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Franny
24-01-2008, 02:34 AM
Battle Report - Defending Big Solo of Bah []
[middle] 12,228,701 allied Secret Agent attacked, killing 1,256,854 hostile staff.
[middle] 711,391 allied Ninja attacked, killing 30,787 hostile staff.
[middle] 101,586,724 hostile Jeep attacked, killing 62,817,237 allied staff.
[middle] 1,187 allied Heavy Weapons attacked, killing 79 hostile staff.

Died: 1,287,720 enemies dead. 62,817,237 friendlies dead.


Sat 22nd Sep, year 3. Early hours Staff Recalled.
Staff Recalled.
Sat 22nd Sep, year 3. Early hours Staff Recalled.
Staff Recalled.
Sat 22nd Sep, year 3. Early hours Defending Big Solo of Blah []
Battle Report - Defending[]
[range] 20,000,000 allied Secret Agent attacked, killing 2,040,734 hostile staff.
[range] 2,000,000 allied Ninja attacked, killing 84,717 hostile staff.
[range] 102,874,548 hostile Jeep attacked, killing 71,376,661 allied staff.
[range] 2,607 allied Heavy Weapons attacked, killing 183 hostile staff.

Died: 2,125,634 enemies dead. 71,376,661 friendlies dead.


Sat 22nd Sep, year 3. Midnight Outgoing Friendlies
You sent 211,802 employees to defend X of Y[], they are set to arrive in 5 ticks.
Sat 22nd Sep, year 3. Midnight Outgoing Friendlies
You sent 44,007,443 employees to defend Police HQ of The Government [1], they are set to arrive in 5 ticks.
Fri 21st Sep, year 3. Afternoon Incoming Hostiles
News from your sources is that in 2 ticks, 42,999,999 people from attacker of attacks [] will arrive to attack you.
Fri 21st Sep, year 3. Afternoon Staff Recalled.
Staff Recalled.
Fri 21st Sep, year 3. Afternoon Incoming Hostiles
News from your sources is that in 2 ticks, 44,999,999 people from attacker of attacks [] will arrive to attack you.
Fri 21st Sep, year 3. Afternoon Incoming Hostiles
News from your sources is that in 2 ticks, 62,000,000 people from invader of invasions [] will arrive to attack you.


blatant mutual attacking.

Franny you should know better than to post IDs on the forums - Welsh

ViVi
24-01-2008, 02:47 AM
Battle Report - Attacking The Obliteration of ViVi [1337]
[range] 132,277,730 hostile SAS completely totally and utterly killed 426,145,504 allied staff.
[range] 3,941,236 allied Biker attacked, killing 1,462,314 hostile staff.
[range] 4,903,078 allied Terrorist attacked, killing 30,937,061 hostile staff.
[range] 36,358,652 hostile Secret Agent attacked, killing 129,474,384 allied staff.
[range] 13,183,568 hostile Assassin attacked, killing 8,785,054 allied staff.
[range] 4,459,238 allied Hooligan attacked, disabling 1,703,114 hostile staff.
[range] 54,753,090 allied Terrorist Leader attacked, killing 141,057,643 hostile staff.
[range] 4,105,197 hostile Ninja attacked, killing 6,772,371 allied staff.
[range] 5,326 allied Petrol Bomber lobbed Molotov Cocktails and killed 6,617 hostile staff.
[range] 40,626,621 allied Jeep attacked, killing 7,505,176 hostile staff.

Disabled: 1,703,114 [£22,741,833,600] enemies disabled.
Died: 571,177,313 [£5,667,397,044,000] friendlies dead. 180,968,811 [£1,301,844,009,900] enemies dead.

You lost 1,177,098 effectiveness.


Clearly administrative collusion.

Alcibiades
24-01-2008, 03:13 AM
Battle Report - Attacking The Obliteration of ViVi [1337]
[range] 132,277,730 hostile SAS completely totally and utterly killed 426,145,504 allied staff.
[range] 3,941,236 allied Biker attacked, killing 1,462,314 hostile staff.
[range] 4,903,078 allied Terrorist attacked, killing 30,937,061 hostile staff.
[range] 36,358,652 hostile Secret Agent attacked, killing 129,474,384 allied staff.
[range] 13,183,568 hostile Assassin attacked, killing 8,785,054 allied staff.
[range] 4,459,238 allied Hooligan attacked, disabling 1,703,114 hostile staff.
[range] 54,753,090 allied Terrorist Leader attacked, killing 141,057,643 hostile staff.
[range] 4,105,197 hostile Ninja attacked, killing 6,772,371 allied staff.
[range] 5,326 allied Petrol Bomber lobbed Molotov Cocktails and killed 6,617 hostile staff.
[range] 40,626,621 allied Jeep attacked, killing 7,505,176 hostile staff.

Disabled: 1,703,114 [£22,741,833,600] enemies disabled.
Died: 571,177,313 [£5,667,397,044,000] friendlies dead. 180,968,811 [£1,301,844,009,900] enemies dead.

You lost 1,177,098 effectiveness.


Clearly administrative collusion.

i like how you *still* killed 1.3 trill after getting wiped by SAS

Welshie
24-01-2008, 12:46 PM
Franny if you wish to report something like this the forums are not the right place for it. I have removed the IDs from your post. Send a report to ID 1 or kill them all yourself like any normal person ;)

Cyrus
24-01-2008, 04:05 PM
Franny if you wish to report something like this the forums are not the right place for it. I have removed the IDs from your post. Send a report to ID 1 or kill them all yourself like any normal person ;)

do you know what route franny is? :P lol

Knotted Balloon
24-01-2008, 05:14 PM
Ever thought that the jeeps are looking for bounty, and that the person actually knows how to deal with a jeep rush to his advantage? there are a lot of tatics in the game. Its not about leavign all ur **** in fleet to die, if an oppotunity comes round to get AR from some daft muppet that wants to rush u then so be it.

Nonny
24-01-2008, 05:24 PM
Ever thought that the jeeps are looking for bounty, and that the person actually knows how to deal with a jeep rush to his advantage?

You would deal with a jeep rush by sending away your armour killers and leaving your health damaging units at home to fight?

Knotted Balloon
24-01-2008, 05:36 PM
maybe i am or maybe im not one of them its inmaterial.
assasains die easy SA dont. if i wanted AR and jeeps come at me i would prob do the same.
limits the amount of bounty they get.

Nonny
24-01-2008, 05:46 PM
maybe i am or maybe im not one of them its inmaterial.
assasains die easy SA dont. if i wanted AR and jeeps come at me i would prob do the same.
limits the amount of bounty they get.



1) If you want to limit their bounty how about sending all away so you give *NO* bounty. The attackers are eta 2 so there are zero attacking geos or thieves of any sort.....

2) To clarify, you think that: When attacked by low damage dealing armour units you should send away your armour killing units so they don't get hurt in this war-game. However, you would leave behind your weaker ninjas which will get killed more but deal far less damage to the incoming?? Re point 1) you are also giving away more bounty.

Knotted Balloon
24-01-2008, 06:14 PM
If he gets ar for it and keeps his prized units then surly that his choice.
It 's a sound tatic if u ask me. You may think of a different way to deal with it, there are always different ways to dealing with any attack or defence.

vannila
25-01-2008, 03:59 AM
i have to agree with knotted balloon. as a solo, i'm going to use AR and the new injury system to my advantage. hmm...get 80% of my troops back and 90% AR just by sending away my assassins? sounds like a deal to me. it was ME that vivi triggered SAS on, and i KNEW he would bum rape me, but i had 0% AR and wanted the AR, and knew i would get a huge percent of it back. it only made sense to stay and die. plus i got a few bribes out of it :)

roger rabbit
25-01-2008, 05:02 AM
with the new system in place, it's better for a solo to take the hit, hopefully stop the land grab but then end up with max % injured troops back along with your 90% AR. it's just playing smart. why would you send everything out when it works to your advantage to keep your troops home?

Franny
25-01-2008, 08:42 AM
Your all missing the point.[Edit] Well not all but some.

1. Why would you Jeep rush a SO for Starters ?
2. Even if you were getting AR from it, Why keep 20m SA and 2m Ninja home, You could keep 20m Ass and 2m Ninja and get the same AR and some kills if im not correct ?
3. You said Ass die easy and SA don't, Therefore would you not want to keep the Ass home as they die easier? Meaning more AR?

Basically the spotlights on you and your panicking...

The Reason why i left the id in this post to start with?
I know its against the rules, but so is mutual attacking.
Why not cheat the cheater by revealing his ID?

I will be more than happy about supplying people who want to know more about this with further information.

Franny
25-01-2008, 08:47 AM
Franny if you wish to report something like this the forums are not the right place for it. I have removed the IDs from your post. Send a report to ID 1 or kill them all yourself like any normal person ;)

Even if i had units to kill this person Welshie, Pumping up your AR illegally makes it rather hard to do so.

Welshie
25-01-2008, 09:56 AM
Nonny/Knotted Balloon - I have heavily edited your posts to remove the healthy dose of flame that surrounded your points. Don't start again or you'll both be in trouble.
Chewie - Don't spam.

Even if i had units to kill this person Welshie, Pumping up your AR illegally makes it rather hard to do so.

Think of it as a challenge ;)

roger rabbit
25-01-2008, 05:51 PM
Your all missing the point.[Edit] Well not all but some.

1. Why would you Jeep rush a SO for Starters ?
2. Even if you were getting AR from it, Why keep 20m SA and 2m Ninja home, You could keep 20m Ass and 2m Ninja and get the same AR and some kills if im not correct ?
3. You said Ass die easy and SA don't, Therefore would you not want to keep the Ass home as they die easier? Meaning more AR?

1) have you seen what jeeps can do an SO? jeeps dont die easily to an SO.
2-3) that depends on how many were actually there. plus it's also dependant on the attacker's valuation. the lesser valuation compared to the victim will net you less injuries. so if he had more assin's there, then it would have been better to send away the assin's since his return on those would be a lot less (assuming there were more assin's than SA). then it wouldn't be that much of a bother to lose the SA if you were massing assassins i suppose.

Saints
25-01-2008, 10:25 PM
ids still in first few post

Loz
26-01-2008, 04:50 PM
ids still in first few post

thats a joke isent it xD
1337 ID lmao

Cyrus
27-01-2008, 12:11 PM
there is no reason why you would eave SA's home and not Ass, if you udnerstand what franny is saying, its quite easy to spot the blatent AR farming.

you wouldnt leave Sa's home. (unless your offline obviously)

you wouldnt send out only your ass which mainly damage the jeeps anyway

Sa's die like flies anyway so doesnt matter

the reason Sa's are elft home is to not kill the AR helper.

the person that did this is an idiot

the person that did this is a double idiot for making it so obvious

Loz
27-01-2008, 08:18 PM
yet nothing is done

Augustus
29-02-2008, 01:46 PM
The points about it possibly being a bounty run being used to the defenders advantage are valid. Ultimately only Azzer can really know the truth as he is privy to information that no one else is. But there are crucial things to take into account.

a)is the attacker the anti-route of the defender

b)has the attacker ever triggered AR on the defender

c)does the attacker have a decent eff/bounty ranking

d)is the attacker higher in value than the defender

e)would the attacker win the battle if the defender left all his LETs at home

If all these can be answered yes then it is hard to prove any illegal play is occuring. If the majority can be answered no then it looks like mutual attacking is occuring.