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Enrico
27-05-2009, 09:58 PM
Good evening, Bushtarion.
Allow me first to apologize for this interruption. I do, like many of you, appreciate the comforts of every day routine- the security of the familiar, the tranquility of repetition. I enjoy them as much as any bloke. But in the spirit of commemoration, thereby those important events of the past usually associated with someone's death or the end of some awful bloody struggle, a celebration of a nice holiday, I thought we could mark this November the 5th, a day that is sadly no longer remembered, by taking some time out of our daily lives to sit down and have a little chat.

There are of course those who do not want us to speak. I suspect even now, orders are being shouted onto IRCchannels, and mobs with LETs will soon be on their way. Why? Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this game, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror.

I know why you did it. I know you were afraid. Who wouldn't be? War, terror, landrapeage. There were a myriad of problems which conspired to corrupt your reason and rob you of your common sense. Fear got the best of you, and in your panic you turned to the now rank 1 alliance, RRR. They promised you order, they promised you no more reason to fight, and all they demanded in return was your silent, obedient consent. I wish to end that silence. More than four hundred years ago a great citizen wished to embed the fifth of November forever in our memory. His hope was to remind the world that fairness, justice, and freedom are more than words, they are perspectives. So if you've seen nothing, if the crimes of this alliance, the crime of leading the game, remain unknown to you then I would suggest you allow the fifth of November to pass unmarked. But if you see what I see, if you feel as I feel, and if you would seek as I seek, then I ask you to stand beside me one year from tonight, outside the gates of their companies, and together we shall give them a fifth of November that shall never, ever be forgot.

Some of you say RRR have all ready won, some say their lead is to great. Well if you think that, yes they have won.

But as of now they have 20 player valued at approx. 215 bill holding 400000 acres

The alliances ranked 2-5 has 80 valued 226 bill and 500000 acres
add in the alliances ranked 6-10 you get 100 more players, 119 bill and 388000 acres...

All it will take is some cooperation and planning. But maybe some of you are content with fighting for 2. place, and the shot at becoming the best losers?

tl;dr. Resistance good people of Bushtarion!

Martin
27-05-2009, 10:09 PM
That was a complete load of movitational bollocks, but I appreciate the point of your post :P

Will you organise it then?


*edit* tl;dr. Resistance good people of Bushtarion! <--- What's that mean?

Twigley
27-05-2009, 10:14 PM
Please paragraph it, so i can read it.

Enrico
27-05-2009, 10:19 PM
That was a complete load of movitational bollocks, but I appreciate the point of your post :P

Will you organise it then?


*edit* tl;dr. Resistance good people of Bushtarion! <--- What's that mean?

"too long; didn't read" - it's the summary!
;)

And I would think more than one person is needed to organize it, but as I have said from day 1 of this Round, I'm gonna join any and all resistances vs. #1, and I'm more than willing to contribute in planning it.

Martin
27-05-2009, 10:23 PM
That was a complete load of movitational bollocks, but I appreciate the point of your post :P

Will you organise it then?


*edit* tl;dr. Resistance good people of Bushtarion! <--- What's that mean?

"too long; didn't read" - it's the summary!
;)

And I would think more than one person is needed to organize it, but as I have said from day 1 of this Round, I'm gonna join any and all resistances vs. #1, and I'm more than willing to contribute in planning it.


Good, we are getting somewhere. No it doesn't take a 'team' to plan it. It takes one person who will recruit certain alliances, the leaders and organiser then discuss tactics. If there is a 'team' working on it it will always be someone else's job to do it. If one person does it, but discusses things with other leaders then it will happen.

You need a few certain people that all want the same thing for it to work. I want to win this round, so I shant tell you who you should be speaking to, but I'm sure you can use logic.

I find it's far easier to speak about something than actually do it, I hope you are able to act on your words, if not find someone who will.

Thanks for the clarification of the shorthand ;)

Twigley
27-05-2009, 10:25 PM
Some alliances dont have the motivation as there is no reward for the smaller alliances, and the smaller alliances are hard to contact.

Others care little about the game anymore.

Others don't have the paitence.

Garrett
27-05-2009, 10:49 PM
I will be happy to lend Enrico some planning skills.

Honestly to launch the first volley all we need is bodies. I'll be happy to tell you what units are best against what targets and if we have a quorum to send, then we can set an LT real easily.

Enrico
27-05-2009, 10:56 PM
Martin, you are right, I doesn't take a team to plan it, but it will take a concentrated effort and a willingness to play ball.

Ideally all involved alliances should have their leader plus a designated liason, able to speak for the alliance in the leaders absence.

Setting up an IRCchannel, and making preliminary thoughts is no big deal, and I here by invite those leaders who are at least interested in such preliminary talks to contact me either be mail here or via the PM ingame.

Thus we will see who is at least interested in making an effort, and who is just sheep, eager to secure their losing rank...

as for the smaller alliances being hard to contact, I find that biased, but regardless. 4-6 alliances in the top 10 is more than equal in size to the rank 1, and have more acres.

cb1202
27-05-2009, 11:00 PM
TBH of those alliances, how many will send? I know everyone in my alliance will be here to defend :p

Enrico
27-05-2009, 11:16 PM
TBH of those alliances, how many will send? I know everyone in my alliance will be here to defend :p

So, wouldn't be fun if you didn't?

Garrett
27-05-2009, 11:23 PM
TBH of those alliances, how many will send? I know everyone in my alliance will be here to defend :p

who are you?

cb1202
27-05-2009, 11:32 PM
TBH of those alliances, how many will send? I know everyone in my alliance will be here to defend :p

who are you?

Some guy who is bored

Silence
28-05-2009, 12:08 AM
But as of now they have 20 player valued at approx. 215 bill holding 400000 acres

The alliances ranked 2-5 has 80 valued 226 bill and 500000 acres
add in the alliances ranked 6-10 you get 100 more players, 119 bill and 388000 acres...


The first thing I will want to pick at is your figures, because to be blunt the rest was rubbish and wasn't worth the time reading. Whilst your figures maybe correct, I am not arguing against the figures themselves but at the justification to post the figures. The figures are based upon complete activity of all alliances between rank 2-10. Does that not seem even slightly ludicrous? RRR have proved themselves to be the most active alliance and the most contactable. That is the fundamental reason for the rank. The ability to perform attacks at key times are secondary.
Secondly you are claiming that the resistance will have something to fight for. When I am in the situation of an alliance who has put up a fight, I will only resist against an alliance who I believe can be toppled. The individual player will not care about the resistance as they not that they cannot attain rank one. And rank one will not be attacking them, their dispute should be against the mid level alliances who deem in necessary to bash and wave them (and even plant spies might I remind you)



All it will take is some cooperation and planning. But maybe some of you are content with fighting for 2. place, and the shot at becoming the best losers?

I know from experience that a little cooperation and planning for a group of 20 competent members is manageable. To even suggest that 9 alliances form together to cooperate and plan together is again ludicrous.


tl;dr. Resistance good people of Bushtarion!

It is for the good of the person who may inherit the rank after the rank one alliance falls, if indeed that would happen. I cant see it.


And I know this post will suggest RRR are in fact scared. Which I would reply is completely false (saving time here heh.) The grounds for believing this is that simply that the activity is far too great, the determination to win is also far too great. From the frustration of last round where the powerblock took the round the members of RRR are determined.

So to really sum up, the resistance will be a waste of time. It is a false statement that it is fun to attack in a resistance, I have been there and it is full of arguments and frustrated failed attacks, even if it were to work, I ask you what is your personal gain. The fun of the game lies in 1v1 alliance wars, on fair grounds thats where the thrill lies. Enjoy your round. I have enjoyed mine

Thank you.

Davis
28-05-2009, 12:51 AM
i dont like silence, just because he is afraid to take on the other alliances he talks it down, people dont listen to him, he knows that enrico is right and is trying to get rid of the help, or even enrico, so band together and prove him wrong

Enrico
28-05-2009, 12:54 AM
But as of now they have 20 player valued at approx. 215 bill holding 400000 acres

The alliances ranked 2-5 has 80 valued 226 bill and 500000 acres
add in the alliances ranked 6-10 you get 100 more players, 119 bill and 388000 acres...


The first thing I will want to pick at is your figures, because to be blunt the rest was rubbish and wasn't worth the time reading. Whilst your figures maybe correct, I am not arguing against the figures themselves but at the justification to post the figures. The figures are based upon complete activity of all alliances between rank 2-10. Does that not seem even slightly ludicrous? RRR have proved themselves to be the most active alliance and the most contactable. That is the fundamental reason for the rank. The ability to perform attacks at key times are secondary.
Secondly you are claiming that the resistance will have something to fight for. When I am in the situation of an alliance who has put up a fight, I will only resist against an alliance who I believe can be toppled. The individual player will not care about the resistance as they not that they cannot attain rank one. And rank one will not be attacking them, their dispute should be against the mid level alliances who deem in necessary to bash and wave them (and even plant spies might I remind you)


Ah, but the question must be what do the rank 2-5 want to spend the rest of the round doing: Jockey for the top loser spot, or try to do something against #1?

As for the ones below, what is most enjoyable: defending against bottomfeeding, or actually taking the fight to someone else, and going on the offensive?

Off course RRR has high activity and contactability. I and most of my players play maybe 8h a day, I am sure you play twice as many hours... but that still leaves 8h a day where a given player is offline, and if that player must be woken 2-3 times a day, I know from experience people will be more prone to making mistakes or getting fed up.

And as I showed the numbers are still not close to being equal in respect to acres and value...





All it will take is some cooperation and planning. But maybe some of you are content with fighting for 2. place, and the shot at becoming the best losers?

I know from experience that a little cooperation and planning for a group of 20 competent members is manageable. To even suggest that 9 alliances form together to cooperate and plan together is again ludicrous.


tl;dr. Resistance good people of Bushtarion!

It is for the good of the person who may inherit the rank after the rank one alliance falls, if indeed that would happen. I cant see it.


And I know this post will suggest RRR are in fact scared. Which I would reply is completely false (saving time here heh.) The grounds for believing this is that simply that the activity is far too great, the determination to win is also far too great. From the frustration of last round where the powerblock took the round the members of RRR are determined.

So to really sum up, the resistance will be a waste of time. It is a false statement that it is fun to attack in a resistance, I have been there and it is full of arguments and frustrated failed attacks, even if it were to work, I ask you what is your personal gain. The fun of the game lies in 1v1 alliance wars, on fair grounds thats where the thrill lies. Enjoy your round. I have enjoyed mine

Thank you.

I just ask players to ask themselves:
Why do you play this game, is it to just build score, hoard acres and chit chat? Or is it to wage war, make a mark and have fun?

Naturally the bigger allies will have the most to gain, one of the will be the new #1 while the others will have a better shot at taking them down later, on the other hand they will also numerically face greater losses and larger risk for counterattacks...

Just the fact that you post in this thread shows that you are not certain a resistance will fail, if you were, why bother, why not just look forward to some interesting battles?

Oh I think that your attempts to prove why you don't fear a resistance is rather proving that you are! :)

Twigley
28-05-2009, 12:55 AM
So to really sum up, the resistance will be a waste of time. It is a false statement that it is fun to attack in a resistance, I have been there and it is full of arguments and frustrated failed attacks, even if it were to work, I ask you what is your personal gain. The fun of the game lies in 1v1 alliance wars, on fair grounds thats where the thrill lies. Enjoy your round. I have enjoyed mine
Thank you.

Normally i am the one being resisted against so i only ever organised resistences in 2 rounds.
Both worked.

Game on Silence.

/me prods JJ, Garret, DA.

Nitrous
28-05-2009, 01:05 AM
NOTE: I've skimmed read the 1st post - didnt even bother reading any of the other responses - just seemed a waste of time (in a way, my post will be a waste of time cause i can imagine many people saying simliar things).

When I skimmed through the 1st post my eye caught 10 alliances (and their statistics) vs rank 1 in a resistance.

I'd say this is a piss poor attempt to save your alliance from being hit from bigger alliances.

How unrealistic do you want to be? Organising a resistance consisting of the top 10 alliances...right...gl with that.

timthetyrant
28-05-2009, 01:06 AM
enrico makes me want to drink V

Enrico
28-05-2009, 01:10 AM
NOTE: I've skimmed read the 1st post - didnt even bother reading any of the other responses - just seemed a waste of time (in a way, my post will be a waste of time cause i can imagine many people saying simliar things).

When I skimmed through the 1st post my eye caught 10 alliances (and their statistics) vs rank 1 in a resistance.

I'd say this is a piss poor attempt to save your alliance from being hit from bigger alliances.

How unrealistic do you want to be? Organising a resistance consisting of the top 10 alliances...right...gl with that.

Nitrous, If you had actually read the post, you would have seen that in fact 3-5 allies would be enough... and I have been part of resistances counting 7 alliances + solo groups.

The numbers was just to show that even with the current lead, RRR is no where near having a complete control of the field.

Garrett
28-05-2009, 01:14 AM
obviously i'm resisting so i can win.

now lay down for me plz.

Nitrous
28-05-2009, 01:23 AM
NOTE: I've skimmed read the 1st post - didnt even bother reading any of the other responses - just seemed a waste of time (in a way, my post will be a waste of time cause i can imagine many people saying simliar things).

When I skimmed through the 1st post my eye caught 10 alliances (and their statistics) vs rank 1 in a resistance.

I'd say this is a piss poor attempt to save your alliance from being hit from bigger alliances.

How unrealistic do you want to be? Organising a resistance consisting of the top 10 alliances...right...gl with that.

Nitrous, If you had actually read the post, you would have seen that in fact 3-5 allies would be enough... and I have been part of resistances counting 7 alliances + solo groups.

The numbers was just to show that even with the current lead, RRR is no where near having a complete control of the field.

My bad, ill be sure to read it thoroughly next time. But I think you're figures are wrong anyway.

PS - What round did this resistance you speak of happen in and against who?

Enrico
28-05-2009, 01:43 AM
Nitrous: in what way are the numbers wrong?

And R23 I think it was, the 2nd resistance that round.

tobapopalos
28-05-2009, 06:28 AM
Nitrous: in what way are the numbers wrong?

And R23 I think it was, the 2nd resistance that round.

There were no resistances in round 23. SOTB took the lead from the start and held it for the entire round.

Nitrous
28-05-2009, 07:08 AM
Nitrous: in what way are the numbers wrong?

Enrico - You're numbers only work if ALL the members come on and send for resistance. And I highly doubt all 80 (assuming there are 4 alliances in it) will send at a set time.

Whereas for RRR with they're contactability and activity, they'll have 17-20 members on.

So 80% of their score (at least imo) will be online and fighting whilst resisting alliances may get 12-14 players on per alliance (posisbly more, im only assuming) which is 70% of the entire resistance score.

Basically, the only way you're numbers work is if EVERYONE in the resistance sends continously - i.e. they don't work. They only give you a rough guidance.

PS - You sure it was round 23 that 7 alliances + group of solos resistance happened?

marvin
28-05-2009, 09:03 AM
R19 - Meh

Funtimes.

Steve_God
28-05-2009, 10:10 AM
Edited for simplicity: I've given up.
Dude... If I remember correctly, you were ALWAYS up for any kind of fight for the top in the past, even just for the s**ts and giggles! What's happened to ya these days? ;)

Silence
28-05-2009, 10:52 AM
Edited for simplicity: I've given up.
Dude... If I remember correctly, you were ALWAYS up for any kind of fight for the top in the past, even just for the s**ts and giggles! What's happened to ya these days? ;)

Yeah ive given up. The whole thing was a lie. I have no determination to thrash the ex members of a shitty powerblock once again. Heh. You obviously caught me. Reading something as you wanting it to be read doesn't mean you have found any truth in it.

Pfft you all mis interpreted my post. It was not ambiguous, I apologise if you in fact did mis interpret because thats what you wanted to read.

Ex TBA have proved to be useless. Not even worthy of a challenge this round at all.

Ahead
28-05-2009, 11:10 AM
i dont like silence, just because he is afraid to take on the other alliances he talks it down, people dont listen to him, he knows that enrico is right and is trying to get rid of the help, or even enrico, so band together and prove him wrong

You don't like Silence? Maybe that's because YOU are scared. Scared that he has already killed your alliance once, and he's going to do it again if you resist or grow into range.

And you are right, Silence is afraid. Afraid of every other player in the game. Clearly he has shown this by organising attacks to kill all the other alliances even when some were ranked above us.

Davis you are such an idiot, please think before you post. Idiot! Even if your post was meant to be "propaganda", it's crap, and people shouldn't have to waste their life reading it, so I emplore you to think before you post to ensure that you do not sound like such a moron in future.


In addition, I would like to add, Twigley didn't you organise (or claim/threaten that you were going to organise a resistance) 2 rounds ago when Khaos won; after Exitlude had fallen? Which didn't succeed, so it's not really 2/2?

Dark_Angel
28-05-2009, 11:29 AM
I've decided a resistance will be a waste of time and have thus placed the entirity of my efforts into promoting rumours that a resistance will come forth so RRR grow up, giving ranks 2-5 more leeway to grow.

ROLL UP! ROLL UP! GET YOUR RESISTANCE T-SHIRTS!

http://images.play.com/covers/8229247m.jpg

YOU TOO CAN HAVE ONE OF THESE LIMITED EDITION "RES-IST-ANC-E" T-SHIRTS FOR A LIMITED PERIOD ONLY! JUST £12.99 INCLUDING P+P!

AndyM
28-05-2009, 12:28 PM
I'll take two so I can have one on and one in the wash.

My RPGs are ready and waiting to do the resistance's bidding :)

Ranzou
28-05-2009, 12:45 PM
It is a false statement that it is fun to attack in a resistance, I have been there and it is full of arguments and frustrated failed attacks, even if it were to work, I ask you what is your personal gain.

'Fun' is a subjective term, so it is incorrect to say that's a false statement. Some will see it as fun because it's a way of getting to rank 1, others will see it as fun just for the fact that it's war and it will shake things up a bit.

Melnibone
28-05-2009, 01:03 PM
Tbh what they gain if RRR falls is a possibility of winning the round.

Any alliance in the top 10 at present could potentially through clever diplomacy effective stealing etc etc push forward especially if an immediate resistance forms against the next rank 1 and so on (the round that springs to mind is the leftovers win)

I think the biggest problem is the underlying fear that if RRR fall Ail should become the next rank 1 if they then fall looking at current land/scores of the top alliances that would potentially leave the 3 winning alliances from last round in 1,2,3 and while i dont for one minute suggest that the events of last round could unfold again there will always be the nagging doubt that at that point the constant attacking of rank 1 could end to allow everyone to consolidate.

Quite frankly that is the biggest threat to any possible resistance... the belief that history would repeat itself please do not misunderstand me im not saying it would happen but tell me honestly no-ones considered the possibility?

Garrett
28-05-2009, 01:10 PM
no no they promised I could win the round!

septimus
28-05-2009, 01:17 PM
What round was it that LO won?

Wasn't that exactly what Melibone said? Where there was a resistance against....whomever, and it was just nonstop resistances for like 3-4 weeks and ultimately Leftovers ended on top?
To imply an ally not top 3 atm can't possibly win is a bit of a stretch I think, the fact that it doesn't happen often doesn't mean it can't happen, anything is possible, so long as people try.

Amanala
28-05-2009, 01:23 PM
I think the biggest problem is the underlying fear that if RRR fall Ail should become the next rank 1 if they then fall looking at current land/scores of the top alliances that would potentially leave the 3 winning alliances from last round in 1,2,3 and while i dont for one minute suggest that the events of last round could unfold again there will always be the nagging doubt that at that point the constant attacking of rank 1 could end to allow everyone to consolidate.

Yup. The resistance -IS- one big ruse. RRR are proving to be quite the thorn in our power-block's foot. :mrgreen: You heard it here first!

DarkSider
28-05-2009, 08:00 PM
Game on

You heard the man, Let's get ready to RUUUUUUMBBBLEEEEEEEEE !!!! :D

Silence
28-05-2009, 11:26 PM
As many of you interpreted my original post as weakness, I would like to simply say that yeah, we are still scared of resistance FYI


You all deserve Darkangel awards for your efforts.

IceOfFire
28-05-2009, 11:27 PM
Game on

You heard the man, Let's get ready to RUUUUUUMBBBLEEEEEEEEE !!!! :D

Game Over????

Dark_Angel
29-05-2009, 12:28 AM
As many of you interpreted my original post as weakness, I would like to simply say that yeah, we are still scared of resistance FYI


You all deserve Darkangel awards for your efforts.

[01:25] <DA> I wouldnt get cocky, if I were you ;)
[01:25] <Silence> Boring
[01:25] <Silence> I can be cocky if I like
[01:26] <Silence> If we lose we deserve it
[01:26] <DA> Whilst killing 20 of you is a challenge indeed, killing just one of you is 1/20th the task ;)

-

That is all >.>

Garrett
29-05-2009, 02:01 AM
You all deserve Darkangel awards for your efforts.

Thank you, that's all I wanted. I started out as rank one and now am rank 2. We've worked just as hard. I now declare this an official round win for ailihphilia.

Next!

AndyM
29-05-2009, 03:27 AM
Battle Report - Attacking My LOLLYPOP [12345]
[range] 11,500,000 allied RPG Trooper attacked, killing 2,023,908 hostile staff.
[range] 3,287,975 allied Psychopathic Android attacked, killing 3,162,723 hostile staff.
[range] 14,361,037 hostile Biker attacked, killing 12,127,695 allied staff.
[range] 3,679,449 allied Political Mastermind attacked, distracting 4,461,543 hostile staff.
[range] 1,000,000 allied Terrorist attacked, killing 298,286 hostile staff.
[range] 23,376,943 hostile Secret Agent attacked, killing 40,040,104 allied staff.
[range] 3,665,916 allied Vampire attacked, killing 3,746,364 hostile staff.
[raised] 673,525 corpses twitched into life, becoming Lesser Vampire.
[range] 17,457,613 hostile Hooligan attacked, disabling 5,893,846 allied staff.
[range] 25,593,022 hostile Terrorist Leader attacked, killing 11,091,326 allied staff.
[range] 1,334,177 allied Gargoyle attacked, killing 548,054 hostile staff.
[range] 1,116 hostile Sorcerer attacked, killing 1,675 allied staff.
[range] 1,666,287 allied Hippy Van attacked, distracting 602,721 hostile staff.
[range] 291,201 allied Automoton attacked, killing 23,303 hostile staff.
[range] 566,938 allied Shock Trooper attacked, killing 358,243 hostile staff.
[range] 4,251,482 hostile Jeep attacked, killing 1,178,787 allied staff.
[range] 618,056 allied Jeep attacked, killing 165,121 hostile staff.
[range] 763,744 allied Humvee attacked, killing 164,867 hostile staff.

Distracted: 5,064,264 [£213,331,783,200] enemies distracted.
Disabled: 5,893,846 [£193,220,491,500] friendlies disabled.
Died: 64,439,587 [£1,370,858,883,700] friendlies dead. 10,490,869 [£376,944,908,000] enemies dead.
Converted: 673,525 [£10,776,400,000] enemies converted.

You gained 154,781 effectiveness.
You earned £61,586,309 bounty.
You will soon be receiving £141,457,657,250 insurance.



:'( :D

Twigley
29-05-2009, 03:42 AM
Game on

You heard the man, Let's get ready to RUUUUUUMBBBLEEEEEEEEE !!!! :D

Game Over????

It's not even begun.

Viva la Resistanceeeee :@

Alcibiades
29-05-2009, 04:16 AM
Battle Report - Attacking My LOLLYPOP [12345]
[range] 11,500,000 allied RPG Trooper attacked, killing 2,023,908 hostile staff.
[range] 3,287,975 allied Psychopathic Android attacked, killing 3,162,723 hostile staff.
[range] 14,361,037 hostile Biker attacked, killing 12,127,695 allied staff.
[range] 3,679,449 allied Political Mastermind attacked, distracting 4,461,543 hostile staff.
[range] 1,000,000 allied Terrorist attacked, killing 298,286 hostile staff.
[range] 23,376,943 hostile Secret Agent attacked, killing 40,040,104 allied staff.
[range] 3,665,916 allied Vampire attacked, killing 3,746,364 hostile staff.
[raised] 673,525 corpses twitched into life, becoming Lesser Vampire.
[range] 17,457,613 hostile Hooligan attacked, disabling 5,893,846 allied staff.
[range] 25,593,022 hostile Terrorist Leader attacked, killing 11,091,326 allied staff.
[range] 1,334,177 allied Gargoyle attacked, killing 548,054 hostile staff.
[range] 1,116 hostile Sorcerer attacked, killing 1,675 allied staff.
[range] 1,666,287 allied Hippy Van attacked, distracting 602,721 hostile staff.
[range] 291,201 allied Automoton attacked, killing 23,303 hostile staff.
[range] 566,938 allied Shock Trooper attacked, killing 358,243 hostile staff.
[range] 4,251,482 hostile Jeep attacked, killing 1,178,787 allied staff.
[range] 618,056 allied Jeep attacked, killing 165,121 hostile staff.
[range] 763,744 allied Humvee attacked, killing 164,867 hostile staff.

Distracted: 5,064,264 [£213,331,783,200] enemies distracted.
Disabled: 5,893,846 [£193,220,491,500] friendlies disabled.
Died: 64,439,587 [£1,370,858,883,700] friendlies dead. 10,490,869 [£376,944,908,000] enemies dead.
Converted: 673,525 [£10,776,400,000] enemies converted.

You gained 154,781 effectiveness.
You earned £61,586,309 bounty.
You will soon be receiving £141,457,657,250 insurance.



:'( :D

[range] 25,000,000 allied RPG Trooper attacked, killing 11,604,526 hostile staff.
[range] 4,470,621 hostile RPG Trooper attacked, killing 2,087,922 allied staff.
[range] 5,923,465 hostile EMP Warrior attacked, killing 1,652,752 allied staff.
[range] 58,959,695 allied Psychopathic Android attacked, killing 28,896,042 hostile staff.
[range] 11,529,290 hostile Psychopathic Android attacked, killing 4,687,529 allied staff.
[range] 16,180,105 allied Biker attacked, killing 11,843,478 hostile staff.
[range] 15,541,364 hostile Political Mastermind attacked, distracting 109,122,223 allied staff.
[range] 25,793,759 allied Striker attacked, killing 8,421,274 hostile staff.
[range] 9,947,907 hostile Striker attacked, killing 3,663,325 allied staff.
[range] 1,849,004 allied Terrorist attacked, killing 12,360,968 hostile staff.
[range] 4,516,107 hostile Terrorist attacked, killing 28,380,439 allied staff.
[range] 64,627,241 allied Secret Agent attacked, killing 251,887,424 hostile staff.
[range] 19,205,885 hostile Secret Agent attacked, killing 29,699,003 allied staff.
[range] 4,740,862 hostile Vampire attacked, killing 5,732,875 allied staff.
[raised] 600,056 corpses twitched into life, becoming Lesser Vampire.
[range] 3,053,361 hostile Siren sang out, freezing in place 2,651,661 allied staff.
[range] 28,000,712 allied Assassin attacked, killing 17,582,879 hostile staff.
[range] 9,512,684 hostile Assassin attacked, killing 4,504,645 allied staff.
[range] 6,973,505 allied Hooligan attacked, disabling 2,898,439 hostile staff.
[range] 1,746,664 hostile Hooligan attacked, disabling 548,868 allied staff.
[range] 1,398,599 hostile Harrier attacked, killing 1,368,641 allied staff.
[range] 27,351,877 allied Terrorist Leader attacked, killing 74,026,127 hostile staff.
[range] 7,224,562 hostile Terrorist Leader attacked, killing 25,323,090 allied staff.
[range] 13,034,162 allied Sorcerer attacked, killing 9,176,456 hostile staff.
[range] 6,462,086 hostile Sorcerer attacked, killing 9,624,804 allied staff.
[range] 5,706,079 hostile Hippy Van attacked, distracting 2,311,515 allied staff.
[range] 14,405,202 allied Cybernetic Warrior attacked, killing 14,832,384 hostile staff.
[range] 11,043,313 hostile Cybernetic Warrior attacked, killing 23,967,630 allied staff.
[range] 2,722,718 allied Grenadier attacked, killing 1,652,513 hostile staff.
[range] 969,905 hostile Crazed Droid attacked, killing 2 allied staff.
[range] 45,890 hostile Loudspeaker Protestor shouted in the ears of and distracted 20,413 allied staff.
[range] 2,181,277 allied Dragon breathed fire on and melted 3,787,804 hostile staff.
[range] 1,009,002 hostile Dragon breathed fire on and melted 1,801,743 allied staff.
[range] 2,828,906 allied Ninja attacked, killing 1,303,324 hostile staff.
[range] 15,255 hostile Ninja attacked, killing 7,364 allied staff.
[range] 3,920,343 allied Automoton attacked, killing 362,658 hostile staff.
[range] 5,209,818 allied Petrol Bomber lobbed Molotov Cocktails and killed 2,480,619 hostile staff.
[range] 271,766 hostile Petrol Bomber lobbed Molotov Cocktails and killed 125,605 allied staff.
[range] 7,850,834 allied Apache Longbow attacked, killing 9,543,344 hostile staff.
[range] 1,477,617 hostile Apache Longbow attacked, killing 1,806,199 allied staff.
[range] 24,150,737 allied Marine attacked, killing 14,631,202 hostile staff.
[range] 816,086 hostile Marine attacked, killing 321,022 allied staff.
[range] 7,383,542 allied Jeep attacked, killing 1,364,436 hostile staff.
[range] 5,489,607 hostile Jeep attacked, killing 978,218 allied staff.
[range] 672,369 hostile Humvee attacked, killing 104,935 allied staff.
[range] 23,261,542 allied Tyrant Drone attacked, killing 31,439,813 hostile staff.
[range] 4,904,727 hostile Tyrant Drone attacked, killing 10,188,551 allied staff.
[range] 2,643,857 allied Heavy Weapons attacked, killing 454,543 hostile staff.

Stunned: 2,651,661 [£122,001,455,000] friendlies stunned.
Distracted: 111,454,151 [£871,663,619,700] friendlies distracted.
Disabled: 2,898,439 [£88,394,434,100] enemies disabled. 548,868 [£22,364,779,400] friendlies disabled.
Died: 507,651,814 [£10,849,477,842,300] enemies dead. 156,026,294 [£3,437,243,791,500] friendlies dead.
Converted: 600,056 [£9,600,896,000] friendlies converted.

You gained 1,722,353 effectiveness.
You will soon be receiving £81,370,709,000 insurance.

oops. Got another 6bill to go; and we get our funds back faster ;)

Antinoobkiller
29-05-2009, 09:41 AM
I dont understand how they think they can win, it will take more than 8 alliances or 150players to take down RRR. And im not even trying to be funny or something. Its much easier to defend for rrr then it is to attack for the resitance.

Im sorry but this round is over since they took over the top spot, they have smashed down any alliance sincee they took rank 1 and they wont let any alliance grow near them.

Its nothing wrong with them being better than everyone else. Like im the best solo :). Its ok. OK

Dark_Angel
29-05-2009, 11:07 AM
Battle Report - Attacking My LOLLYPOP [12345]
[range] 11,500,000 allied RPG Trooper attacked, killing 2,023,908 hostile staff.
[range] 3,287,975 allied Psychopathic Android attacked, killing 3,162,723 hostile staff.
[range] 14,361,037 hostile Biker attacked, killing 12,127,695 allied staff.
[range] 3,679,449 allied Political Mastermind attacked, distracting 4,461,543 hostile staff.
[range] 1,000,000 allied Terrorist attacked, killing 298,286 hostile staff.
[range] 23,376,943 hostile Secret Agent attacked, killing 40,040,104 allied staff.
[range] 3,665,916 allied Vampire attacked, killing 3,746,364 hostile staff.
[raised] 673,525 corpses twitched into life, becoming Lesser Vampire.
[range] 17,457,613 hostile Hooligan attacked, disabling 5,893,846 allied staff.
[range] 25,593,022 hostile Terrorist Leader attacked, killing 11,091,326 allied staff.
[range] 1,334,177 allied Gargoyle attacked, killing 548,054 hostile staff.
[range] 1,116 hostile Sorcerer attacked, killing 1,675 allied staff.
[range] 1,666,287 allied Hippy Van attacked, distracting 602,721 hostile staff.
[range] 291,201 allied Automoton attacked, killing 23,303 hostile staff.
[range] 566,938 allied Shock Trooper attacked, killing 358,243 hostile staff.
[range] 4,251,482 hostile Jeep attacked, killing 1,178,787 allied staff.
[range] 618,056 allied Jeep attacked, killing 165,121 hostile staff.
[range] 763,744 allied Humvee attacked, killing 164,867 hostile staff.

Distracted: 5,064,264 [£213,331,783,200] enemies distracted.
Disabled: 5,893,846 [£193,220,491,500] friendlies disabled.
Died: 64,439,587 [£1,370,858,883,700] friendlies dead. 10,490,869 [£376,944,908,000] enemies dead.
Converted: 673,525 [£10,776,400,000] enemies converted.

You gained 154,781 effectiveness.
You earned £61,586,309 bounty.
You will soon be receiving £141,457,657,250 insurance.



:'( :D

[range] 25,000,000 allied RPG Trooper attacked, killing 11,604,526 hostile staff.
[range] 4,470,621 hostile RPG Trooper attacked, killing 2,087,922 allied staff.
[range] 5,923,465 hostile EMP Warrior attacked, killing 1,652,752 allied staff.
[range] 58,959,695 allied Psychopathic Android attacked, killing 28,896,042 hostile staff.
[range] 11,529,290 hostile Psychopathic Android attacked, killing 4,687,529 allied staff.
[range] 16,180,105 allied Biker attacked, killing 11,843,478 hostile staff.
[range] 15,541,364 hostile Political Mastermind attacked, distracting 109,122,223 allied staff.
[range] 25,793,759 allied Striker attacked, killing 8,421,274 hostile staff.
[range] 9,947,907 hostile Striker attacked, killing 3,663,325 allied staff.
[range] 1,849,004 allied Terrorist attacked, killing 12,360,968 hostile staff.
[range] 4,516,107 hostile Terrorist attacked, killing 28,380,439 allied staff.
[range] 64,627,241 allied Secret Agent attacked, killing 251,887,424 hostile staff.
[range] 19,205,885 hostile Secret Agent attacked, killing 29,699,003 allied staff.
[range] 4,740,862 hostile Vampire attacked, killing 5,732,875 allied staff.
[raised] 600,056 corpses twitched into life, becoming Lesser Vampire.
[range] 3,053,361 hostile Siren sang out, freezing in place 2,651,661 allied staff.
[range] 28,000,712 allied Assassin attacked, killing 17,582,879 hostile staff.
[range] 9,512,684 hostile Assassin attacked, killing 4,504,645 allied staff.
[range] 6,973,505 allied Hooligan attacked, disabling 2,898,439 hostile staff.
[range] 1,746,664 hostile Hooligan attacked, disabling 548,868 allied staff.
[range] 1,398,599 hostile Harrier attacked, killing 1,368,641 allied staff.
[range] 27,351,877 allied Terrorist Leader attacked, killing 74,026,127 hostile staff.
[range] 7,224,562 hostile Terrorist Leader attacked, killing 25,323,090 allied staff.
[range] 13,034,162 allied Sorcerer attacked, killing 9,176,456 hostile staff.
[range] 6,462,086 hostile Sorcerer attacked, killing 9,624,804 allied staff.
[range] 5,706,079 hostile Hippy Van attacked, distracting 2,311,515 allied staff.
[range] 14,405,202 allied Cybernetic Warrior attacked, killing 14,832,384 hostile staff.
[range] 11,043,313 hostile Cybernetic Warrior attacked, killing 23,967,630 allied staff.
[range] 2,722,718 allied Grenadier attacked, killing 1,652,513 hostile staff.
[range] 969,905 hostile Crazed Droid attacked, killing 2 allied staff.
[range] 45,890 hostile Loudspeaker Protestor shouted in the ears of and distracted 20,413 allied staff.
[range] 2,181,277 allied Dragon breathed fire on and melted 3,787,804 hostile staff.
[range] 1,009,002 hostile Dragon breathed fire on and melted 1,801,743 allied staff.
[range] 2,828,906 allied Ninja attacked, killing 1,303,324 hostile staff.
[range] 15,255 hostile Ninja attacked, killing 7,364 allied staff.
[range] 3,920,343 allied Automoton attacked, killing 362,658 hostile staff.
[range] 5,209,818 allied Petrol Bomber lobbed Molotov Cocktails and killed 2,480,619 hostile staff.
[range] 271,766 hostile Petrol Bomber lobbed Molotov Cocktails and killed 125,605 allied staff.
[range] 7,850,834 allied Apache Longbow attacked, killing 9,543,344 hostile staff.
[range] 1,477,617 hostile Apache Longbow attacked, killing 1,806,199 allied staff.
[range] 24,150,737 allied Marine attacked, killing 14,631,202 hostile staff.
[range] 816,086 hostile Marine attacked, killing 321,022 allied staff.
[range] 7,383,542 allied Jeep attacked, killing 1,364,436 hostile staff.
[range] 5,489,607 hostile Jeep attacked, killing 978,218 allied staff.
[range] 672,369 hostile Humvee attacked, killing 104,935 allied staff.
[range] 23,261,542 allied Tyrant Drone attacked, killing 31,439,813 hostile staff.
[range] 4,904,727 hostile Tyrant Drone attacked, killing 10,188,551 allied staff.
[range] 2,643,857 allied Heavy Weapons attacked, killing 454,543 hostile staff.

Stunned: 2,651,661 [£122,001,455,000] friendlies stunned.
Distracted: 111,454,151 [£871,663,619,700] friendlies distracted.
Disabled: 2,898,439 [£88,394,434,100] enemies disabled. 548,868 [£22,364,779,400] friendlies disabled.
Died: 507,651,814 [£10,849,477,842,300] enemies dead. 156,026,294 [£3,437,243,791,500] friendlies dead.
Converted: 600,056 [£9,600,896,000] friendlies converted.

You gained 1,722,353 effectiveness.
You will soon be receiving £81,370,709,000 insurance.

oops. Got another 6bill to go; and we get our funds back faster ;)

To be clear - the resistance is more about fun than anything else. The game mechanics arent in place for viably successful resistances - as such, we're just trying to mix things up a bit - have a few fun BRs where possible.

And though I was dissapointed with that BR, our 10bn losses were divided amongst 4 alliances and a solo group. Roughly 2-3bn loss per alliance. Whereas RRRs loss was confined to their own alliance.

Still not ideal, but by no means devastating :)

Antinoobkiller
29-05-2009, 11:15 AM
I dont think its funny to be anything less than the best. I glad im the best solo and dont have to worry about nothing but myself and my own goals. OK

f0xx
29-05-2009, 11:31 AM
Jeez, why the excuses? You got owned in that BR no matter how you look at it :P

And lol @ ANK.

<3

Ahead
29-05-2009, 11:38 AM
To be clear - the resistance is more about fun than anything else. The game mechanics arent in place for viably successful resistances - as such, we're just trying to mix things up a bit - have a few fun BRs where possible.

And though I was dissapointed with that BR, our 10bn losses were divided amongst 4 alliances and a solo group. Roughly 2-3bn loss per alliance. Whereas RRRs loss was confined to their own alliance.

Still not ideal, but by no means devastating :)

Rofl what a lie. Resistances aren't about fun.. if you wanted fun and GOOD BRs, then you would take on an alliance similar to you in size one on one!

2-3b loss per alliance for you is catastrophic tbh.. and it was split between around 5-6 people per alliance? That's like half their staff gone in one tick. RRR's losses were split between 15 people who make around 1 trill a day :P Most of them could probably buy back what they lost within an hour, which is why the resistance is now dead.

Dark_Angel
29-05-2009, 11:49 AM
Silence said the same thing to me last night, Ahead, I pasted him a log from me from 5 hours earlier:

[21:29]<DA> Im not bothered if they're real on us, lets just f*** things up

-

I assure you, its ftf :)

And it isn't over. There's more fun to be had :D A quick glance at the alliance rankings reveals The Resistance has substantially more land than RRR.

Keep your phone under your pillow, Ahead ;D

Ahead
29-05-2009, 12:08 PM
Silence said the same thing to me last night, Ahead, I pasted him a log from me from 5 hours earlier:

[21:29]<DA> Im not bothered if they're real on us, lets just f*** things up

-

I assure you, its ftf :)

And it isn't over. There's more fun to be had :D A quick glance at the alliance rankings reveals The Resistance has substantially more land than RRR.

Keep your phone under your pillow, Ahead ;D

Because land counts for so much in "fun" attacks...

Garrett
29-05-2009, 12:27 PM
actually yes the 1 br was lopsided but between going back and doing another 2.2T later and then RRR killing themselves for another 4T on toby this morning... we're about even right now.


WE MUST DISSENT!

ANK is wrong, time to prove it!

aGit
29-05-2009, 12:37 PM
I dont think its funny to be anything less than the best. I glad im the best solo and dont have to worry about nothing but myself and my own goals. OK

i lol'd. sounds like a challenge.

Dark_Angel
29-05-2009, 12:48 PM
Silence said the same thing to me last night, Ahead, I pasted him a log from me from 5 hours earlier:

[21:29]<DA> Im not bothered if they're real on us, lets just f*** things up

-

I assure you, its ftf :)

And it isn't over. There's more fun to be had :D A quick glance at the alliance rankings reveals The Resistance has substantially more land than RRR.

Keep your phone under your pillow, Ahead ;D

Because land counts for so much in "fun" attacks...

No, but we need land to continue our fun attacks.

And as I've said all along, this is FTF, success is marginally viable, if that happens, woop, if not, nobody really cares :/

The odds are against us. Its fun trying to mess with that, though.

And as I said to Silence, those in RRR who act cocky, as I think you're doing, will just make themselves the prime target for the resistance. Because, as I've said, though it is a massive challenge to bring RRR all together, its a lot easier to kill one of you.

If you want to risk being able to wake at 4am on the whim of a resistance organiser who has some vamps handy, keep being cocky and big headed ;) ;D

WackyJacky
29-05-2009, 01:42 PM
Can someone post the values of that hit where RRR let their member die? Saw the values, but didn't keep them handy.

marvin
29-05-2009, 01:55 PM
Sat 2nd Jul, year 2. Noon Attacking k. [k.]
Battle Report - Attacking k. [k.]
[range] 200,000 allied RPG Trooper attacked, killing 116,863 hostile staff.
[range] 5,000,000 allied Biker attacked, killing 1,599,854 hostile staff.
[range] 8,355,443 hostile Striker attacked, killing 1,220,338 allied staff.
[range] 6,467,012 allied Striker attacked, killing 2,509,714 hostile staff.
[range] 13,361,371 allied Terrorist attacked, killing 76,254,537 hostile staff.
[range] 30,003,012 allied Secret Agent attacked, killing 77,250,437 hostile staff.
[range] 15,966,778 allied Assassin attacked, killing 5,697,301 hostile staff.
[range] 2,500,000 allied Hooligan attacked, disabling 588,198 hostile staff.
[range] 56,665,161 allied Terrorist Leader attacked, killing 5,763,543 hostile staff.
[range] 2,486,428 allied Grenadier attacked, killing 1,638,934 hostile staff.

Disabled: 588,198 [£49,031,421,000] enemies disabled.
Died: 1,220,338 [£73,648,896,500] friendlies dead. 170,831,183 [£2,238,764,381,500] enemies dead.

Garrett
29-05-2009, 02:07 PM
In defense vs the evil overlords!

Tue 12th Jul, year 2. Dawn Defending Innocent People
Battle Report - Defending Innocent People
[close] 23,300,369 allied Psychopathic Android attacked, killing 10,319,764 hostile staff.
[close] 7,409,688 allied Hippy attacked, distracting 7,185,625 hostile staff.
[close] 25,000,023 hostile Hippy attacked, distracting 23,057,106 allied staff.
[close] 6,591 allied Serf attacked, killing 2,301 hostile staff.
[close] 3,677,388 allied Biker attacked, killing 8,943,168 hostile staff.
[close] 15,272,673 hostile Biker attacked, killing 7,409,686 allied staff.
[close] 5,000,000 allied Striker attacked, killing 1,069,612 hostile staff.
[close] 120,062 allied Terrorist attacked, killing 724,737 hostile staff.
[close] 4,610,653 hostile Terrorist attacked, killing 28,542,850 allied staff.
[close] 57,530,242 allied Attack Dog attacked, killing 163,085,743 hostile staff.
[close] 133,048 allied Iron Golem attacked, killing 368,454 hostile staff.
[close] 18,905,095 allied Cybernetic Warrior attacked, killing 126,606,884 hostile staff.
[close] 3,274,521 allied Yob attacked, disabling 7,555,363 hostile staff.
[close] 22,091,442 allied Small Droid made some funny beeps and disabled 77,822,282 hostile staff.
[close] 76,911 allied Crazed Droid attacked, killing 162,085 hostile staff.
[close] 5,154,174 allied Dragon breathed fire on and melted 16,263,953 hostile staff.
[close] 15,588,205 allied Nanobot proved resistance was futile to 17,836,732 hostile staff.
[raised] 5,031,573 new nanobots were assimilated.
[close] 991,550 allied Shock Trooper attacked, killing 850,256 hostile staff.
[close] 6,301,492 hostile Shock Trooper attacked, killing 7,036,666 allied staff.
[close] 1,314,569 allied Heavy Thug attacked, killing 1,344,594 hostile staff.
[close] 4,404,345 hostile Jeep attacked, killing 1,741,632 allied staff.
[close] 992,826 allied Humvee attacked, killing 274,601 hostile staff.
[close] 16,875,866 hostile Humvee attacked, killing 5,689,662 allied staff.
[close] 10,320,618 allied Tyrant Drone attacked, killing 35,691,680 hostile staff.
[close] 482,964 allied Heavy Weapons attacked, killing 317,119 hostile staff.
[close] 62 allied Private attacked, killing 13 hostile staff.
[close] 440,356 allied Apprentice attacked, killing 144,094 hostile staff.

Distracted: 7,185,625 [£27,153,749,600] enemies distracted. 23,057,106 [£71,223,676,400] friendlies distracted.
Disabled: 85,377,645 [£320,788,938,700] enemies disabled.
Died: 384,005,790 [£4,322,409,735,300] enemies dead. 50,420,496 [£347,783,799,700] friendlies dead.
Converted: 5,031,573 [£211,326,066,000] enemies converted.

Matt
29-05-2009, 02:14 PM
Whoooop!! =] Juicy BR

Cheese
29-05-2009, 02:40 PM
Silence said the same thing to me last night, Ahead, I pasted him a log from me from 5 hours earlier:

[21:29]<DA> Im not bothered if they're real on us, lets just f*** things up

-

I assure you, its ftf :)

And it isn't over. There's more fun to be had :D A quick glance at the alliance rankings reveals The Resistance has substantially more land than RRR.

Keep your phone under your pillow, Ahead ;D

Because land counts for so much in "fun" attacks...

No, but we need land to continue our fun attacks.

And as I've said all along, this is FTF, success is marginally viable, if that happens, woop, if not, nobody really cares :/

The odds are against us. Its fun trying to mess with that, though.

And as I said to Silence, those in RRR who act cocky, as I think you're doing, will just make themselves the prime target for the resistance. Because, as I've said, though it is a massive challenge to bring RRR all together, its a lot easier to kill one of you.

If you want to risk being able to wake at 4am on the whim of a resistance organiser who has some vamps handy, keep being cocky and big headed ;) ;D

Vamps don't do **** to a striker player though so I'm sure if you threaten him with them he will keep being cocky.

Dark_Angel
29-05-2009, 02:46 PM
Well played Garrett.

Oh, I was fairly sure Ahead was SO. If not, meh, my warning stands - people get cocky in-game/on the forums, I'll see to it they're eating humble pie for the rest of the round :P

The resistance is a worthwhile and commendable effort, IMO, those who seek to "bring it down" with supercilious jeers can quite frankly watch their backs ;)

Ahead
29-05-2009, 06:07 PM
If you want to risk being able to wake at 4am on the whim of a resistance organiser who has some vamps handy, keep being cocky and big headed ;) ;D

Haha that's funny. Even if I was SO I wouldn't be afraid of that threat, and I shall tell our SO players not to be. Don't forget I played vamps last round and tried rushing a much less skilled/active rank 1 alliance many times with them, only succeeding once.

I am confident enough in my alliance's eta 3 defence to tell anybody in my alliance that vamp rushes aren't hugely threatening for us :P

CLem
29-05-2009, 06:18 PM
I dont think its funny to be anything less than the best. I glad im the best solo and dont have to worry about nothing but myself and my own goals. OK

i lol'd. sounds like a challenge.

go on aGit, give that boy a challenge

Enrico
30-05-2009, 07:40 AM
If you want to risk being able to wake at 4am on the whim of a resistance organiser who has some vamps handy, keep being cocky and big headed ;) ;D

Haha that's funny. Even if I was SO I wouldn't be afraid of that threat, and I shall tell our SO players not to be. Don't forget I played vamps last round and tried rushing a much less skilled/active rank 1 alliance many times with them, only succeeding once.

I am confident enough in my alliance's eta 3 defence to tell anybody in my alliance that vamp rushes aren't hugely threatening for us :P

That sounded awfully like famous last words!

Anyway, even if the resistance don't succeed, at least it makes for a more entertaining round!

IceOfFire
30-05-2009, 11:41 AM
TBF, we want the resistance to come!!

(Thats not me boasting)

I want to continue the fun - This round has been so fun! After last round stale mate, i just want it to continue as i missed the things that made this round fun!!

I genuinely mean this! Keep it up guys!

Martin
30-05-2009, 12:27 PM
SOLOS DOWN!


Died: 261,576,285 [£1,339,600,662,400] friendlies dead. 107,007,841 [£1,187,713,260,200] enemies dead.

Died: 273,935,879 [£1,640,882,986,000] friendlies dead. 88,736,012 [£931,280,373,200] enemies dead.

Died: 42,000,046 [£698,501,555,600] friendlies dead. 26,086,766 [£832,299,984,000] enemies dead.

Died: 44,774,263 [£1,280,069,242,000] friendlies dead. 38,842,880 [£489,227,344,000] enemies dead.

Died: 5,848,363 [£292,687,328,000] friendlies dead. 17,565,255 [£604,543,255,000] enemies dead.

Died: 3,874,339 [£207,913,125,000] friendlies dead. 4,502,770 [£130,917,707,000] enemies dead.


Those who oppose us shall be suicided on until dead.

Peace.

Lupus
30-05-2009, 05:29 PM
I'll add my two cents not that they will be worth much. When i was in mono with some amazing guys and hell had a good few 100k acre lead we were up for a resistance and got an agreement with the smaller alliances, but nothing ever happened and after not being able to hit the smaller alliance or the top alliance we got bored and gave up ending up coming 6th or 8th or something.

The important thing now for the resistance is simple not to lose momentum. Keep attacking!!! (plus it will make the round more interesting for RRR)

i'll do my bit in getting bigger and letting them suicide on me!

Souls
30-05-2009, 07:20 PM
SOLOS DOWN!


Died: 261,576,285 [£1,339,600,662,400] friendlies dead. 107,007,841 [£1,187,713,260,200] enemies dead.

Died: 273,935,879 [£1,640,882,986,000] friendlies dead. 88,736,012 [£931,280,373,200] enemies dead.

Died: 42,000,046 [£698,501,555,600] friendlies dead. 26,086,766 [£832,299,984,000] enemies dead.

Died: 44,774,263 [£1,280,069,242,000] friendlies dead. 38,842,880 [£489,227,344,000] enemies dead.

Died: 5,848,363 [£292,687,328,000] friendlies dead. 17,565,255 [£604,543,255,000] enemies dead.

Died: 3,874,339 [£207,913,125,000] friendlies dead. 4,502,770 [£130,917,707,000] enemies dead.


Those who oppose us shall be suicided on until dead.

Peace.


Martin for president!