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Maxi
09-01-2008, 06:42 PM
Two things I really miss: Experience and Bounty Hunting. Especially the latter one was a big 'source' of fun for me, removing it really took away some motivation to attack. The 10-second thrill you'd get when gaining profit on a big target, priceless. Am I the only one who feels this way? :|

Edit: Btw - 'Enemies' just won't cut it. Bit 'faulty' still if you ask me!

Dennis
09-01-2008, 06:44 PM
No, you are certainly not the only one. :(

I miss it too.

Alcibiades
09-01-2008, 06:47 PM
I never thought i'd say this, i wasn't a big bounty hunter before, but it seems that i do miss the option :(.

Enemies definitely doesn't cut it until it's further refined and turned into a reasonably able system from which everyone can profit, regardless of route victimization (which is *impossible* imo ;))

Bottom line: I miss Bounty Hunting.

Koeniej
09-01-2008, 06:55 PM
i miss bounty hunting very much! it was one of my favorite things in the game..
what am i gonna do with my TL's now.. :(

Alvestein
09-01-2008, 08:55 PM
i totally agree with you. me being one of the people who suicides alot, the seeing of experience made it that little bit more satisfying.

the new bounty system is too hard imo and was much more fun and casual before. bring it back :(

Polo
09-01-2008, 09:39 PM
Good riddance, imo.

SadYear
09-01-2008, 10:06 PM
Two things I really miss: Experience and Bounty Hunting. Especially the latter one was a big 'source' of fun for me, removing it really took away some motivation to attack. The 10-second thrill you'd get when gaining profit on a big target, priceless. Am I the only one who feels this way? :|

Edit: Btw - 'Enemies' just won't cut it. Bit 'faulty' still if you ask me!

The XP was nice since it could slightly alter the outcome of a battle. Meant less calculations with ratios... and more trying/testing out in battles. I can live without it though.

As for the Bounty Hunting part, I can only agree with you. I played my first non-PoMs route last round, went for SAs, and God, how fun it was claiming Bounties ! :D I wouldn't have expected myself to enjoy it that much, but killing for money was definitely something I liked. I miss BH nowadays.

And I'd like to add, I'm longing for the return of L/F too. Effectiveness just isn't of enough (if any to me) interest. I couldn't care less about it. I gain Eff ? Wah, I'm bored. I lose some ? Like I care. Doesn't change a thing for me ingame. I don't even care about hitting people 70%+ than me since the injury rates are poor anyway. So I might as well take easy acres eh ? (Kills just aren't interesting anymore, read the BH related part above).

Enough with Beta R25. Bring back R24.

CLem
09-01-2008, 11:33 PM
Well good thing is that they are less LET rushing now and more full nights of sleep for some alliance players :) Being a solo I do miss bounty, if there is a base bounty then I will be happy to attack for kills again :)

harriergirl
10-01-2008, 02:58 AM
I'd just as soon pretend that age 4.5 never happened and go back to 4.0

Twigley
10-01-2008, 03:20 AM
Imo the enemy system needs a total change.
And a few tweaks here and there need to be made...

Then all wil be good :D

I LOVE the injury system idea.
Just tweaks to be made.

DarkSider
10-01-2008, 03:39 AM
Well i feel absolutely same about BH and exp but didn't want to open this topic myself.
I started this round with a quite inactive ranger account, slowly developing hoping once i get strong lethals i can get some fun with them. Never happened. I started my harriers about 20 days in, killed a few SO's with my rangers, killed a few robots with emp + harrier and after the first test BR's to see how well my route performs i felt no need to attack anymore :( Didn't need more land as poms already kept me thin enough, didn't see why i should kill some random foo because that would only mean loosing troops with no gains. There was no joy in fighting, not that excitement of hunting a big bounty for days and finally getting it :( Even in an alliance war if you manage to pass defences with a briliant attack you just get upset you lost some units without gaining much while the target gets 70-80% troops back even if you zero him. So after i finally finished my tech and seeing there's no fun here .. i deleted :o If you don't play for mass land and valuation the game is no fun !
Injuries are cool, but imo l/f, BH and exp really made the game more interesting. Now i see beasteh sending on same target 9 times in 2 days getting that guy so sick that he treats him to report to Azzer for farming.


Imo the enemy list should only give bounty on another alliance and not to be for personal revenge. Change a bit the mechanics to increase the bounty if needed, not sure that list with moving slots it's the best ideea.
And on top of that i'd love to see back l/f, BH old way and exp :D

ViVi
10-01-2008, 05:37 AM
My best round was a bounty hunting round. Without it, a lot of the fun is gone from the game for me. I don't see why it was removed, really. It didn't detract from the game and encouraged greater conflict especially against the top.

Komodo
10-01-2008, 12:22 PM
**licks vivi** :lol:

Cheese
10-01-2008, 12:42 PM
I miss them 2 :(
Bounty hunting was an incentive to attack and attack lots...
Now the injury system is more of an incentive to defend and not attack as much.
You hit somebody, and know they will get more injuries than you quite significantly...
You want to get revenge and zero somebody you can't no more it's just not possible...
No exp means you can calculate pretty much exactly what will happen in the battle which means flakking is a hell of alot easier...

England had it's Dark Age well I believe Bushtarion is following it.

Garrett
10-01-2008, 12:59 PM
tweaks may be needed but the other changes haven't happened yet


enemies not working out quit as well as I hoped.

injury almost there, but is buggy.

and as clem pointed out - without bounty hunting there are way less LET rushes as there is not incentive to do so.

we go back to the way they were and every retard will start griping and crying again about how your route is unfair because of jeeps/gargs/harriers/wtf else and your ally can't protect you.

DarkSider
10-01-2008, 01:10 PM
If we don't agree with you that doesn't make us retards.
And second, we don't go "back" because with this kind of injuries it is a possible gain for the bounty hunter without a huge loss for the target.
The only thing i got back with the new changes is the repeat attack with no limits as i cba asking for new hacks or loosing flak going blind. If l/f was still in place i wouldn't do it, but smaller injuries and land grabs are not a problem in my current situation.

Garrett
10-01-2008, 01:19 PM
I never said agree with me or you are a retard. I admit i need to reword, but honestly. I said if we went back everyone WOULD cry. you don't want to go back then it doesn't apply. shall we go back to the old forums and link every post about LET rushes?

nostalgia is fine, but we gots to keep moving forward.


darksider i'm holding my hand up. now, start running into it repeatedly.

thanks.

p.s. I did edit it for clarification. /me shoots your horse.

ViVi
11-01-2008, 02:58 AM
Where's my bounty hunting gone?

fatalforcex
11-01-2008, 03:54 AM
Yeah I miss BH and L/f aswell.
They were great incentives for attacking. Even the 10% base bounty was worth it ;)

willymchilybily
11-01-2008, 03:11 PM
bounty system and injuries cant come back to the same degree. because you may continuly attack some one solo for easy kils he gets back 85% of his troops you can go again in 3days once ar is low enough.

i did like getting cash for kills. but for me it was never a big incentive due to the route i was. so i cant say i miss it as much as others. but base bounty was fun.

maybe you could introduce a high base bounty on everyone but only collectable by attacking 70% or above of gov value. I have given this no through thought. just stuck it out there.
At least that way some one after bounty has a good incentive. even lets say about 20% base bounty. Incentive enough to attack and try to pwn people 70% of thier score. But not enough to rush a certain route with certain units every few hours.
also not much chance of being able to find a target that is easy to screw over.

Souls
11-01-2008, 03:21 PM
I say bring back base bounty. Increase bounty as according to the current Enemies list (Once it's fixed, ofc. I just have a bunch of zeros.) In addition to the current alliance war plans, add "Alliance Bounty", a bounty given for declaring war on them, and have it fixed according to how much bigger/smaller than you they are.

CFalcon
11-01-2008, 04:18 PM
Good riddance, imo.

Well said. Bounty hunting only encouraged LET rushes, which maybe fun for some pro's at the top, but which really does nothing to make lower activity people want to keep playing.
And experience was unbalanced. The number of complaints about it last round.... and now it's wanted back?

Injuries is by far the best change to the game I've seen, since I started in round 9. It gets some grumbles from the top (*boo, we can't stay up all night and wipe weeks of someone's work boooo*), but for keeping people lower down the ranks in the game it's perfect.

Maxi
11-01-2008, 05:33 PM
This isn't a gripe *against* injuries at all, some seem to have misread that somewhere. Bounty and Injury can very well go to together. :P

DarkSider
11-01-2008, 05:46 PM
@ Falcon

I think you are looking back at how it was BH before and wrongly think that's exactly how it will be now with the latest changes. Let rushes ? Sure, a good way to pass an alliance defence while attacking lawfully. Bounty for unlawfull attacking it's often too low so high eta attacks or mass attacks rarely are succesfull bounty missions against allied players.
But in the current age(half age) you'll get plenty of your troops back if you are the target, while the very unlawfull players will be hunted down. Atm there is little incentive to attack above you. Or if you hit the desiread land amount there is no incentive to attack at all. Why would you want to make an enemy in higher ranks if the game it's so much about land and brute force atm ?
I don't know .. for me it must be a bit of excitement in the game so i feel i enjoy playing. The game has changed imo and took the joy and excitement away of a good attack, a succesfull resistance hit, a long awaited bounty and in return you can't get too upset either since one attack or defence went badly.
So it's rather booring imo but hopefully i'm one of the few :)

Garrett
11-01-2008, 06:43 PM
really what we need is not a cry to bring back stuff...

obviously it lent itself to abusable game play and the ability to fund yourself in ways that were unintentional.

if you want certain items 'back' per se... then instead of gripes or 'seemingly' useless discussions, I challenge each of you that say bring it 'back' to make your own thread or collaborate together as a group and put forth a serious well thought out approach in suggestions.

Some already have, but that was before things were implemented. Most importantly is that there are other changes that Azzer hasn't finished with yet. All current concerns and gripes are valid but only up to a point. Without seeing the final package - suggested tweaks or calls to revert are well poorly timed.

Azzer may have some personal issues cropping up right now or is trouble having the code work the way he wants. We have to trust in the creator, fans of or no, and let the work in progress play out before any real intelligent discourse can occur.

ViVi
12-01-2008, 12:23 AM
I fail to see the correlation between injuries and bounty hunting. My desire is only to have it how it was, rather than restricted to this 'enemy' list.

It doesn't prohibit a mutual coexistance.

harriergirl
12-01-2008, 08:02 AM
@ Falcon
So it's rather booring imo but hopefully i'm one of the few :)

Well , you are not alone.

KitKat
12-01-2008, 08:19 AM
Lol I'd like an incentive to hit bigger people =P Else i'd just find a smallish alliance and attack anyone in that alliance that's like 30-40% of me and they can't do anything about it =D Which is not really a challenge for me, not very fun for them. If I attack someone bigger and lose a lot of troops though, since i'm solo (not even pure solo) i'd just get land raped for 3 hours till my units came back =( So I dunno. Ups and downs! Especially since I get a crap injury return even if I attack someone bigger just cos i'm attacking.

Chewie
12-01-2008, 12:05 PM
i want bounty hunting back atm. but i only think its because the injury system is new and i dont think it quite works right yet. It's a lot nicer for me as i play inactively so when you die a lot you always have harvs when you woke up (unless you have died recently). But i can see why active people get annoyed with it.

Scorpio
12-01-2008, 02:07 PM
Damn Azzer, just give them Bounty hunting back so they can all remove their Bounty siggy's. Quite annoying imo :P

I wishz I could steel al ur sigZ!

Azzer
15-01-2008, 07:53 AM
Hello :P

Bounty Hunting can not come back without L/F coming back as it was. As many of you may remember from many conversations in IRC in the last couple of months, bounty hunting was one thing I REALLY did not want to remove BUT L/F was... and L/F removal was prioritised over the keeping of BH.

I assure you - I too personally ADORED bounty hunting - and that's the reason I really made my best stab at maintaining some form of it still.

What you need to do is work on suggestions for the current enemies system (and extensions of relating to bounty levels elsewhere, alliance enemies perhaps is an option once alliance enemy lists are brought in if nobody minds alliance member lists being "given away" because of bounty levels on those members).... but simply asking for the old system back is an impossibility without bringing the old L/F system back - and I assure you that won't be happening any time soon.

Anyway, get those creative brains in gear, I loved bounty as much as the next person so am open to good workable suggestions for Age 4.5 :)

DarkSider
15-01-2008, 08:12 AM
The game totaly lacks the jackpot element atm. You can't die too much, you can't kill too much, you can't gain too much. Don't know about others but i don't want to play a game that doesn't get me strong feelings and it's rather dull.
Even with the high injuries BH could bring this element back, or if you can think of something else that it's achiaveble by all that could work aswell :) Just that imo farming + excitement both where well controled by l/f + BH.
It doesn't bother everybody having a smaller land gain and reduced injuries, so they can do whatever they want and push the newbies/inactives out of the game. Puppets for example give no injuries to their targets, don't need high amounts of land, are unlikely to get attacked once they bribe plenty good units, so they only get reduced injuries in attacks. However last round they got nothing so it's actually even better for them getting injuries and not beeing flaged as a good BH target. Or repeated pom flaking of same target or just INN flak as flaking it's much more powerfull with the injuries atm.

Davis
16-01-2008, 09:18 PM
I for one must say I like the recent changes, although I do agree that the Enemies system needs a big change, since at the moment all of my "enemies" are routes i stand no chance against and it just kind of ruins it for me. But even when there was bounty there was a rarity that i had a good bountyable target unless i was doing very good and had a high rank it just seemed that it was either, Suicide for bounty. or be active and high ranked.

Maxi
17-01-2008, 10:44 AM
The game totaly lacks the jackpot element atm. You can't die too much, you can't kill too much, you can't gain too much. Don't know about others but i don't want to play a game that doesn't get me strong feelings and it's rather dull.
I totally agree, you hit the jackpot with this. No 'thrill' left, or at least, not enough compared to age 4.

I for one must say I like the recent changes, although I do agree that the Enemies system needs a big change, since at the moment all of my "enemies" are routes i stand no chance against and it just kind of ruins it for me.

Although I agree that the 'Enemies' system isn't working too shabby at the moment, people should understand that it isn't a card to a free kill, bounty money and grab. Yes, most of those on there will be high ranked and a route you're not (very) strong against. However, alliances may fall, players die, and the round is very long. Check up after a couple of weeks and the perfect target might be on your list. Also, with any route you can take out your anti-route (use a certain setup, get friend to help, etc), especially if there's a 75% bounty.

DarkSider
17-01-2008, 01:04 PM
The game totaly lacks the jackpot element atm. You can't die too much, you can't kill too much, you can't gain too much. Don't know about others but i don't want to play a game that doesn't get me strong feelings and it's rather dull.
I totally agree, you hit the jackpot with this. No 'thrill' left, or at least, not enough compared to age 4.


Yeah, there's not been one moment this round yet when i wanted to yell YHHHAAAAAAA !! It feels like playing poker with no stakes .. "for fun".

Haplo
17-01-2008, 02:07 PM
The game totaly lacks the jackpot element atm. You can't die too much, you can't kill too much, you can't gain too much. Don't know about others but i don't want to play a game that doesn't get me strong feelings and it's rather dull.
Even with the high injuries BH could bring this element back, or if you can think of something else that it's achiaveble by all that could work aswell :) Just that imo farming + excitement both where well controled by l/f + BH.
It doesn't bother everybody having a smaller land gain and reduced injuries, so they can do whatever they want and push the newbies/inactives out of the game. Puppets for example give no injuries to their targets, don't need high amounts of land, are unlikely to get attacked once they bribe plenty good units, so they only get reduced injuries in attacks. However last round they got nothing so it's actually even better for them getting injuries and not beeing flaged as a good BH target. Or repeated pom flaking of same target or just INN flak as flaking it's much more powerfull with the injuries atm.

*Shhh* no need to tell everyone about us puppetmasters :P

harriergirl
17-01-2008, 02:08 PM
The game totaly lacks the jackpot element atm. You can't die too much, you can't kill too much, you can't gain too much. Don't know about others but i don't want to play a game that doesn't get me strong feelings and it's rather dull.
I totally agree, you hit the jackpot with this. No 'thrill' left, or at least, not enough compared to age 4.


Yeah, there's not been one moment this round yet when i wanted to yell YHHHAAAAAAA !! It feels like playing poker with no stakes .. "for fun".

My cousins and I used to play with pennies we dug out of my granny's change jar. But after like age 15 or so even that ceased to be fun.

You totally hit it..

hit it again ;)

SadYear
17-01-2008, 02:21 PM
but simply asking for the old system back is an impossibility without bringing the old L/F system back - and I assure you that won't be happening any time soon.

Anyway, get those creative brains in gear, I loved bounty as much as the next person so am open to good workable suggestions for Age 4.5 :)

...

:|

f0xx
21-01-2008, 05:17 PM
and as clem pointed out - without bounty hunting there are way less LET rushes as there is not incentive to do so.

we go back to the way they were and every retard will start griping and crying again about how your route is unfair because of jeeps/gargs/harriers/wtf else and your ally can't protect you.

Best post in this thread.

PS. Darknoobster's sig sux.

Franny
21-01-2008, 08:46 PM
Seems ive got the wrong thread, Apologies, But on topic, Vamps are not overpowered.

Hobo
21-01-2008, 11:37 PM
If bounty was linked to L/F can it not still be calculated that way? Just dont have L/F tables? Although personally i didnt see a problem with it.
i have zero idea how the coding of this game works so my suggestions may be impossible
but what about some sort of average attack range that changes

if i attack over 70% all the time i have no bounty
If i attack under 40% all the time i have a big bounty
If i mix them up and attack in the middle i have an average bounty

the figures are just off the top of my head its the if the idea is any good i want to know.

H

Pete
22-01-2008, 09:30 PM
how about just add random ppl for bounty.
You get bounty on those who have attacked you
You also get random ID which bounty has been placed on just for you. Once you claim the bounty a new one comes up. You can have it so theres 1 at 40% 1at 50% 1 at 60% 2 at 70% and 3 at 80% etc. it goes up to 140%? maybe not that many but...

Idealy just bring back old bounty. Dont give exp to troops but you it to calc your bounty. so theres no + LF effect. Just means you dont get bounty on you