View Full Version : can I get some mechanics?
harriergirl
15-03-2008, 02:36 AM
Battle Report - Attacking an allied player 63% of my score
[middle] 921,312 hostile Apprentice attacked, killing 3,752,068 allied staff.
Died: 3,752,068 [£9,306,984,400] friendlies dead.
You gained 1,489 effectiveness.
Your staff had an average injury rate of 11.26% for all deaths in this battle.
------------------------------------
So I gain effectiveness for getting my stuff killed. But only get 11.26% injury rate for an allied player in my 60-65% range?
Someone please explain how this makes sense.
:roll:
Podunk
15-03-2008, 10:15 AM
I believe injuries for pure flak attacks have been greatly reduced. At least that seems the case I attacked someone a few ranks above me and got just around 10% injuries for my flak, so I'm pretty sure all INN's get completely slaughtered now ;)
Battle Report - Attacking solo 80%+ of my score
[range] 1,500,000 hostile Automoton attacked, killing 4,287,965 allied staff.
Died: 4,287,965 [£10,374,659,000] friendlies dead.
You gained 1,660 effectiveness.
Your staff had an average injury rate of 31.91% for all deaths in this battle.
Cyrus
15-03-2008, 02:42 PM
also when people of any size attack you, you greatly get a increase in non lethal units back. some person not even in ym range gave me 50% returns :-/
also when people of any size attack you, you greatly get a increase in non lethal units back. some person not even in ym range gave me 50% returns :-/
Agreed on that also... I was recently raped by petrols... got 75% units back and a max ammount of AR... where is this game going to? Even I, who was zeroed, think that this isn't fair...
Azzer
15-03-2008, 09:57 PM
All injury rate bugs should now be fixed. Keep me posted if you do encounter an obvious error again (eg you attack a target at 80%, definitely no other attackers, you get 10% injury... or other weird things like that).
Podunk
15-03-2008, 11:02 PM
Doh and I thought there was an explanation for my 10% flak injury returns :(
[range] 2,000,000 hostile Sniper attacked, killing 12,644,227 allied staff.
Died: 12,644,227 [£56,028,181,400] friendlies dead.
You gained 8,965 effectiveness.
Your staff had an average injury rate of 69.06% for all deaths in this battle.
Someone twice bigger than me. Seems reasonable to me. No sarcasm intended.
Garrett
17-03-2008, 03:03 PM
can I get some mechanics?
since when do you like crack showin greasemonkeys?
yay for injury bugs being fixed.
shanks azzer!
Souls
18-03-2008, 06:06 AM
Hijacking this thread for my own question, the topic is right anyways :P
Battle Report - Attacking some dude
<snip>
Distracted: 32,097,304 [£245,034,268,700] enemies distracted.
Disabled: 1,259,903 [£4,265,413,800] friendlies disabled.
Died: 15,943,825 [£37,661,883,500] friendlies dead.
Converted: 768,762 [£31,519,242,000] friendlies converted.
You gained 97,283 effectiveness.
Your staff had an average injury rate of 41.96% for all deaths in this battle.
Gardener [989,948] 17 Protestor Leader [1,069] 17
Loudspeaker Protestor [947] 17 Political Mastermind [7,556] 17
Wheelbarrower [504] 17
= 1,000,024 total injured
41.96% of 15,943,825 = 6,690,028.97
Does converting really reduce my rates to crap that much? :|
EDIT -- Upon looking at it, it looks like it takes the value converted and removes it from value dead. that's crap :(
Rofl, at the looks of it, this definately is some kind of a bug, especially when Azzer said that the bug with converting units not giving injuries is fixed...
42% injury rate my ass... looks more like 2% injury rate to me :P
Azzer
18-03-2008, 06:54 PM
I'll have a look in to conversion stuff again (now that all the injury rates are being logged & debugged for all battle reports, something I did for this round to help track the bugs down)... but not until I get back this weekend. I'll make it a priority to check those rates for conversions though.
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