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View Full Version : Suggestion concerning vampires


Haplo
23-01-2008, 09:37 AM
First let me say that this has nothing to do with the injury "bug" that has been the issue with vamps. My suggestion is that vamps are removed totally and new P-unit is made for the route. Reasons follow:

1) Vampires demolish SO. Why do we need another SO destroyer? There is already TL's against those SO's that do not buy SA's. And for those that do, there is the striker route with massed marines (marines+strikers+apaches will tear apart SA+sin+ninjas like butter with very low losses). And then there are ranger heavy players of course.

2) Also, the basic (sin) SO route takes damage from almost every route, even those that are their primary target routes (granted that rpg do not unless HMMV are massed like crazy).

3) Thirdly, why do we need another route on top of POM and Thug, that can be simply wiped by robo's (well POM's are not wiped, but you guys get the idea)?

My suggestion is, that the P-unit for undead fantasy branch be changed to something that involves some-lot AD, just a bit HD. And it could be a pre-cw init. Now before people start to say things like "again with the robo killers, arent there enuf already?", let me point out, that this damage would be stunning damage. And psychos would be able to still hurt the route.

Just an idea of the stats:

Stunning P-unit for undeads:

Health: * Armor: *** HD: * AD: **** (attacks R/C) STUNS!
50% more AD against CW+Tyrant (or just robotics in general)
10% more HD against robo's
-30% HD/AD against living

Something like that. Now I havent thought it out how this would impact on the ally playing as I've just thought this on the basis of routes vs. routes. Maybe some -xx% AD/HD against vehicles or something could be required? So what do you think? Dont be too harsh people :P

And this is not something that HAS to be done. Just a suggestion, because in my opinion SO is getting a very bad deal.

Chewie
23-01-2008, 01:03 PM
And why do we need another route that targets robotics. Seriously dude we really dont need another unit which is influential against robos. They already get bummed by loadsa routes.

Haplo
23-01-2008, 01:16 PM
Well yes the antirobo p-unit was sort of a spurr of the moment so I didnt really think it through. But maybe it shouldn't be robo's but a route that is totally overkill if the player buys p-unit, and knows how to use it. I am talking about striker route of course. Taking down a striker player who has marines is like pulling out teeth without anasthesia :? And that applies for almost every route there is, yes? So maybe an anti-marine unit?

Haplo
23-01-2008, 01:19 PM
Well yes the antirobo p-unit was sort of a spurr of the moment so I didnt really think it through. But maybe it shouldn't be robo's but a route that is totally overkill if the player buys p-unit, and knows how to use it. I am talking about striker route of course. Taking down a striker player who has marines is like pulling out teeth without anasthesia :? And that applies for almost every route there is, yes? So maybe an anti-marine unit?

EDIT:

My point about this whole suggestion is that the SO's are as nerfed as robo's if the vamps dont get changed. And if nothing is done, I think we will see a similar fading of SO players as has already happened with robos (very few robos nowdays)

Oh what a noob double post :oops: :oops: :oops: someone please delete this

Chewie
23-01-2008, 01:25 PM
I get what your saying i dont think removing vampires is the answer though. I dont agree with your idea about TL's beating SO route because SA munch them up.

Haplo
23-01-2008, 01:30 PM
I get what your saying i dont think removing vampires is the answer though. I dont agree with your idea about TL's beating SO route because SA munch them up.

Read my post more carefully! :P I said that TL's own SO if the player does not have SA's. And if the target has then rangers and marine heavy players will dominate them.

Darryl
23-01-2008, 02:11 PM
Not before SAs eat all of their flak, and it's not that common to come across ranger heavy players, most focus on their anti-armour units.

It really makes me laugh that you think that SO have it tough, because they have 2 types of (uncommon) unit setups that kill them, whereas you want another anti-robot unit. The route has already gone from dominating the game to getting raped by almost everything, cut the robots some slack!

My point about this whole suggestion is that the SO's are as nerfed as robo's if the vamps dont get changed. And if nothing is done, I think we will see a similar fading of SO players as has already happened with robos (very few robos nowdays)

So let me get this straight. You think Robots have been hard done by, and you want to stop Vampires having this fate....By making things EVEN WORSE for robots. Is that your suggestion, in a nut shell?

DarkSider
23-01-2008, 02:20 PM
I don't think you picked your arguments well :)
Comparing a route with punit (tl's) vs SO without punit even if agents are one of the most usefull from all punits.
Vampire hurt SO's alot, but an agent heavy player fires first and does considerable damage. I'm not saying vamps are ok vs SO, just that most likely you get to do damage as SO. You can even kill a vampire player with very low looses if you have a big enough size advantage.
Check top alliances, all are heavy on SO's atm since the emp + harrier combo made their number 1 enemy - Robo PA to be picked by less players.
You said all routes do damage to SO, i think you should say SO does damage to almost every route since it has very low init with units both heavy health damage and heavy armour damage. It's less likely to get attacked going SO with agents.
It might not be fully balanced, i always considered vampire route does not fit in the game well, but if you want to talk about a really big unbalance you compare vampires with thugs.
Vampires eat tl's for breakfast and if anything survives gargs still fire before tl's dealing as much damage to them as they get back but having the init advantage.

harriergirl
23-01-2008, 02:30 PM
Vamps have 1 route they absolutely pwn.. and that's TLs

So's can be hurt yes.. but a SA/Sin heavy player almost isn't worth going up against as a vamp as the losses will be too high. I swear SO players are some of the whiniest lot in this game. Vamps hurt, vamps hurt vamps hurt.

Well as a Vamp player I suggest nerfing strikers.. because well they just pwn us.. You should completely remove them from the game and give them the ability to hit POMS. Poms are way over powered now because of injuries anyway ( the previous sentence was pure sarcasm if you couldn't tell )

Seriously .. The Vamp route is far from overpowered. The fantasy routes don't mesh as well into the game as the rest of the routes.. but it's a solid route with lots of enemies.. a few good targets and can be played nicely in ally or solo. LEAVE IT ALONE.

:smokin:

Haplo
23-01-2008, 02:43 PM
Meh :P well I for one dont complain about the vamps but it just seemed to be the general topic of the round so I thought I'd try to suggest something. Well it went bollocks as it seems. Couldnt care less tho, as puppets pwn all :twisted:

EDIT:

To Darryl and HG:

I am a bit dissapointed that you (you=Darryl) would start moaning about my antirobo suggestion, as I had already agreed with chewie, that, yes, maybe robos dont need more enemies. And for HG, dont assume that everyone that suggests something to be done about a route is a newbie that has been 0ed/targeted a lot by that route and whines because of that. My post wasnt meant as a "wailywailywaily *sniff* my SO route is being picked on by those evil vamps" because I dont even have any problems with vamp route and I am doing quite well for myself in this round. :P