Sweetlee
26-03-2008, 09:45 PM
Mob Details
Type____________Sent______________Remaining
Gardener_______57,404,604_________0
Harvester_______2,852,847__________0
Heavy Thug______1,477,830_________2,839
Petrol Bomber____6,124,072_________0
Terrorist________3,509,398_________63
Terrorist Leader __6,904,214_________38,625
Jeep____________5,583,750_________3,123,314
this is after 2 BRs which were heavily not in my favor:
[range] 1,350,000 hostile Striker attacked, killing 399,387 allied staff.
[range] 3,485,366 allied Terrorist attacked, killing 21,568,239 hostile staff.
[range] 3,846,411 hostile Secret Agent attacked, killing 19,995,887 allied staff.
[range] 70,659 hostile Harrier attacked, killing 162,256 allied staff.
[range] 5,644,454 allied Terrorist Leader attacked, killing 17,502,345 hostile staff.
[range] 3,629,781 hostile Ranger attacked, killing 5,532,115 allied staff.
[range] 734,679 hostile Ninja attacked, killing 2,081,834 allied staff.
[range] 1,051,924 allied Petrol Bomber lobbed Molotov Cocktails and killed 3,332,826 hostile staff.
[range] 1,303,007 hostile Apache Longbow attacked, killing 18,440,135 allied staff.
[range] 3,438,895 hostile Marine attacked, killing 5,342,288 allied staff.
[range] 4,781,747 allied Jeep attacked, killing 2,176,189 hostile staff.
Your staff had an average injury rate of 28.62% for all deaths in this battle.
[middle] 1,257,141 hostile Striker attacked, killing 614,983 allied staff.
[middle] 809,540 allied Terrorist attacked, killing 4,859,223 hostile staff.
[middle] 3,126,396 hostile Secret Agent attacked, killing 15,466,918 allied staff.
[middle] 52,959 hostile Harrier attacked, killing 102,256 allied staff.
[middle] 1,372,842 allied Terrorist Leader attacked, killing 2,208,169 hostile staff.
[middle] 3,208,362 hostile Ranger attacked, killing 1,999,864 allied staff.
[middle] 608,475 hostile Ninja attacked, killing 1,461,165 allied staff.
[middle] 1,274,893 hostile Apache Longbow attacked, killing 8,500,167 allied staff.
[middle] 3,230,612 hostile Marine attacked, killing 626,783 allied staff.
[middle] 3,123,314 allied Jeep attacked, killing 482,668 hostile staff.
Your staff had an average injury rate of 25.63% for all deaths in this battle.
does anyone know why the injury rates are so incredibly low?
As you can see, the first tick is more or less balanced, yet the attacker's injury rate is lowered to less than 30%. Also, the second tick it drops even more to 25%, even though a considerable percentage of attacking troops are gone while the defending troops mostly remain. My questions are why the attackers injury was lowered in a fair fight (maybe even unfair in the defenders favor) and why it was lowered further after the first tick of very unbalanced losses.
Another question to those who know specifically how this works, is it working correctly?
Type____________Sent______________Remaining
Gardener_______57,404,604_________0
Harvester_______2,852,847__________0
Heavy Thug______1,477,830_________2,839
Petrol Bomber____6,124,072_________0
Terrorist________3,509,398_________63
Terrorist Leader __6,904,214_________38,625
Jeep____________5,583,750_________3,123,314
this is after 2 BRs which were heavily not in my favor:
[range] 1,350,000 hostile Striker attacked, killing 399,387 allied staff.
[range] 3,485,366 allied Terrorist attacked, killing 21,568,239 hostile staff.
[range] 3,846,411 hostile Secret Agent attacked, killing 19,995,887 allied staff.
[range] 70,659 hostile Harrier attacked, killing 162,256 allied staff.
[range] 5,644,454 allied Terrorist Leader attacked, killing 17,502,345 hostile staff.
[range] 3,629,781 hostile Ranger attacked, killing 5,532,115 allied staff.
[range] 734,679 hostile Ninja attacked, killing 2,081,834 allied staff.
[range] 1,051,924 allied Petrol Bomber lobbed Molotov Cocktails and killed 3,332,826 hostile staff.
[range] 1,303,007 hostile Apache Longbow attacked, killing 18,440,135 allied staff.
[range] 3,438,895 hostile Marine attacked, killing 5,342,288 allied staff.
[range] 4,781,747 allied Jeep attacked, killing 2,176,189 hostile staff.
Your staff had an average injury rate of 28.62% for all deaths in this battle.
[middle] 1,257,141 hostile Striker attacked, killing 614,983 allied staff.
[middle] 809,540 allied Terrorist attacked, killing 4,859,223 hostile staff.
[middle] 3,126,396 hostile Secret Agent attacked, killing 15,466,918 allied staff.
[middle] 52,959 hostile Harrier attacked, killing 102,256 allied staff.
[middle] 1,372,842 allied Terrorist Leader attacked, killing 2,208,169 hostile staff.
[middle] 3,208,362 hostile Ranger attacked, killing 1,999,864 allied staff.
[middle] 608,475 hostile Ninja attacked, killing 1,461,165 allied staff.
[middle] 1,274,893 hostile Apache Longbow attacked, killing 8,500,167 allied staff.
[middle] 3,230,612 hostile Marine attacked, killing 626,783 allied staff.
[middle] 3,123,314 allied Jeep attacked, killing 482,668 hostile staff.
Your staff had an average injury rate of 25.63% for all deaths in this battle.
does anyone know why the injury rates are so incredibly low?
As you can see, the first tick is more or less balanced, yet the attacker's injury rate is lowered to less than 30%. Also, the second tick it drops even more to 25%, even though a considerable percentage of attacking troops are gone while the defending troops mostly remain. My questions are why the attackers injury was lowered in a fair fight (maybe even unfair in the defenders favor) and why it was lowered further after the first tick of very unbalanced losses.
Another question to those who know specifically how this works, is it working correctly?