solo play that round, just like they do now.

So not much of respect for that either :/

Twigley
29-03-2008, 06:26 PM
They played the same route that many alliance players played, and did better!

:)
Also DS got rank 1 Bounty aswell..


Guess what william - they used their brains, they went the BEST route they could because going the WORST route would be stupid, and they have LEARNED that its more effective to play the game with a GOOD route rather than a BAD one!

f0xx
29-03-2008, 06:32 PM
Now, willyam, can we get back on topic please or you are going to get this thread locked aswell?

william86x
29-03-2008, 06:33 PM
Guess what william - they used their brains, they went the BEST route they could because going the WORST route would be stupid, and they have LEARNED that its more effective to play the game with a GOOD route rather than a BAD one!

I know, they need to play under the most effecient circumstances to win. THAT DOSNT MEAN THEY ARE BEST.

There are alot more ppl in busharion that are better than them or same lvl, but you dont seem them cuz they play under worse circumstances or take a more challining route to play becuz it would be to easy for them to play the fotr route.

fotr= flavour of the round route

william86x
29-03-2008, 06:42 PM
Now, willyam, can we get back on topic please or you are going to get this thread locked aswell?

I already said my opinion on this topic. I think bunker route is too strong with sentries. Really hard to kill or flak.

Twigley went off topic. He was the on that should have pmed me about the statistics.

And why cant you let the mod decide when its gone off topic ? you just have to post lame replies again.

Well if you want a discussion with me you can pm me. So we spare the mods some time ,ok ? not that hard.

f0xx
29-03-2008, 06:48 PM
Now, willyam, can we get back on topic please or you are going to get this thread locked aswell?

I already said my opinion on this topic. I think bunker route is too strong with sentries. Really hard to kill or flak.

Twigley went off topic. He was the on that should have pmed me about the statistics.

That was actually on topic, proving that the top bunkers at the moment (2 if which are exactly the same people mentioned in the example which Twigley gave) are there not because the route is overpowered, but because they are good players.

Now you can say whatever you want, but when facts speak for themself even God keeps silent.

I was talking about your "Go find ur respect from someone else you dont get it from me!" type of statements which are offtopic. Noone is playing for respect here (especially your respect), we are playing for fun!

Souls
29-03-2008, 06:59 PM
Now, willyam, can we get back on topic please or you are going to get this thread locked aswell?

I already said my opinion on this topic. I think bunker route is too strong with sentries. Really hard to kill or flak.

Twigley went off topic. He was the on that should have pmed me about the statistics.

That was actually on topic, proving that the top bunkers at the moment (2 if which are exactly the same people mentioned in the example which Twigley gave) are there not because the route is overpowered, but because they are good players.

Now you can say whatever you want, but when facts speak for themself even God keeps silent.

I was talking about your "Go find ur respect from someone else you dont get it from me!" type of statements which are offtopic. Noone is playing for respect here (especially your respect), we are playing for fun!

i play for the respect of BW :(

Enrico
29-03-2008, 07:04 PM
[
I was talking about your "Go find ur respect from someone else you dont get it from me!" type of statements which are offtopic. Noone is playing for respect here (especially your respect), we are playing for fun!

Huh, I play for money and blowjobs... Guess I won. :D

f0xx
29-03-2008, 07:07 PM
This thread has more than enough spam already guys... statements like those are not helping...

william86x
29-03-2008, 07:12 PM
Now, willyam, can we get back on topic please or you are going to get this thread locked aswell?

I already said my opinion on this topic. I think bunker route is too strong with sentries. Really hard to kill or flak.

Twigley went off topic. He was the on that should have pmed me about the statistics.

That was actually on topic, proving that the top bunkers at the moment (2 if which are exactly the same people mentioned in the example which Twigley gave) are there not because the route is overpowered, but because they are good players.



The SO bunker route is indeed overpowered and fotr route. It gets even more op when someone with time+little experince plays it, it takes MUCH less effort to maintain a topspot with SO bunker route (with sentries) than for one playing thug route. Thats why so many ppl dislike SO bunker route. The only thing it does is to farm/horde land and sitting on it. Its a strong defensive route and no route can kill it when they have gotten topspots. You cant attack it without heavy losses. Thats also why they grow so strong. Its not a good target to steal land from. Why would anyone attack a SO bunker route with sentries ? simply cuz its so damn stupid.

f0xx
29-03-2008, 07:26 PM
Now, willyam, can we get back on topic please or you are going to get this thread locked aswell?

I already said my opinion on this topic. I think bunker route is too strong with sentries. Really hard to kill or flak.

Twigley went off topic. He was the on that should have pmed me about the statistics.

That was actually on topic, proving that the top bunkers at the moment (2 if which are exactly the same people mentioned in the example which Twigley gave) are there not because the route is overpowered, but because they are good players.



The SO bunker route is indeed overpowered and fotr route. It gets even more op when someone with time+little experince plays it, it takes MUCH less effort to maintain a topspot with SO bunker route (with sentries) than for one playing thug route. Thats why so many ppl dislike SO bunker route. The only thing it does is to farm/horde land and sitting on it. Its a strong defensive route and no route can kill it when they have gotten topspots. You cant attack it without heavy losses. Thats also why they grow so strong. Its not a good target to steal land from. Why would anyone attack a SO bunker route with sentries ? simply cuz its so damn stupid.

I've killed smaller Bunker players (with sentries) with RPGs and Strikers. I have killed sentry players my size with TLs. I have seen sentry players getting flakked and flakked.... and flakked over and over. YES it is costy but you cant say that a 5k land grab is not worthy?

Every route has a weakness, some routes are better than other in certain scenarios, yes the bunker route perhaps is the best route for an innactive solo, but thats just it. An active solo can do MUCH better with SO/SA route, with puppet route, with a certain Robo route, with a PoM route, with a ranger route, with a military route.

The achievements of one are based on the player behind the route, not the route itself, why do you refuse to understand that? If DarkSider wanted to create an solo PoM group instead of solo Bunker route you would be whining now how overpowered PoMs are, instead of how overpowered bunkers are...

You can continue with your ignorance, but at the end you will be nothing else for us than someone to laugh at...

Mysterious
29-03-2008, 07:36 PM
Well said...I remember that round when f0xx and some people helped a certain character called Nickk land on a SO/Bunker route WITH Sentries using flak....and the land is always worth it once you get past a certain point where buying seems unreasonable, and going against a whole alliance also seems unreasonable. After all, what is flak for, if not to die?

Souls
29-03-2008, 07:39 PM
Well said...I remember that round when f0xx and some people helped a certain character called Nickk land on a SO/Bunker route WITH Sentries using flak....and the land is always worth it once you get past a certain point where buying seems unreasonable, and going against a whole alliance also seems unreasonable. After all, what is flak for, if not to die?

I bet it was pre-injury as well? :P

katten85
29-03-2008, 07:59 PM
I've come back to check on this thread... going on 5 pages I see.

I just wanna say that I think there is no doubt that the bunker players with a high rank are really good players. But I still think that the route is pretty overpowered. Removal of the route is too harsh, i can see that.. as inactive players should be able to play.. but do inactive players really deserve a good rank? I think your rank should reflect the amount of time and effort put into playing, and of course skill.

CLem
29-03-2008, 08:22 PM
fotr= flavour of the round route

Thank you for expanding my abbreviation vocab!!

Ezzmode Imba FotRRRrrrrrrrrrrrrrrrrrr!!!

Mysterious
29-03-2008, 08:27 PM
I've come back to check on this thread... going on 5 pages I see.

I just wanna say that I think there is no doubt that the bunker players with a high rank are really good players. But I still think that the route is pretty overpowered. Removal of the route is too harsh, i can see that.. as inactive players should be able to play.. but do inactive players really deserve a good rank? I think your rank should reflect the amount of time and effort put into playing, and of course skill.


why can't people just have fun? and what if my definition of fun in this game is to achieve a good rank with the least activity possible?

katten85
29-03-2008, 08:29 PM
Then we disagree. :P

CountZepplin
29-03-2008, 11:34 PM
Guess what william - they used their brains, they went the BEST route they could because going the WORST route would be stupid, and they have LEARNED that its more effective to play the game with a GOOD route rather than a BAD one!

I know, they need to play under the most effecient circumstances to win. THAT DOSNT MEAN THEY ARE BEST.

There are alot more ppl in busharion that are better than them or same lvl, but you dont seem them cuz they play under worse circumstances or take a more challining route to play becuz it would be to easy for them to play the fotr route.

fotr= flavour of the round route
If they don't pick good routes, then they shouldn't be considered good at the game. If you play, pick a route you are good at, or one you think you can be good at. Otherwise, you are classed as "average" or "sucking."

For example, I played a round as a solo RPG player. Terrible idea. Even vs. SO and TL players I got 1:1 damage ratios with the in-game unit experience at the time, but the round still sucked for me :P

saint1d
29-03-2008, 11:48 PM
I just wanna say that I think there is no doubt that the bunker players with a high rank are really good players. But I still think that the route is pretty overpowered.

You are right they are good players, very active and playing by a cetain tactic. Worked out nicely for them. But to say the route is overpowered is complete nonsense. The whole thread is.

Can anyone imagine how difficult it is to get land with ninjas? Ok you can flak people, but you have to admit that attacking with no other firepower is going to be very difficult. This is certainly not the characteristic of an overpowered route.

If somebody wishes to play bunker and be hugely active, to buy as much land as poss and have a truly boring round, then let them. It reflects more on them for their boring choice of tactic.

katten85
30-03-2008, 01:04 AM
Can anyone imagine how difficult it is to get land with ninjas? Ok you can flak people, but you have to admit that attacking with no other firepower is going to be very difficult. This is certainly not the characteristic of an overpowered route.

Flakking people is not difficult for a good player using the bunker route. They have excessive amounts of flak. The route may not be "overpowered" in the sense that it can kill units offensively, but the possibility for overwhelming flak attacks coupled with some of the best defence in the game makes me say what i say. Like someone pointed out earlier in the thread, a bunker player here and there is no problem. But when there are bunker players all over the place i think it hurts the game.

Melnibone
30-03-2008, 01:18 AM
No it only hurts those without the skill or knowledge to effectively farm land from the bunkers

Nonny
30-03-2008, 01:29 AM
Flakking people is not difficult for a good player

Stop right there. Flak is generic, any route can do it. So why don't all the others? I'm sure you can work it out.

So to summarise. You want to penalise a specific route because some experienced players are using generic units to flak you.....?!?

saint1d
30-03-2008, 02:36 AM
Getting land just by flakking is not as easy as it sounds. Yes it can be done but most attacks do require a decent amount of firepower.

I think the way to lessen the amount of flakable targets that bunkers have is to increase the amount of bunker players, thus making people sick of being bunker cos there's no targets, and , er, ok flaw there :P

f0xx
30-03-2008, 02:21 PM
No it only hurts those without the skill or knowledge to effectively farm land from the bunkers

Very nice reply. If I was in a top alliance at the moment I would be feeling in heaven, so many land farms :D

william86x
30-03-2008, 02:55 PM
You still dont wanna admit that SO bunker route with sentries is the hardest route to kill or to flakk hense there is always some better target to attack. Its much cheaper/easier to kill/flak any of the other routes to get land.

And yes, you said you needed 3players to attack some bunker player to get land from. Think thats pretty much explain why so many thinks SO bunker route is imba. And I guess you wouldnt have been able to do so if his AR % wasnt like zero, meaning he never got any incommings from others.

Azzer
30-03-2008, 03:07 PM
If there are problems, it is not because of the units, routes, or general unit/route balance of bunkers. Bunkers are fine, balanced, and good for their purpose ("Simming").

The problems would lie in AR, AR Modifier, triggering, and NAPs - so I'd encourage a new thread be made with focus on these things - and don't just say "make them illegal" - I've tried it and I assure you it is not something that can be policed by an admin, it's something that needs automatic limits/cause & effect in game with things that can be measured by in-game numbers... so suggestions welcome on those fronts (but in a new thread!).

But yes - the bunker route/units themselves are, indeed, balanced. The other game mechanics used in conjuction with them may well not be in all areas.

f0xx
30-03-2008, 03:18 PM
You still dont wanna admit that SO bunker route with sentries is the hardest route to kill or to flakk hense there is always some better target to attack. Its much cheaper/easier to kill/flak any of the other routes to get land.


Lol, it IS the hardest route to kill or flak, but that is how it is supposed to be, thats what bunkers get for having no offensive power at all. Also later on, when bunkers become fat it is quite worthy to flak them, if you know how ofcourse.

Mysterious
30-03-2008, 03:23 PM
Well said...I remember that round when f0xx and some people helped a certain character called Nickk land on a SO/Bunker route WITH Sentries using flak....and the land is always worth it once you get past a certain point where buying seems unreasonable, and going against a whole alliance also seems unreasonable. After all, what is flak for, if not to die?

I bet it was pre-injury as well? :P


Yup, definitely pre-injury. And the juice was worth the squeeze, Nickk got top 10 that round. :P



Then we disagree. :P


Then we agree to disagree :P

Gooner-fan-deano
30-03-2008, 04:19 PM
I dont like the fact than i can be solo and be attacked with lethals then my ar rises but drops down by the next night and it happens again...
that was last week...now i have finally got through it with better troops it hasn't happened...i feel sorry for the people who haven't fully devvied and are solo :(

Cheese
31-03-2008, 09:36 AM
Suprised people haven't started saying ninjas are over powered with some of the ninja wtf pwning the bunkers group been doing :P

Souls
31-03-2008, 04:13 PM
Suprised people haven't started saying ninjas are over powered with some of the ninja wtf pwning the bunkers group been doing :P

Ya tit, ninjas are underpowered for their absurd price :P

antisback
31-03-2008, 04:58 PM
bunkers are so easy to flak if only people kew how :P

Twigley
31-03-2008, 05:05 PM
Go rape the top bunkers then antisback.
You should get to about 40k by doing it.

pinpower
31-03-2008, 05:14 PM
Flakking people is not difficult for a good player

Stop right there. Flak is generic, any route can do it. So why don't all the others? I'm sure you can work it out.

So to summarise. You want to penalise a specific route because some experienced players are using generic units to flak you.....?!?


lol i was thinking the exact same thing for the whole last page...how can you ***** about a route cos of its capabilities with GENERIC units...love it!

dafe
31-03-2008, 06:06 PM
Flakking people is not difficult for a good player

Stop right there. Flak is generic, any route can do it. So why don't all the others? I'm sure you can work it out.

So to summarise. You want to penalise a specific route because some experienced players are using generic units to flak you.....?!?


lol i was thinking the exact same thing for the whole last page...how can you smeg-head about a route cos of its capabilities with GENERIC units...love it!

i dont think its the generic unit thats the problem, its the "no-chance-to-get-some-back" part as its too pricey to attack a bunker with sentries, if you can even get passed ar in first

antisback
31-03-2008, 10:44 PM
Go rape the top bunkers then antisback.
You should get to about 40k by doing it.

I'm the wrong route unfotunatly :(

william86x
31-03-2008, 11:22 PM
Flakking people is not difficult for a good player

Stop right there. Flak is generic, any route can do it. So why don't all the others? I'm sure you can work it out.

So to summarise. You want to penalise a specific route because some experienced players are using generic units to flak you.....?!?


lol i was thinking the exact same thing for the whole last page...how can you smeg-head about a route cos of its capabilities with GENERIC units...love it!

i dont think its the generic unit thats the problem, its the "no-chance-to-get-some-back" part as its too pricey to attack a bunker with sentries, if you can even get passed ar in first

this what dafe said is the problem.

And btw ONLY bunkers are not overpowered but combined with sentries they are.

A hotfix could be made so the sentries fires before the bunkers, what you think about that ? :roll:

kwyjibo
01-04-2008, 12:17 AM
soudns good that sentries fire before bunker, I think when katten85 talks about bunker route, he means OFC with sentry turrets, wihtout they are crap

and I agree, I have no problem with loosing land (except vs tractors.. see my tractor thread:P) but its to expensive to get land, even a bunker guy at 30% range with sentries is a waste going on compared to dmg taken and land taken.

I do not think azzer should take away the entire route, but it needs some working.

katten85
01-04-2008, 12:48 AM
Flakking people is not difficult for a good player

Stop right there. Flak is generic, any route can do it. So why don't all the others? I'm sure you can work it out.

So to summarise. You want to penalise a specific route because some experienced players are using generic units to flak you.....?!?

Some people in this thread are unbelievable. They pick out specific things in my replies and try to make half-assed, wanna-be-witty comments. I'm not f***ing stopping there, read everything i've said in this thread so far!

But I'll summarise for you, and do it proper this time.. not like your half-assed attempt.
The bunker route:
- Has great defence capabilities (with sentries of course..)
- Is able to flak players in their 30-50% range with great ease, because of all the flak they've managed to accumulate
- Ties up land in the game because it's hard to get back from them
- Is no problem unless there is a large number of bunkers players, such is the case in the current round.

Furthermore:
It is questionable whether a player really benefits from attacking a bunker player in terms of land stole vs units lost. When you say that "it can be done", does this really mean that it actually is beneficial?
And yes, i read the post about it being worthwhile when the bunkers have gotten fat. I am curious about this.

Finally: - I DO NOT have a problem with being attacked and losing land ;)

That is all i can think of now.. I'm tired, it's 02:45 norwegian time.

Cheese
01-04-2008, 01:17 AM
Lol are you guys really that thick? Honestly.
You can flak bunkers in your sleep grow some balls.

william86x
01-04-2008, 01:52 AM
The problem is that you dont attack a SO bunker cuz it cost to much, there will always be some better target to attack. And this leads to that active bunker players grow big fast and easily and cannot be defeated unless few ppl make an organised attack. I just think its lame that this route has no disadavantages for solo play that no else route has.

The fact that they use inn units to attack with has nothing do with it since you obviously dont need leths to make a succesful attack on someone. I myself never send lets when attacking, only have them for defence..

Ok, its true that it will be worthwhile attacking them when they land fat. BUT as you said you need like 1-2 ppl to help you with the attack.

Really SO bunker route has no drawbacks for solo play. Dont tell me its the lack of offensice leth units cuz u dont need them to landrob. Flakking is just as fine as attacking with lets. I myself mostly only attack with inns.

yes I have to repeat myself since most of you will probably just ignore it cuz ur so damn godlike monsterkill imba.

So tell me what is the drawbacks of SO bunker route that no else route has ?

atsanjose
01-04-2008, 06:38 AM
I myself never send lets when attacking, only have them for defence..



ahha! Now i see why you are so grumpy!

go kill someone in an attack. It makes you feel a-o-kay \o/

Bobbin
01-04-2008, 08:16 AM
Lol are you guys really that thick? Honestly.
You can flak bunkers in your sleep grow some balls.

Flak sentries in your sleep too :-/

IMO Bunker route is fine. You lot just need some practice at attacking it.

CLem
01-04-2008, 09:02 AM
So tell me what is the drawbacks of SO bunker route that no else route has ?

-Errm most of your troops are immobile so if you are under serious attack you cannot do ****, no last tick or sending out.
-When you get to high ranks it is much harder to flk especially when techs are fully done, you can only flk newbies that have crap ratios but they only ever come once in a full moon (not sure about this round though).
-You suck at attack to kill ninjas are pants and no, not everyone like to just attack with INNs.
-Once you get out of target means your score will just keep going up, making it harder to attack and easier to be attacked (ignore this point if you don't know how it works).
-Your AR stay around 0% for a good proportion of the round when you have sentries because people are too short term minded and ignore that there is injury :o

others can feel free to add more

antisback
01-04-2008, 09:12 AM
To land on DS, send 100mil guru's/small droids 10mil flak and 1mil geo's dada....

I'm assuming he has around 60mil ninja's

Have fun :)

Lose about 20mil guru's?
Or maybe 10mil small droids?

Depending on which you send

He's probably got a load of sgt's tbh, but you get the idea, the bunkers route's main weakness is that nothing on the route hits inn directly

Cheese
01-04-2008, 11:06 AM
Lol are you guys really that thick? Honestly.
You can flak bunkers in your sleep grow some balls.

Flak sentries in your sleep too :-/

IMO Bunker route is fine. You lot just need some practice at attacking it.

Yeh small droids ftw.

f0xx
01-04-2008, 01:35 PM
To land on DS, send 100mil guru's/small droids 10mil flak and 1mil geo's dada....

I'm assuming he has around 60mil ninja's

Have fun :)

Lose about 20mil guru's?
Or maybe 10mil small droids?

Depending on which you send

He's probably got a load of sgt's tbh, but you get the idea, the bunkers route's main weakness is that nothing on the route hits inn directly

*shoots anti in his third leg*

PS. Sorry atsan, I dunno why always when I feel like punching someone the first name that comes into my mind is yours! :P

atsanjose
01-04-2008, 01:56 PM
To land ....

*shoots atasan in his third leg*


:shock: what did i do wrong :/

:cry:

william86x
01-04-2008, 01:59 PM
So tell me what is the drawbacks of SO bunker route that no else route has ?

-Errm most of your troops are immobile so if you are under serious attack you cannot do smeg, no last tick or sending out.
-When you get to high ranks it is much harder to flk especially when techs are fully done, you can only flk newbies that have crap ratios but they only ever come once in a full moon (not sure about this round though).
-You suck at attack to kill ninjas are pants and no, not everyone like to just attack with INNs.
-Once you get out of target means your score will just keep going up, making it harder to attack and easier to be attacked (ignore this point if you don't know how it works).
-Your AR stay around 0% for a good proportion of the round when you have sentries because people are too short term minded and ignore that there is injury :o

others can feel free to add more

Ehm, I said something that no other routes already has problem with. sigh.

1, immobile, No sending out for last tick, ehm like you can sit 24/7 at your computer 7days a week. All routes got this problem if they are not online.
2, High ranks, goes for everyone too sigh. would be much easier to killa high ranked thug or whatever route than a bunker with sentries
3, not everyone like to just attack with just inns, inns is just a deadly as any let >_<
4. Once you get out of target means your score will just keep going up, yes its still easiest route to get to the top and stay there. sigh.
5, AR stays 0% becuz is just dumb to attack them and you will need help from others to make an succesful attack.

CLem
01-04-2008, 03:52 PM
Ehm, I said something that no other routes already has problem with. sigh.

1, immobile, No sending out for last tick, ehm like you can sit 24/7 at your computer 7days a week. All routes got this problem if they are not online.
2, High ranks, goes for everyone too sigh. would be much easier to killa high ranked thug or whatever route than a bunker with sentries
3, not everyone like to just attack with just inns, inns is just a deadly as any let >_<
4. Once you get out of target means your score will just keep going up, yes its still easiest route to get to the top and stay there. sigh.
5, AR stays 0% becuz is just dumb to attack them and you will need help from others to make an succesful attack.

You should spend more time reading and absorbing the context before running your mouth:
1- Clearly I was talking about being attacked whilst online, it is the only route you could not do jack except to plant and buy up, if your enemy is smart and didn't trigger, you HAVE to take a beating. Sorry I didn't make that crystal clear, I kinda assumed a certain ability for people to interpret that.
2- This is refering to only being able to use flak to attack (the only route that relies 100% on flk attack) and the difficulty of flaking increase drastically when you are high rank. It is much easier to get land for being other routes when you have high score.
3- Don't think I need to comment on that, you just made a tit out of yourself.
4- If you think it is so easy I would love to see you get up there next round with sentires. Saying it is easy from someone that is suppose to be new to the game and NEVER tried the route..sorry but you need to convince us first, the people with sentires at the top are people that are known veterans it is a combination of skill and the route.
5- Another bunker specific attribute here, as you said it is "dumb" to attack them, since people like you are too chicken to attack them they are the only solo route that often stay at a low AR mod which makes them much easier than you think to kill.

I highlighted bits that indicates that these problems only apply to bunker route..if you can't find it, ask your friends, they have lines underneath them :)

antisback
01-04-2008, 05:03 PM
William, you're not zaheen are you? :P

O and as a bunker player a few rounds back wit about as good a setup as you can get i was owned by 50mil strikers, then a week later 120mil rpg's. Why could this huge number of lets get under ar... because i had 0% ar mod as most bunker players do, bunkers are not that hard to kill if you're willing to take some losses, not that hard to flak if you know what you're doing and not that difficult to defend against... unless you really suck...

Nonny
01-04-2008, 06:23 PM
Some people in this thread are unbelievable. They pick out specific things in my replies and try to make half-assed, wanna-be-witty comments. I'm not f***ing stopping there, read everything i've said in this thread so far!

But I'll summarise for you, and do it proper this time.. not like your half-assed attempt.
The bunker route:
- Has great defence capabilities (with sentries of course..)
- Is able to flak players in their 30-50% range with great ease, because of all the flak they've managed to accumulate
- Ties up land in the game because it's hard to get back from them
- Is no problem unless there is a large number of bunkers players, such is the case in the current round.

Furthermore:
It is questionable whether a player really benefits from attacking a bunker player in terms of land stole vs units lost. When you say that "it can be done", does this really mean that it actually is beneficial?
And yes, i read the post about it being worthwhile when the bunkers have gotten fat. I am curious about this.

Finally: - I DO NOT have a problem with being attacked and losing land ;)

That is all i can think of now.. I'm tired, it's 02:45 norwegian time.


Perhaps it is half-assed but I'm not repeating the same drivel endlesssly as if that makes it reality and ignoring opposing points.

So, let's try again...

Has great defence capabilities.... Yes, and the problem is...?? Are you aware of their offensive limitations?? That's the whole point of the route... Don't attack them if you don't know how or don't think it justifies it. Any other routes you want made easier to hit? After all, you should be able to land on any and every route you choose, right?

I can't believe this bit ... They can attack with flak because of the flak they've accumulated aka bought, spent on, like anyone and everyone else can and does...... So if a big robo decides to go passive and mass flak down at 30% you'd be ok losing land to that?? It's very simple, bunkers have very little else, so they flak. Other routes don't because they have units to do the same job for a lower cost.
I'll ask you again, if pure flakking is the way to go why aren't all players doing it?

This latest fad for screaming that a route is broken because an individual can't work with it is becoming ridiculous.... :roll:

Ties up land.... How many players are there in Bushtarion? How many bunker players? Do we really need to go for real numbers on this??

If you can't benefit from attacking a bunker then don't do it!!! If someone tells you to put your tongue on a battery because it hurts, do you do it then complain that the battery isn't working properly!?

Do you not have other targets? Are there others routes you are unable to attack? Your anti-route which kills you, takes your land and which you can't attack back is ok but the route which can only take your land in a relatively expense manner is not allowed???

How many routes do you attack at 200-300% and expect to be successful anyway!?! Why do you feel bunkers should be so penalised in offense and yet defensively vulnerable enough that players a third to a half their size are landing on them with ease!? I'm sure you'd jump at the chance to play such a route!? :roll:

A suggestion, Azzer, please, let all the bunker haters start a second account as bunkers then they can dominate the top 10 as it's so uber easy and the whinging just might stop!? :x

Nonny
01-04-2008, 06:24 PM
duplicate

CountZepplin
01-04-2008, 11:27 PM
Haha, I'd like to see these people's responses to an active all-SO/TL alliance. Right now the benefits of this one route the group is playing isn't being used offensively against you. Just imagine the implications of a route that could actually attack properly.

william86x
01-04-2008, 11:35 PM
lol you guys can deny how much you want.

but the fact that im highest ranked solo player atm not playing the offical ezzmode solo SO routes speaks for itself.

And lol yes i dont have any pnap anymore + this is my first round. b000000n power ftw. tbh the skill is very limited in this game. Time/allies/pnabs/route means much much more than your own skill.

but im just a lonly n000b who dont know anything ;(

I guess your right foxx+CO that only those who play SO routes can be skilled, poor me the n00b. ;(

Im the true, only true solo player in this game atm :)

And I know you hate me for it ;D

CountZepplin
01-04-2008, 11:42 PM
And my first full round playing, I was around rank 20 playing robo-PA for most of the round. The dominant alliance was TGA, which had one of the most skilled memberlists ever. The only player to land off me in the last half of the round was panettiere, also one of those Bush legends that is no longer playing. My pnaps were friends in a rather bad alliance, never asked them for help. What's your point?

william86x
01-04-2008, 11:50 PM
that im a ubernoob and foxx+CO is imba godlike uberskilled.

correct me if im wrong. :)

CountZepplin
01-04-2008, 11:55 PM
I knew jack sh*t then compared to what I know now, and yet I still managed my rank. If you ask DS, polo, foxxy, silence, & co, I'm sure there will be at least one who will say I still don't know jack sh*t :P

Point is, you can use LET in your attacks if you are not bunker. This helps you get land in your own ways, imo easier than with just flak. However, we have an easier time defending ourselves. There is balance, ofc.

CLem
02-04-2008, 09:48 AM
but the fact that im highest ranked solo player atm not playing the offical ezzmode solo SO routes speaks for itself.


keep blowing your own trumpet, someday someone might actually believe.

f0xx
02-04-2008, 11:03 AM
but the fact that im highest ranked solo player atm not playing the offical ezzmode solo SO routes speaks for itself.

Lol, you have completely no idea what you are talking about....

Let me laugh at you for moment...

HAHAHAHAHHAHAHAHAHAHAHHAHAHA

Okay I'm done, coming to get some of your land again, gonna be even easier, especially now when your striker friend is gone.

[edit] Oh wait, 23% of my score... you really are uber mister "highest ranked solo player"

MattM
02-04-2008, 01:54 PM
bunkers are so easy to flak if only people kew how :P

A good start is to get yourself 20 million tractors B)

Landing on bunkers isn't that hard if you send the right flak...

This suggestion is utter tripe. Nothing more to be said.

william86x
02-04-2008, 03:52 PM
but the fact that im highest ranked solo player atm not playing the offical ezzmode solo SO routes speaks for itself.

Lol, you have completely no idea what you are talking about....

Let me laugh at you for moment...

HAHAHAHAHHAHAHAHAHAHAHHAHAHA

Okay I'm done, coming to get some of your land again, gonna be even easier, especially now when your striker friend is gone.

[edit] Oh wait, 23% of my score... you really are uber mister "highest ranked solo player"

Are you sure about that ? I know you are! 8) plz dont take my land plz