View Full Version : Injuries
Dark_Angel
22-01-2008, 12:01 PM
I hate to say this but I hate the injury system.
Though I appreciate the realism it adds to the game, I just don't see the point. Who has *that* many ticks to wait for *all* their men to get back? I'm sorry but 5 ticks returning is bad enough, I can't see this increased eta doing anything good for the game.
People are just going to get frustrated that they either going to have to wait the whole time to send out more attacks, or somehow plan to return to the game however many ticks on.
Maybe I've just been out of the mix for too long, but I can't help really missing the way the game was rounds 7 to about 14-15. In fact another suggestion might be to allow PW creators to pick what "age" they want the game to be based in. I for one would be up for making a few more PWs if I could go old' skool.
Am I the only one here or what? I dunno.
[edit] This is mainly to the picky mods - This is not a gripe as such, I'm aware vanilla has already mentioned this. I'm suggesting something actually be done about it though, as well as my small suggestion concerning PWs.
DA
Bobbin
22-01-2008, 01:03 PM
But injuries aren't returning staff are they??
If it wasn't for the injury system you wouldn't have these staff at all tbh.
Also, from my understanding of how the ticker works. It prohibits running different ages with ease. As every PW uses the same script that ticks. and runs in DBs exactly the same to the main world.
To be able to select different ages, you would in effect be running 4 completely different Tickers/databases/ingame pages on one server? That'd kill the server.. and you wouldn't be able to tick all at the same time as each different age would require a different cronjob etc etc etc..
prohibitive tbh.
Azzer
24-01-2008, 10:46 AM
Exactly right about the injuries. Before, you wouldn't have got thos staff at all... and now you're complaining because you aren't getting them quickly enough. "Lol" :P Not getting them quickly enough demonstrates desire to have them... desire to have them demonstrates love of the new injury system... therefore you love the new injury system. QED ;) ;)
Cyrus
24-01-2008, 04:09 PM
TBH this phrase about injury sums it all up "do you know how boring it is to war with injury", it takes forever to kill any 1 person especially big guys has they have high injury rate because it takes so many to get through.
maybe the new injury changes effect this for the better i dno. we'll see
DarkSider
24-01-2008, 04:16 PM
Agreed, injuries must be changed to be able to do more damage at least by declaring war.
Still waiting to see l/f taken into calc for injuries, atm in war if you get attacked by one single guy in the other alliance that is 160% your size you get 80% troops back. So even if you get zeroed it's not a surprise if you do more damage back counting injuries.
Hobbezak
24-01-2008, 04:31 PM
Agreed, injuries must be changed to be able to do more damage at least by declaring war.
Still waiting to see l/f taken into calc for injuries, atm in war if you get attacked by one single guy in the other alliance that is 160% your size you get 80% troops back. So even if you get zeroed it's not a surprise if you do more damage back counting injuries.
Then you should be able to declare war on a solo. :)
Nonny
24-01-2008, 05:31 PM
Then you should be able to declare war on a solo.
How many declarations can be made against a single solo?
How many can the solo declare back?
Does it have to be mutual?
If solo's are going to be included in war declaration gaming mechanics I look forward to the introduction of the solo war declaration which would prevent an allied players alliance from helping him out against the solo who has declared war. One on one. ;)
Hobbezak
24-01-2008, 05:54 PM
If solo's are going to be included in war declaration gaming mechanics I look forward to the introduction of the solo war declaration which would prevent an allied players alliance from helping him out against the solo who has declared war. One on one. ;)
Hmm what's that for rubbish. :)
I replied that on war declaration having an influence on injury. So if a solo would declare war on an allied player, that would only influence the injuries from the allied target? :)
Nonny
24-01-2008, 06:11 PM
If solo's are going to be included in war declaration gaming mechanics I look forward to the introduction of the solo war declaration which would prevent an allied players alliance from helping him out against the solo who has declared war. One on one. ;)
Hmm what's that for rubbish. :)
I replied that on war declaration having an influence on injury. So if a solo would declare war on an allied player, that would only influence the injuries from the allied target? :)
My thinking runs thusly:
The war declaration is a game mechanic to allow alliances to do real adamage to each other. I.e. it's there to reduce the effect of injuries amongst a select few.
You said you'd like to be able to decalre war on a solo. Bringing an alliance mechanic into the wider game arena.
Basically, I meant that if you want to treat solo's in a manner akin to alliances by forcing an alliance game mechanic onto solo's. I'd like to force a solo mechanic on alliance players and have a solo war declaration which would be a true one-on-one.
That's my rubbish. ;)
With regards to it being virtually impossible to land on a solo, whilst I'll confess it's not easy, the key is it's not impossible. (AR rigging via agreed attacks and AR triggering excluded). Score range is a big factor, but then it really is impossible to land on a high ranked alliance player. You still can land against any solo. Naturally a lot depends on the route of the target and how much flak you're prepared to lose.
On the one hand I'd be tempted to tinker with injuries. On the other it may be that the player base will just have to adjust and use far more flak than they have been used to?
Cheese
25-01-2008, 11:07 AM
Again a load of rubbish DA...
Doesn't take rocket science to understand that game... yet you describe injuries as returning men? Guess not even the basic retard can understand this game after years darkangel.
Venom
01-02-2008, 06:47 PM
yer i hate the injury system. when you want to zero someone you cant. as 18 ticks later you see they rae back and ok. then its really hard to take out people better then you when they still have half their men left.
another thing that annoys me is that money counts as score :(
rooney
05-02-2008, 11:11 PM
if money didnt count as scorem then u could hav 10tril money and be 1bil score. then u get attacked by loasa small ppl in a bash, spend ur money at last minute and suddenly ur 5/6bil score and youve killed 7players. u see where im coming from? money needs to count as score. and why is it a problem tbh. if ur saving for a dev then u should save as seeds to avoid this.
Augustus
29-02-2008, 04:06 PM
I hate to say this but I hate the injury system.
Though I appreciate the realism it adds to the game, I just don't see the point. Who has *that* many ticks to wait for *all* their men to get back? I'm sorry but 5 ticks returning is bad enough, I can't see this increased eta doing anything good for the game.
People are just going to get frustrated that they either going to have to wait the whole time to send out more attacks, or somehow plan to return to the game however many ticks on
DA
So what are you suggesting?! That we get rid of injuries or when they die they return in 5 ticks?? The fact that you havent included a suggestion to solve this 'problem' hints that deep down you know there is no problem to solve, other than finding a cure for your impatience. I'll refrain from calling you a retard like Cheese did, but I think this is a poorly thought out thread. Without any consideration for alternatives/adjustments/improvements or the consequences of any changes this thread will be subject to ridicule.
And whoever suggested a change in injury returns during war declarations, I agree totally. However these 'War' injuries should only apply for people attacked by enemies involved in the relevent war, rather than solos/multiple alliances being able to unfairly cause more damage in a war that they arent officially involved in.
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