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View Full Version : Ratio for units (spec ops/bunker)


Goku89
09-02-2008, 06:55 PM
No turrets, what'd u say is best ratio? (pure solo)

:x-mas:

Garrett
09-02-2008, 07:30 PM
without turrets i'd say anything that makes you look invisible :P

no seriously try not to stand out too much. bunkers are easy to flak past and bunkers really do the armour not the health damage... you will get rpg targetted.

good luck.

Hobbezak
09-02-2008, 07:52 PM
without turrets i'd say anything that makes you look invisible :P

no seriously try not to stand out too much. bunkers are easy to flak past and bunkers really do the armour not the health damage... you will get rpg targetted.

good luck.

There are hardly any rpgs around, I think he should look out more for assassins?

tobapopalos
09-02-2008, 09:09 PM
RPGs aren't very effective against bunkers anyway, if they have plenty of ninjas. I tried attacking a few bunkers last round with RPGs, with no good results. TLs and assassins/SAs are more dangerous.

Just have plenty of ninja flak, and lots of sleepies and some yobs to sweep.

Garrett
09-02-2008, 11:32 PM
i had tons of fun during the sotb round sending my rpgs vs bunker/sentries. yeah it hurt but i always broke even first tick and mopped up ticks 2 and 3.

*I* rock.

Martin
10-02-2008, 12:31 AM
Save up your funds for a week and dev Sentries when they become available for free (10 days remaining or 12 ish). I would give you details advice of Sentry ratios but then people would know what troops I have ;)

I assume you are the guy who mailed me ingame for advice. I didn't realise how close we were to the round end so save for Sentries then land hoard!!!

- Martin (The big Bunker)

Garrett
10-02-2008, 02:02 AM
(The big Bunker)


caaaaaaaaaaaaaaaan I toouch it?

Pete
10-02-2008, 11:28 AM
wow 18days i thought it was like 25 :s

Nonny
11-02-2008, 10:01 AM
without turrets i'd say anything that makes you look invisible :P

no seriously try not to stand out too much. bunkers are easy to flak past and bunkers really do the armour not the health damage... you will get rpg targetted.

good luck.

There are hardly any rpgs around, I think he should look out more for assassins?

Depends on the score range perhaps but I've seen quite a few RPG's around.

fatalforcex
13-02-2008, 10:28 AM
Heavy Ranger owns bunker too if theres heaps of ninja's.

f0xx
13-02-2008, 03:12 PM
Heavy Ranger owns bunker too if theres heaps of ninja's.

This makes no sense you know?

willymchilybily
15-02-2008, 04:50 PM
how i play it:
Staff [285,291,484 total]:
Gardener [63,910,774] Harvester [34,756]
Combine Harvester [94,379] Tractor [9,495,495]
Hippy [9,679,175] Yob [9,554,609]
Wheelbarrower [1,669] Geo-Phys Thief [953,467]
Seed Thief [23,463,999] Ninja [80,000,000]
Stealth Harvester [494,986] Bunker [10,000,000]
Spike Trap [6,000,000] Sleeping Gas Trap [40,608,175]
Cloner [15,000,000] Sentry Turret [16,000,000]


as no one gave you a straight reply let me try to help

i try to keep 3:1 ninja to a bunker and the same to a sentry turret. that doesnt need to change if you dont have sentries. but bare in mind that is the minimum..depending on play style. the majority of flack will be stopped by sgt's. keep these in high ratios with a sweeper firing afterwards

i posted some where a system i used about trying to keep not too land fat. but most importantly to stop flack bar in mind

YOUR SCORE / 16 = to the amount of flack some one 333% of you is likely to have in this sort of round.

where flack seems to be the main form of attacks.


this is not a garenteed ratio this is a good basis to start from and then develop depending on who keeps targeting you. remember spikes. only important for you due to the fact people with poms will want to try and disable you and get easy land.

Remember you asked for help this is only how i do it. ive been bunkers far to often. and in round? something... i was rank 10 due to these ratios.

ofc i had sentries

to know how much flack you can stop be safe and underestimate

bunkers--1:4(can reach 4.6)
SGT-----1:10or13(can reach 17)
spikes---1:20 (can reach 24)
ninja----1:3 (supposedly some one had them do 1:4.5 ive never seen it though)
sentries [if you get them] 1:27 or 32( most i have gotten is 1:36)

people will aim to kill your ninjas with health based faster firing units health attacking. which there are alot of. so make sure you realise you will die frequently if too land fat.

cloners are good but as your route most people will try to kill you. not flack you. so they will die even quicker than ninjas. only good if you can buy them on the last tick really as the route you are (no sents)

but to hold your land get bunkers and spikes. making sure you have enough ninjas to flack. and sgt's get best flack ratios. so get them on mass. spikes kill all sgt's get flack. yobs sweep.

as a starting basis. in no way invincible.

watch out for assassins. and if and rpg comes for you. mass ninjas and teach him a mutha f*cking lesson.

good luck