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Reub
11-02-2008, 09:51 AM
I couldn't see this suggested before so I though I'd post.

Just say: Player A is attacking Player B. Player A is attacking for three ticks and Player B has alot of injured units returning in 1 tick. Player B has no choice to run those units if he wishes, especially against a rush.

Now the suggestion is, to be able to delay injured units returning instead of them returning and being killed, with out Player B having a choice about it. Or diverting then to id [1] perhaps? Because it seems logical that you should be able to decide whether or not you want your troops to die or not.

Now I'm not a computer whizz, so i'm not sure if this is possible (coding etc.) - but tell me what you think?

Welshie
11-02-2008, 03:15 PM
A better workaround is to have troops spend a whole tick at home before they can fight. Like if you have troops returning from an attack eta 1, they won't fight until they have been home a whole tick. But I agree the problem needs fixing.

f0xx
11-02-2008, 06:12 PM
Aye, the sheepmaster is right, the problem needs fixing, but still, its better for them to be injured than dead...

willymchilybily
21-02-2008, 09:50 PM
been looking for ages and i know this has been mentioned b4 because i remember darryl posting a link that tells you what happens on each part of the tick. and unfortunately the troops return before the attacking part. so on attacking for three the troop eta 1. they will come home. and then the battle comences and then any returning mobs come home.

I think every one would like the injured mob to come back like the returning mobs at the end of the tick. so you can save them. but i guess that is part of alliance tactics. timing and resending to kill the injuries b4 they have a chance to return. who knows azzer may still change it when he comes back

Augustus
25-02-2008, 10:11 PM
It should be brought in line with returning mobs. As there is no reason outlined for things being the way, they are I can only assume its another bug with the new changes. Illogical game mechanics like this only make it harder for newcomers to get to grips with the game.

Alcibiades
26-02-2008, 03:09 AM
As there is no reason outlined for things being the way, they are I can only assume its another bug with the new changes. Illogical game mechanics like this only make it harder for newcomers to get to grips with the game.

Not to mention simply pissing off the rest of us who've dedicated rounds/years/decades even ;) to this game. Azzer, Bug #4850927384765737344455622234 has just been logged. Please fix it.

Azzer
28-02-2008, 08:31 AM
It'd be a very easy change... just change the order it appears in the ticker so troops for injuries get returned after the combat calculations happen. But would this confuse issues where you hax0r an enemy, see they have troops returning eta 1, but know you won't actually be fighting them this coming tick?

DarkSider
28-02-2008, 09:31 AM
The order in the ticker must be changed. If you see them they arrive in 1 tick should be the same as when your troops are eta 1 home or when you receive defence and it's eta 1 to arrive. In none of those cases the mob fights the very next tick.

Augustus
28-02-2008, 12:26 PM
It'd be a very easy change... just change the order it appears in the ticker so troops for injuries get returned after the combat calculations happen. But would this confuse issues where you hax0r an enemy, see they have troops returning eta 1, but know you won't actually be fighting them this coming tick?

But people are already used to incorporating this into their calculations for returning mobs shown in Spy reports. And to me eta 1 means that until they show in the Haxor they shouldn't be involved in battle calcs. It would be much clearer if all troops that are already home and show up as normal troops in the Haxor are the ones that are included in BR's. I'm sure that everyone will agree that currently it's confusing when you have already got to grips with when returning mobs are included in BR's, to have to learn a new system that only applies to injured units.

f0xx
28-02-2008, 07:22 PM
Agreed with Augustus and DarkNoobster.

Returning troops should work the same way as returning mobs i.e. not fighting the same tick when they actually arrive.