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View Full Version : Injury rates during wartime... and solo interference


Max
25-03-2008, 02:54 PM
OK, let me set up the scenario.

Two alliances have declared war on one another, say A and B. A member from alliance A attacks a member from alliance B, say with a stealth rush (1 million SAs for example). The dead troops then take 120 ticks to return.

Now, say that a solo SO player joins in the fun. He/She/It sends 10 million SAs to attack the same target from alliance B on the same tick. The player from alliance B gets pratically zeroed, mostly due to the troops from the solo.

QUESTION: How long does it take for the alliance B player to get their troops back?

I hope that the question makes sense, it's just that I want to know if a solo (or another alliance player not at war with alliance B for that matter!) can still achieve the prolonged injury if an alliance A member is present.

Mysterious
25-03-2008, 03:26 PM
I'm not that sure about it, but I think everything may be proportionate to whose troops kills what. So the 1mil allied SA may kill a certain proportion, those taking 120 ticks to return, and the 10mil SA kills another proportion of the troops, those taking the normal time to return (18 ticks?).

Anyone want to correct me? It's what I believe is true from wars in the top alliances last round...

pinpower
25-03-2008, 03:36 PM
yeah im pretty sure the troops that the solo (or player from another ally) kills will take the normal 18 ticks to return...