View Full Version : Awards
DarkSider
05-05-2009, 04:16 PM
DarkSider says:
Can you change all awards that are not rewardeble anymore to something that players can achieve?
DarkSider says:
And would be ace if you also changed the totally random ones like get caught only 5% scans or get haloween messages etc :/
DarkSider says:
Gives awards more creditibility if they can all be achieved through skill and perseverance
Azzer says:
Some are just for fun
Azzer says:
It's not all about numberchasing
Azzer says:
Which is why you don't like them
Azzer says:
Cos you're a hardcore (and a good!) numberchaser!
DarkSider says:
i hate it when they say " for fun". Humans are competitive they want to get it all !
DarkSider says:
i want all the awards !!! :p
Azzer says:
Sometimes they just want the enjoyment of fun
Azzer says:
The lottery is random, not skillful, but look how many billions of people do lotteries all over the world!
DarkSider says:
You get your fun your way i get my fun my way
DarkSider says:
DarkSider says:
yeah but the reward there is well worth it
DarkSider says:
Yours it's like giving titles in army totally random
DarkSider says:
instead who deserves them
Azzer says:
Lottery gives rewards only to those who deserve them?
Azzer says:
Newb
Azzer says:
Argument fail
DarkSider says:
who cares about lottery here .. it's a war game we don't have random army and random land grabs
Azzer says:
Yeah the war game still exists :0
DarkSider says:
this bush stuff is about skill not luck
Azzer says:
The achievements is a side-venture, branching out to appease some number-chasers for the hardcore achievements, and some novelty lottery players for the random achievements.
Azzer says:
You'll note the random achievements all have very low points, in general, with a couple that are so exceptionally rare they give better points.
Azzer says:
But all the REAL points come from the skillful awards - particularly stat grandmaster
DarkSider says:
I'm so gonna make a forum pool so you can see the random part takes it's credibility away
Azzer says:
Go for it, but don't "Load" the poll with opinions that swing people one way or the other, got to make the options neutral for a fair vote
So what would you prefere ? :p
Dark_Angel
05-05-2009, 04:22 PM
I see no problem with the current awards. A lot of them are skill-based and indeed quite difficult to achieve? (IMO :P)
I see your point though. And I'd agree it'd be nice to have more "skill" based awards.
There's a problem with that though. Skill is qualitative - it can't be easily measured - especially in game.
I suggest you put forth specific awards rather than saying "we need one or the other" - because I'm of the opinion that both would be great but just "fun" awards are fine too.
Azzer
05-05-2009, 04:25 PM
I see no harm in having "novelty" or "fun" awards, for rare situations/circumstances. I don't think every single thing, top to bottom, in the entire of Bushtarion should be geared towards number-chasers/power-players only.
But to offset that, the award points given for awards that are more based on "luck", are generally far lower than the difficult awards that require "skill" or "time".
I'm of the opinion that this is the plea of a numberchaser, wanting to prove his abilities to the world by "winning/getting everything" without ever having to wait for luck or chance to have a role in it.
DarkSider
05-05-2009, 04:34 PM
Skill awards are fun too, call them lottery awards or random etc :p
You can get plenty if you think for a bit ..
Just land based - First to 1k, first to 10k, biggest land grab, over 50k at any point in the round, steal over 50k from which you lost over half the entire round, landing alone on top alliance, landing with others on top alliance, doubling your acre count in 1 tick just by stealing, finishing on 12345 acres, finishing on over 20k acres with exact same amount of each acre type etc etc etc. :P
I see no harm in having "novelty" or "fun" awards, for rare situations/circumstances. I don't think every single thing, top to bottom, in the entire of Bushtarion should be geared towards number-chasers/power-players only.
But to offset that, the award points given for awards that are more based on "luck", are generally far lower than the difficult awards that require "skill" or "time".
I'm of the opinion that this is the plea of a numberchaser, wanting to prove his abilities to the world by "winning/getting everything" without ever having to wait for luck or chance to have a role in it.
The problem with that is that you assume everybody is number chasing so you giving different number of points to each achievement balances that. I personally don't care as much about the cumulated score but mostly about how many pics i see in that table :p
Changer
05-05-2009, 04:34 PM
I think the award setup atm is fine. Enough 'skill' based ones, with the odd 'lottery' based ones dispersed amongst them
Azzer
05-05-2009, 04:54 PM
Well let's look at the "random" awards that DarkSider wants to remove;
On the Road to Hell - Get 2 hamsters in a round.
Hot Hamster Loving - Get 4 hamsters in a round.
Lucky in Love - 3 valentine's day messages in a round.
Trick or Treat - 3 Halloween messages in a round.
Gunpowder, Treason & Plot - 3 bonfire night messages in a round.
Ho Ho Ho - 3 Christmas mesages in a round.
Invisibly Intelligent - You can't control when you will or won't be detected.
That's 7 awards total that are nothing but chance related. And they are all quite novelty/fun related. Doesn't anyone else think they're kinda quirky/cool/fun?
If I got Hot Hamster Loving, I wouldn't be keeping quiet thinking "Meh, not my doing", I'd be having a laugh and saying to people "Omg look, I got FOUR hamsters in a single round!!! :D :D". Sure it'd just be LUCK, but it's an ACHIEVEMENT - because of it's rarity!
Those 6 awards are all just a bit of fun, they aren't damaging or ruining your skill based awards, and they only come to a total of 35 award points out of a total of 1125 possible award points (or out of 1065 if you discount the 4 currently unachievable ones). To me it sounds like a really petty "Oh, well, I don't like the novelty ones I just want to win everything have a wall full of every award in the game and pwn everyone".
Bushtarion's got a lot of comedy and spoof elements in it, and some novelty/fun/silly things that can happen. As long as they're not drastically controlling the outcome of the game, then I think they do nothing but add to the "personality" of Bushtarion. It's not all numberchasing :)
DarkSider
05-05-2009, 05:01 PM
Those 6 awards are all just a bit of fun, they aren't damaging or ruining your skill based awards, and they only come to a total of 35 award points out of a total of 1125 possible award points (or out of 1065 if you discount the 4 currently unachievable ones).
So ? They could be worth 1 point all of them combined they're just random things you get. It's called "awards" not lottery or lucky draw. If i want pure luck i'm playing lottery there's much better prizes to win there :p
To me it sounds like a really petty "Oh, well, I don't like the novelty ones I just want to win everything have a wall full of every award in the game and pwn everyone".
You're spot on .. what's the problem with that ? :D
Azzer
05-05-2009, 05:11 PM
So ? They could be worth 1 point all of them combined they're just random things you get. It's called "awards" not lottery or lucky draw. If i want pure luck i'm playing lottery there's much better prizes to win there :p
Alternative name is achievement. And getting 4 hamsters in a round is a rarity and thus can be considered an achievement. I think people should be recognised for exceptional and rare things within the achievements system, as long as these exceptional/rare things don't over-crowd or over-power skill related things.
Especially if it adds a bit of spoof/humour/fun to Bushtarion, and help keeps the "soul" of Bushtarion (hamsters have been a big part of Bushtarion and the spirit of the game, as have the random news items... we might as well remove them since they don't do anything in practical terms?)
To me it sounds like a really petty "Oh, well, I don't like the novelty ones I just want to win everything have a wall full of every award in the game and pwn everyone". You're spot on .. what's the problem with that ? :D
The game's not all about you ;)
Weeble
05-05-2009, 05:36 PM
There are achievements in Team Fortress to kill a number of players who are in the middle of a 'taunt' animation. It's so incredibly rare to come across this situation that very few people have this achievement, does that mean it too should also be scrapped?
There are always going to be fun achievements that have nothing to do with skill and all to do with luck; if it were up to me there'd be a load more 'luck' achievements within Bushtarion as they're highly entertaining.
Bush Awards serve no real purpose; they don't unlock extra units, they don't give you any benefits...they're there for fun. Stop being such a killjoy!
atsanjose
05-05-2009, 05:38 PM
come back when you get all the doable awards ds.
(you still need 54!)
Koeniej
05-05-2009, 05:39 PM
I think theres nothing wrong with the awards that are luck-based! I think its fun.
I do think its a pity that there are some awards that you cant get anymore because the game changed!
That means you cant get them no matter what!
Crumpet
05-05-2009, 05:45 PM
Keep the fun ones. Why is everyone trying to turn the game into skill, skill, skill. It takes away all the element of fun, which a game is suppose to be. I think it's a nice balance and keeps people interested in the profile awards.
If you want the skill based awards than go work for them but don't try and take the fun/funny away just because they don't suit your play style.
Azzer
05-05-2009, 06:03 PM
... But don't try and take the fun/funny away just because they don't suit you...
Spot on Crumpet! Don't remove other people's fun for your own gains!
(if absolutely everybody voted to remove them, that'd be one thing, but I think it's becoming clear that there are many players that enjoy fun for the sake of fun, and novelty, silliness, humour :) )
harriergirl
05-05-2009, 06:13 PM
Keep the fun ones. Why is everyone trying to turn the game into skill, skill, skill. It takes away all the element of fun, which a game is suppose to be. I think it's a nice balance and keeps people interested in the profile awards.
If you want the skill based awards than go work for them but don't try and take the fun/funny away just because they don't suit your play style.
qft, number crunching is all well and good, but at the end of the day it isn't everything.
I suggest we have card games integrated within bush too.
Poker and stuff like that. Or little girls which ride ponnies, you get to chose which girl rides which ponny.... orrrrrrrr we can have a place where people tell jokes and stuff, everyone will be allowed one entry per day and post a joke, something like G-pols....
It's a war game FFS! I don't mind the random messages I get at x-mas or valentines day, or the silly hamster... but giving an "award" for that is silly.
If you really want people to have a serious attitude towards the "awards", you should make then serious awards. Awards based on achievements, not on random stuff.
Garrett
05-05-2009, 06:19 PM
bushtarion turf wars the card game?!
oooh mah booster pack I got SENTRIES!
oooh my card says imba imba ezzzmode!
oooh my card says I'm good enough, I'm smart enough, and gosh darn it people like me!
awards as is is fine. if you need a new award to continue playing the game, seriously the door is over there somewhere. don't play.
there is already portal. that's the seriousness. the awards are for play. everyone else step.
lavadog
05-05-2009, 07:01 PM
come back when you get all the doable awards ds.
(you still need 54!)
hehe, I co-sign. Imo, once you get all the skilled ones, and thus effectively have to wait for a new one to come your way by chance, you have the right to complain ;P
DarkSider
05-05-2009, 07:47 PM
That's the whole point .. if the random ones are not achieveble even if you play 100 more rounds there's no point chasing to get like 80% completed :p The wall of achievements doesn't have the credibility, i look at it like the uniform of a army general with all the decorations he got during his career. How silly would it look a computer to randomly generate a number and this general to win a decoration called "lol i'm lucky" that he has to carry on his chest between all the hardcore titles ?
And sure the luck awards/statistics can be fun for some players i don't question that tho i doubt they should be in the very same place as the real deal :P
It's like spinning a roulette at round end and giving 1 award to 1 player and others should actually care about it because it's one of the 60 or whatever awards .. i just don't see the fun part sorry.
At least split the awards to 2 separate tables, one you can chase and the random ones separate.
@ Weeble that example it's not the best. I'm not against hunting the hamster which is the same deal, it requires you to be alert and TO DO something. I'm against the kind that requires you to be lucky to get 4 hamsters in a round or to get caught less than 5% of your scans when you have absolutely no way of controlling that.
Azzer
05-05-2009, 07:56 PM
DarkSider - if you're willing to have the awards but to "split them" up from the "non-luck-based" awards, then consider this:
You know in your head, as a number-cruncher/power-player, know which awards are skill-based, and which are not. You know in your head, that fellow number-crunchers/power-players, also know which are skill-based, and which are not. Therefore you can look at your profile, realise you do not have these random ones that are beyond your comprehension, and go "I don't care that I do not have them, because I do not care about them. My fellow skillful peers do not care that I do not have them, because they know they are not skillful/they do not care about them."
And those people that do care about them, and desperately hope for 4 hamsters, and hope for 3 newses, and do every intel scan with a tentative wince hoping they don't get caught... can pay attention to people who have those awards.
I'm sure there's players that don't care about who the top 10 of the game is in score, because they just play their own game for fun, but I'm not going to remove score from the game to suit them.
Some players (many players) like the random awards/achievements. Some do not. There are awards that are skill based (and there are much, much more of them, and they give more points, are more recognisable, are cooler sounding/looking), and there are awards that are luck-based. All tastes are catered for.
It's not "My way or the highway", DS, and I'm afraid the results of this poll are showing that your way isn't even the majority, let alone the exclusivity ;)
Illumination
05-05-2009, 08:01 PM
I like both sets of awards. I do, however, think that there should be a separation of skill based and luck based awards. If points are awarded (I dont see the need for points at all), but if they are indeed awarded, its not really a fair system that some people have more points because they had 4 hamsters in a round:P
Maybe have "fun" awards granting you jewels or something to decorate your profile? :P Diamonds please for me...long and dangly.
Silence
05-05-2009, 08:26 PM
I don't see why the awards are not extended.
Have two sets of awards. One for random funny awards and one for the more serious I-want-to-collect-them-by-playing-active awards.
In my opinion create more funny silly awards and more skillful awards and have two seperate tables. Then we can see someone who hardly plays perhaps leading on the silly awards which would be nice as opposed to the same players dominating the awards
In short, make two award lists, one silly, one serious. I think then it would cater to everyones tastes. Those who wish to play active can collect the 'harder' awards. And those who find it all a bit of a joke can see what 'rarer' awards they have attained.
StormyWaters
05-05-2009, 09:44 PM
I say more luck awards cause they the only one's I can hope for lol
Illumination
05-05-2009, 09:57 PM
A couple of awards that may be worth thought that don't require huge amounts of skill but still could earn "points" could be:
"Loyal T"- a player that stayed in the same alliance all round.
"Bush potato"- a player that has a certain amount of time online.
"Warring Nation"- a member of an alliance that officially declared 3 wars that round.
And I think it would be fun to award a "Yellow Belly" or "C 4 Coward" award that negates all gains that would have been made that round if the member participates in a power block. Brand the *******s:P
There is a loyal T kinda award already I believe.
LAFiN
05-05-2009, 10:20 PM
There is a loyal T kinda award already I believe.
Yea, it is called Loyalist and you can achieve it by playing basically 3 full rounds without going solo (used to be you had to be in 1 alliance, but with game mechanic changes you just can't become solo).
Changer
05-05-2009, 10:22 PM
Well there is, but with the new rules on instantly changing alliance it has changed. Last round I changed alliances but still got the award for being in an alliance all round (well 3 rounds) As i was never classed as solo. Don't know if this needs to be changed or not.
LAFiN beat me to it :P
No-Dachi
05-05-2009, 10:25 PM
Well let's look at the "random" awards that DarkSider wants to remove;
On the Road to Hell - Get 2 hamsters in a round.
Hot Hamster Loving - Get 4 hamsters in a round.
Lucky in Love - 3 valentine's day messages in a round.
Trick or Treat - 3 Halloween messages in a round.
Gunpowder, Treason & Plot - 3 bonfire night messages in a round.
Ho Ho Ho - 3 Christmas mesages in a round.
Invisibly Intelligent - You can't control when you will or won't be detected.
That's 7 awards total that are nothing but chance related. And they are all quite novelty/fun related. Doesn't anyone else think they're kinda quirky/cool/fun?
If I got Hot Hamster Loving, I wouldn't be keeping quiet thinking "Meh, not my doing", I'd be having a laugh and saying to people "Omg look, I got FOUR hamsters in a single round!!! :D :D". Sure it'd just be LUCK, but it's an ACHIEVEMENT - because of it's rarity!
Those 6 awards are all just a bit of fun, they aren't damaging or ruining your skill based awards, and they only come to a total of 35 award points out of a total of 1125 possible award points (or out of 1065 if you discount the 4 currently unachievable ones). To me it sounds like a really petty "Oh, well, I don't like the novelty ones I just want to win everything have a wall full of every award in the game and pwn everyone".
Bushtarion's got a lot of comedy and spoof elements in it, and some novelty/fun/silly things that can happen. As long as they're not drastically controlling the outcome of the game, then I think they do nothing but add to the "personality" of Bushtarion. It's not all numberchasing :)
I'm totally with you on this one. I don't see the fuss. It's a game, it's fun, and it's not the be all or end all of anything at all. Get over it.
just going with DS theory on rewards being skill based, whats so skill based about buying 5 Bush Creds for the Blue Prints?
Would you also want these removed aswell, since these are not achieveable by pure skill.
id like to see more novel rewards,
and yes im one of these people who do loads of hax's n drive by's etc... hoping i may get hold of a random reward.
CFalcon
06-05-2009, 12:39 AM
I'm totally with DS on this, and you're all getting him wrong.
It's not about skill vs silly, or hardcore vs fun. I think I'd be right in saying that DS wouldn't give a damn if you created a 1000 new awards that had *nothing* to do with skill or activity. As long as you could work towards them.
Take the havoc awards, the rank 69/666 awards, dove of peace, the name awards or the other intel awards. None of them have anything to do with skill, or proving that you're better or anything. The point is that it is possible to work towards them.
Nobody's saying you can't have fun awards. But why can't you have fun awards that can be worked towards? Even if that work is the most ridiculous/silly/pointless/funny task.
Please stop saying 'don't be a kill-joy'. You're missing the point.
Crumpet
06-05-2009, 01:13 AM
I'm totally with DS on this, and you're all getting him wrong.
It's not about skill vs silly, or hardcore vs fun. I think I'd be right in saying that DS wouldn't give a damn if you created a 1000 new awards that had *nothing* to do with skill or activity. As long as you could work towards them.
Take the havoc awards, the rank 69/666 awards, dove of peace, the name awards or the other intel awards. None of them have anything to do with skill, or proving that you're better or anything. The point is that it is possible to work towards them.
Nobody's saying you can't have fun awards. But why can't you have fun awards that can be worked towards? Even if that work is the most ridiculous/silly/pointless/funny task.
Please stop saying 'don't be a kill-joy'. You're missing the point.
I get what he was saying but where is the element of surprise then!? It's fun to see what random award you may have gotten! It's kind of a thrill to see if you chanced apon it and which one you may have gotten.
Why does everything have to be work :/ It's awesome getting something that's a bit of a surprise without having to work for it every once in a while...
CFalcon
06-05-2009, 01:38 AM
I'm totally with DS on this, and you're all getting him wrong.
It's not about skill vs silly, or hardcore vs fun. I think I'd be right in saying that DS wouldn't give a damn if you created a 1000 new awards that had *nothing* to do with skill or activity. As long as you could work towards them.
Take the havoc awards, the rank 69/666 awards, dove of peace, the name awards or the other intel awards. None of them have anything to do with skill, or proving that you're better or anything. The point is that it is possible to work towards them.
Nobody's saying you can't have fun awards. But why can't you have fun awards that can be worked towards? Even if that work is the most ridiculous/silly/pointless/funny task.
Please stop saying 'don't be a kill-joy'. You're missing the point.
I get what he was saying but where is the element of surprise then!? It's fun to see what random award you may have gotten! It's kind of a thrill to see if you chanced apon it and which one you may have gotten.
Why does everything have to be work :/ It's awesome getting something that's a bit of a surprise without having to work for it every once in a while...
Because some people *do* want to work towards having all the awards.
And, it's perfectly possible to get a 'nice surprise' by getting an award that you weren't knowingly working for at all, while it still being possible for other people to work for it. I've just got loyalist, I had no idea such an award existed and wasn't trying to get it, and I'll agree it was a pleasant surprise. But there's probably someone somewhere who has worked towards getting that.
'Random nice surprise' and 'can be worked towards' aren't mutually exclusive.
First 'collecting' analogy that springs to mind (dunno what this says about me) is pokemon on the gameboy. Some people will work very hard to try and "catch 'em all", and will spend alot of time and effort exploring everwhere, doing all the mini-quests etc. Others will sometimes without trying manage to run into the rare ones that others have been working for ages to get.
But wouldn't it be infuriating if the game designers had made it so, on top of someone else randomly getting a particular pokemon without meaning to, that they had made it so that the hard worker *couldn't* catch it, no matter how much work they put in.
If you can't see why somebody (not necessarily you) would find that painfully frustrating, you need to broaden your mind.
I'm totally with DS on this, and you're all getting him wrong.
It's not about skill vs silly, or hardcore vs fun. I think I'd be right in saying that DS wouldn't give a damn if you created a 1000 new awards that had *nothing* to do with skill or activity. As long as you could work towards them.
Take the havoc awards, the rank 69/666 awards, dove of peace, the name awards or the other intel awards. None of them have anything to do with skill, or proving that you're better or anything. The point is that it is possible to work towards them.
Nobody's saying you can't have fun awards. But why can't you have fun awards that can be worked towards? Even if that work is the most ridiculous/silly/pointless/funny task.
Please stop saying 'don't be a kill-joy'. You're missing the point.
I can't say anything more than I completely agree with CFalcoln here.
Alcibiades
06-05-2009, 05:39 AM
i like the random awards, and they certainly aren't the overwhelming percentage of awards.
There are enough skill based achievements to balance out the luck based ones. Cheer up DS :)
DarkSider
06-05-2009, 08:37 AM
Go stalk somebody else BW.
And yeah Cfalcon is spot on, i didn't choose the right words when i said skill vs luck it's more like awards you can chase vs the ones you have no control over.
I'm even fine with having 100 total random ones as long as they're not on same table :p
I imagine plenty ppl liked to colect figurines/gum pictures or whatever when they where kiddos, and it was a very fun aim to complete the entire set. It feels so bad to buy surprise eggs with parts of a super robot and you find out you can never complete it because some parts are not for sale :s
No-Dachi
06-05-2009, 11:38 PM
That's not an adequate analogy DS, as these items are on sale, it's just random whether you get them or not.
I get your frustration, as you're obviously aiming for a full table. However, along all those rounds it'll take you to complete it, you should be able to hit a few of the random ones too. If not, then the next challenge will be playing enough to get them ;)
Azzer
07-05-2009, 05:17 AM
To help alleviate the awful agony of having no control over certain awards... two new changes are now in place:
1: If a company proves itself demonic enough (has exactly £6,666,666,666 funds... no more, no less), then every time a hamster from hell moves to a new company, there is a chance (roughly 10% chance) they will sniff out a person with the demonic funds and visit them, instead of a random ID. If they do visit you because of this demonic fund amount, then the minions from hell will take the funds from you as a tribute to the satanic hamsters! It's still random, but you can vastly improve your chances if, one round, you wish to make every effort to seek out these demonic hamsters. Just be prepared to pay for the privelege... ;)
2: Being online during the in-game events greatly increases your chances of being included in said in-game events... so if you're really wanting to take part in the halloween festivities, for instance, then make sure you've been online that tick!
Azzer
07-05-2009, 05:27 AM
There is a loyal T kinda award already I believe.
Yea, it is called Loyalist and you can achieve it by playing basically 3 full rounds without going solo (used to be you had to be in 1 alliance, but with game mechanic changes you just can't become solo).
Cheers, this bug is now fixed. You now have to be in the same alliance the entire round, in other words, your "jumped_ship" stat has to be no higher than 1 (every alliance you join, it increases by 1), you have to have never been solo (so you have to have been in an alliance before any ticks hit your ID as a solo), and your ID has to have been in the round for at least 10900 (in other words, no new ID's that signed up near the end of a round and tried to get this classification!).
So a "loyalist" must truly be loyal :)
pinpower
07-05-2009, 08:34 PM
I think the award setup atm is fine. Enough 'skill' based ones, with the odd 'lottery' based ones dispersed amongst them
Completely agree.
The balance is fine at the moment. There needs to be a certain amount of randomness everywhere, otherwise the world collapses ;).
harriergirl
07-05-2009, 09:59 PM
Go stalk somebody else BW.
And yeah Cfalcon is spot on, i didn't choose the right words when i said skill vs luck it's more like awards you can chase vs the ones you have no control over.
I'm even fine with having 100 total random ones as long as they're not on same table :p
I imagine plenty ppl liked to colect figurines/gum pictures or whatever when they where kiddos, and it was a very fun aim to complete the entire set. It feels so bad to buy surprise eggs with parts of a super robot and you find out you can never complete it because some parts are not for sale :s
fair do's DS, sorry for taking the piss ;)
still <3 you though
ollie|
15-05-2009, 06:00 PM
I think that some of the awards that are there for fun are good, you feel good if you get them (like Azzer mentioned 4 hamsters in 1 round)
Things like booking a pw for 50+ players are just stupid, i wanna try and get all the achievements, but i dont want to have to spend loads of money doing it. To get all the pw ones, you would have to book a pw for 50 people, 4 pws's for 20+ people (assuming you win all of them) and 3 ctf pws which you win, thats 28 credits worth of pw, if you go for 288 ticks.
DarkSider
17-05-2009, 06:33 PM
I'm tempted to start another pool with options to keep all awards on same table or split achieveble and random ones :p
Azzer
17-05-2009, 07:31 PM
I'm tempted to start another pool with options to keep all awards on same table or split achieveble and random ones :p
To help alleviate the awful agony of having no control over certain awards... two new changes are now in place:
1: If a company proves itself demonic enough (has exactly £6,666,666,666 funds... no more, no less), then every time a hamster from hell moves to a new company, there is a chance (roughly 10% chance) they will sniff out a person with the demonic funds and visit them, instead of a random ID. If they do visit you because of this demonic fund amount, then the minions from hell will take the funds from you as a tribute to the satanic hamsters! It's still random, but you can vastly improve your chances if, one round, you wish to make every effort to seek out these demonic hamsters. Just be prepared to pay for the privelege... ;)
2: Being online during the in-game events greatly increases your chances of being included in said in-game events... so if you're really wanting to take part in the halloween festivities, for instance, then make sure you've been online that tick!
Pluh? They're all achievable.
DarkSider
17-05-2009, 07:57 PM
Ok i had an eye over all awards and i have just a couple questions/requests:
Invisibly Intelligent - the only one left 100% luck
begginers luck - :@
And do the stat combo's require you to win those 5 stats in the same round ?
Weeble
17-05-2009, 08:01 PM
If you'd actually read the page you'd know.
Note that for any of the "Statistic" related ones, you do not need to achieve them all in the same round - you can earn them one at a time per round if you like
Nightmare
17-05-2009, 08:06 PM
Would the stat Grandmaster ever be achieved?
atsanjose
19-05-2009, 06:49 AM
Ok i had an eye over all awards and i have just a couple questions/requests:
Invisibly Intelligent - the only one left 100% luck?
How far are you with the other ones?
begginers luck - :@
then get yourself a new account! (thats what i did) ok, i had no choice ¬_¬
And do the stat combo's require you to win those 5 stats in the same round ?
no
timtadams
19-05-2009, 06:54 AM
Ok i had an eye over all awards and i have just a couple questions/requests:
Invisibly Intelligent - the only one left 100% luck
begginers luck - :@
And do the stat combo's require you to win those 5 stats in the same round ?
Bah, i was pretty annoyed to find out about that award, just because my first round i didnt even play for like a week, and then the next round when i did play properly i finished 45 :x
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.