View Full Version : Age 4.5 part1 Your Views
So its finally here, 30mins before first tick :)
What are everyones first thoughts?
Cyrus
14-12-2007, 05:39 PM
nothing done to the RPG route. sucks - even though i never planned on going that route
MattM
14-12-2007, 05:40 PM
I like most the changes, to be honest. Especially the injury idea, that's brilliant.
The removal of bounty hunting as a rank is another good aspect, in my view it never deserved its place there, it never takes much skill to go round rushing people to get kills and bounty, especially with the addition of base bounty last round.
Well done Azzer :)
Nitrous
14-12-2007, 05:42 PM
I like all the changes, will take some time to get used to.
But it should be a fun round :D
Elderveld
14-12-2007, 05:49 PM
I think cause the bounty hunting rank removed there will be way less rushes/attacks.
But on the other hand, the attacks that will happen are more suicidal, since the +/- 40% injury system om attacks.
Gonna be verry interesting! :D
BeakY
14-12-2007, 05:51 PM
very suprised there are no unit changes, but maybe azzer will put something in the part2
overall i'm glad, bounty and l/f and exp have all been sorted, tho i'm not sure i fully get the new bounty system just yet :?
Crumpet
14-12-2007, 05:52 PM
I like them all. I love the enemies idea now that I got to read the whole explanation of how it is going to work.
Damnation
14-12-2007, 05:56 PM
I'm happy with everything but the injury system. It's annoying to me is all. >.>
Dennis
14-12-2007, 05:58 PM
good luck everyone :)
i still think money launderer's are underpowered compaired to seedtheive's/plant theives but they certainly took a step in the right dirrection
i love the enemies page. not so thrilled about injuries but it looks fun still :D
Asmodeous
14-12-2007, 06:23 PM
It should be an interesting round!
Netherdragon
14-12-2007, 06:26 PM
very suprised there are no unit changes, but maybe azzer will put something in the part2
i thought azzer said that this round units, routes would be kept the same so i doubt anything will change 4 them in part 2.
overall i like the new updates though, adds some more diversification to the game that is by me at least, greatly welcomed. :D
antisback
14-12-2007, 06:28 PM
POMS will own the round, low ranked ally's will win points, and the new forums suck :P
Twas a good time to quit ;)
Elderveld
14-12-2007, 06:29 PM
POMS will own the round, low ranked ally's will win points, and the new forums suck :P
Twas a good time to quit ;)
Why POMS? explain :D
is this a hint to do a protest 2 ? :D
MattM
14-12-2007, 06:33 PM
POMS will own the round, low ranked ally's will win points, and the new forums suck :P
Twas a good time to quit ;)
I like the idea that low-ranked allies will win points, means you don't have to dedicate the whole of your life to the game to achieve something.
I don't like the new changes
Nothing has really been changed apart from taking away a few aspects of gameplay, not route/unit changes/balances.
The game is getting dumbed down so that more people can join, and tbh, I can't see that happening anytime soon... :roll:
antisback
14-12-2007, 06:44 PM
injuries mean the player who wins will be the one who can stockpile and hold enough land, poms are hard enough to kill as it is and combined with its land holding and stealing abilities are a sure fire combo.
An all protest ally would only win value and suck at points, as they wouldn't be able to win any wars
SaMuEl
14-12-2007, 06:53 PM
the changes look quite good,
the enemies section to track back people that have killed you off is a good idea
so you remember who to get revenge on later in the round when you build back up
Asmodeous
14-12-2007, 06:55 PM
One point tho', It should be called:
Bushtarion 4.5: The Era of Discworld
:P
MacMikey
14-12-2007, 07:05 PM
Im somewhat curious to see how the enemies option will work out.
It says only the 10 biggest enemies will get a bounty. So for a pom there will be 10 bikers there or something?
I dunno, guess we'll see
Bored
14-12-2007, 08:45 PM
I'll give the game a week or 2 before I post any real opinions on the changes, but changes now and then keep the game fresh and somewhat new.
My biggest concern, is the injury system, and how it will effect resistances/wars and such, but it's also the part I'm the most interested in. As I'll likely be inactive this round, it will make it so I don't need to keep signing in to rebuy stuff when I die :P
Davis
14-12-2007, 09:02 PM
no seeing as Mene and MattM have already been recruiting for an ally of "Inactives" this round i dont see there being a "Protest II" i think hes saying PoMs will own due to injury system with them already being uber powerful and the only thing that kills them in one fail swoop is bikers, now seeing as 60% of what the bikers kill come back i dont see them being near as easy to kill off... but they also dont have the ability to use the new "enemies" thing other than on stealing.
I still think there should be some kind of insurance say 1% or something, just so you can stop pure geos incomings if you are solo or can't get defence.
Stevey
14-12-2007, 10:06 PM
Loving the sounds of the new enemies section, changes look good, although keeping an open mind, looking forward to see how it goes ;)
Yeadon
14-12-2007, 10:15 PM
I think the new changes "look" good but too see how they actually work ingame is a different thing alltogether. Im going to wait and see how it all goes about before jumping into anything.
One thing that does look interesting is the Wars Abandoned / Lost / Won on the Alliance page.
Lets see how it goes!
Davis
14-12-2007, 10:24 PM
So far so good all thats left is to see the new changes, and then gripe a bit till azzer gives in and fixes them, and then to see how it all plays out this round. :) shall be fun indeed
I haven't read all the posts so maybe this was thought of before but wont the personal enemies if used while attacking make it possible to "sorta" figure out alliance id's? Maybe not the alliance names but id's within. This can be useful before spies come out.
muncus101
14-12-2007, 11:25 PM
i like the enemy list.
i think PS's got pwned:/
Garrett
14-12-2007, 11:51 PM
i like the enemy list.
i think PS's got pwned:/
LOL i mean i need to see it in action but if i understand some things right...
psolos only wait 2 hrs, and get upwards of 65% or more staff back depending on defense and other issues...
and then after that 2 hrs I get most troops back with a kickass AR?
omg. i can't wait.
rooney
14-12-2007, 11:57 PM
i like the enemy list.
i think PS's got pwned:/
tbh bush is an ally based game. allys make up most of the fun. if ur bored u check on how the top allys are doing etc not the solos. i always thought that solos should be less powerful than allys and now they are. i like it. more allied players = more allys = more wars. imo the game cn only benefiet (sp?)
tobapopalos
15-12-2007, 02:35 AM
i like the enemy list.
i think PS's got pwned:/
tbh bush is an ally based game. allys make up most of the fun. if ur bored u check on how the top allys are doing etc not the solos. i always thought that solos should be less powerful than allys and now they are. i like it. more allied players = more allys = more wars. imo the game cn only benefiet (sp?)
Wrong. There are 23 alliances, 22 of which are private. That's a maximum of 416 players in alliances. The real figure is probably much lower. You think the other 600-odd people don't count?
Cyrus
15-12-2007, 02:47 AM
550 of those other 600 people log on for less than an hour a day. ermm no they dont count :) if you added up the total play time of alliance players versus solo's you knwo where the active playerbase is. and id bet its in an alliance
tobapopalos
15-12-2007, 03:02 AM
550 of those other 600 people log on for less than an hour a day. ermm no they dont count :) if you added up the total play time of alliance players versus solo's you knwo where the active playerbase is. and id bet its in an alliance
And what about the little alliances? You think many of those are on for more than a couple of hours a day, if that?
The only active allied players are those in the top ten alliances. And even some of those are pretty inactive.
Bobbin
15-12-2007, 03:03 AM
550 of those other 600 people log on for less than an hour a day. ermm no they dont count :) if you added up the total play time of alliance players versus solo's you knwo where the active playerbase is. and id bet its in an alliance
And I'd bet that it still doesn't make solo any less important.
I don't think solo took much of a hit at all this round tbh... But we'll See.
We won't know how the new changes are working until at least a fortnight into the round.. I'm waiting till round 27 to pass judgement anyway :)
i agree at the moment. ithink solos lost options with the lost of insurance
but they gained 65% injury. 25% more than the insurance could have given.
we will see :)
Younge
16-12-2007, 04:04 PM
No one likes changes, Until i see why these changes where made for myself i don't really care.
Only change i do not like is attacking someone and knowing to zero them and see loads of pretty zeros you will have to return many times which means you will also be known as bashing the same person again and again.... no fun. I love zeroing :D
kevkeegan
16-12-2007, 09:37 PM
i think u should of left sas they way it was
Saints
16-12-2007, 10:20 PM
i love the new age but also loed the old age :D.... now we just need to get more ppl into the game
wrath
16-12-2007, 11:13 PM
so far so good got sas raped and as i'm ps i got nealry all of it back in 8-10 ticks
Yeadon
16-12-2007, 11:30 PM
I must say i like the injured units. Its something very different and i have 3 different sets of men returning slowly :D
Enrico
17-12-2007, 02:57 AM
Still looks good. Though I wonder if theres a bottom limit to when injury kicks in. Lost 10K yobs in a defence vs someone who sent serfs... and 4K of those should have turned up as injured, but didnt?
ZigZag
17-12-2007, 03:14 AM
during Flak wars at the beggining totaly unfair to solo's your receive nothing for land loss
ZigZag
17-12-2007, 03:15 AM
i like the enemy list.
i think PS's got pwned:/
tbh bush is an ally based game. allys make up most of the fun. if ur bored u check on how the top allys are doing etc not the solos. i always thought that solos should be less powerful than allys and now they are. i like it. more allied players = more allys = more wars. imo the game cn only benefiet (sp?)
if it is an ally based game eliminate solo's all together
WackyJacky
17-12-2007, 04:29 AM
I got attacked by a PoB player. Do you not get enemies if they only bribe your staff? (Didnt steal land.) Or do you and I just have a few more hours until the target shows up?
LAFiN
17-12-2007, 05:06 AM
It takes anywhere from 6 to 10 hours for new enemies to appear.
Augustus
18-12-2007, 03:51 PM
Still looks good. Though I wonder if theres a bottom limit to when injury kicks in. Lost 10K yobs in a defence vs someone who sent serfs... and 4K of those should have turned up as injured, but didnt?
You might be a victim of the Injury Bug Azzer mentioned in 'Messages From Admin'. Apparently its been corrected now
No Azzer specifically mentioned if your units get bribed they cannot come back injured.
ZigZag
19-12-2007, 01:04 AM
Total: 16,600,000 incoming hostile.
no help
AR Modifier: 88.4%
what ever Azzer did and no gov def he is trying to get rid of solo's
Augustus
19-12-2007, 09:43 AM
No Azzer specifically mentioned if your units get bribed they cannot come back injured.
If your refering to the above comments.... Serfs don't bribe!
Bobbin
19-12-2007, 09:55 AM
Total: 16,600,000 incoming hostile.
no help
AR Modifier: 88.4%
what ever Azzer did and no gov def he is trying to get rid of solo's
I'd Say he isn't
It would all depend on your score, the type of units they sent, and whether you are pure solo or not.
It's very feasable at this stage in the game that amount of units would not trigger on a solo player. Even with an 88.4% AR mod.
Nonny
19-12-2007, 12:38 PM
Total: 16,600,000 incoming hostile.
no help
AR Modifier: 88.4%
what ever Azzer did and no gov def he is trying to get rid of solo's
Why would a game owner want to get rid of the bulk of his playerbase, and if he did why would he not just say, "next round no solo's"?
wrath
19-12-2007, 04:34 PM
always good kill off the player base and ruin his own game
some how i don't see this happening
Total: 16,600,000 incoming hostile.
no help
AR Modifier: 88.4%
what ever Azzer did and no gov def he is trying to get rid of solo's
Not to mention, the AR mod/Government help system has been untouched since X amount of rounds. It's still the same as last round! ;)
Emperor
21-12-2007, 01:40 PM
i like
best bit is the whole enemies bounty thing
worst bit is more big guys attacking littler ppl
alwaysnumb
07-01-2008, 10:30 PM
I am playing poms and have found that with the bounty thing cause when i attack i lose some stuff on way in and dont take great chunks of land off bigger guys in general I get a bounty% on ppl i take land off so i can then attack again take more land and get cash bounty for it doh. thats stupid.
Bobbin
08-01-2008, 09:18 AM
worst bit is more big guys attacking littler ppl
It's always been that way though...
Back when i started the attack limit was 17.5%.. and i think 15% the round before that...
Big people always pick on smaller ones.. IT's life tbh :P
DarkSider
08-01-2008, 11:54 AM
Age 4.5 part1 Your Views - Bored to death :(
Scorpio
08-01-2008, 10:55 PM
Age 4.5 part1 Your Views - Bored to death :(
Haha that quite sums it up!
Not for me though, I'm having my share of fun :)
But maybe it's cos this is my first round playing since a 10 round break :P
Being solo I rather like the injury system, I don't get all 0's if I try to defend against someone and I can save my funds better for development cos a big proportion of my died units come back in 18 ticks...
+ I kinda "trade" 20-30% of dead units for a high AR mod so I'm happy!
Rox?
But I can see it makes alliance wars much harder, but hard is also a way! Doesn't always have to be easy :P
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