Saints
08-01-2008, 11:09 PM
I got raped last night i got barely any units left.... in defence
35,690,198 units is what i had
20mil gards 5mil harvies
3mil sins 2mil ninja
5mil Sgts
around that
i got hit hard yes
attack f 3
29,586,673 [£307,466,819,000] friendlies dead.
Converted: 2,691,943 [£43,071,088,000] friendlies converted.
attk 2
Died: 1,125,697 [£7,916,237,200] friendlies dead.
close tick (1)
Died: 5,713,686 [£50,177,045,200] friendlies dead.
Converted: 156,095 [£3,479,970,000] friendlies converted.
what i got back 3,534,430 From injury
Gardener [1,189,109] Harvester [457,407]
Hippy [0] Yob [29,247]
Wheelbarrower [992] Geo-Phys Thief [2,181]
Ninja [0] Assassin [93,210]
Stealth Thief [6,667] Sleeping Gas Trap [1,756,609]
10% injury rate
my valuation was about a 2.2bil the attacker was a 5.3bil....no ar at all for the next few unfair attacks and my ar to begin with was at about 40%
because of this i lost 3k land
Darryl
08-01-2008, 11:11 PM
It's because it was vampires. They're technically a "converter", so you get a significantly reduced injury rate, unfortunately. Something that needs to be changed, imo.
Scorpio
08-01-2008, 11:28 PM
That's a very poor injury rate indeed, regarding the vampires only converted 3mil ish troops. :/
Deloitte
09-01-2008, 12:20 AM
i got mixed results today while defending myself.
i got 31% injury rate on gardies while 65% on petrols for example.
pre-attack: Gardener [140,926,636] returning: 43,978,290
pre-attack: Petrol Bomber [4,294,858] returing: 2,791,656
is this the way it's supposed to happen now? i thought the injury rate is applied the same across all the units.
Saints
10-01-2008, 05:40 AM
ill put the battle report if anyone wants it
Wed 12th Oct, year 2. Afternoon xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxx [xxxx]
Battle Report - xxxxxxxxxxxxxx xx xxxxxxxxxxxxxxxxx [xxxx]
[close] 361,894 allied Hippy attacked, distracting 334,123 hostile staff.
[close] 4,731,083 allied Sleeping Gas Trap attacked, disabling 38,976,511 hostile staff.
[close] 1,136,021 hostile Werewolf attacked, killing 932,623 allied staff.
[close] 6,631,480 hostile Vampire attacked, killing 3,113,766 allied staff.
[raised] 116,797 corpses twitched into life, becoming Lesser Vampire.
[close] 136,740 allied Yob attacked, disabling 13,319 hostile staff.
[close] 3,039,141 hostile Zombie ate the brains of 1,667,297 allied staff.
[raised] 39,298 Zombie rose from the dead.
[close] 75,099 hostile Geo-Phys Thief stole 750 land. [227] tree. [262] bush. [136] flower. [125] grass. [0] uncultivated.
Distracted: 334,123 [£752,322,800] enemies distracted.
Disabled: 38,989,830 [£160,977,675,400] enemies disabled.
Died: 5,713,686 [£50,177,045,200] friendlies dead.
Converted: 156,095 [£3,479,970,000] friendlies converted.
You gained 56,047 effectiveness.
Wed 12th Oct, year 2. Noon xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxx [xxxx]
Battle Report - xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxx [xxxx]
[middle] 1,199,038 hostile Werewolf attacked, killing 1,125,697 allied staff.
Died: 1,125,697 [£7,916,237,200] friendlies dead.
You gained 1,267 effectiveness.
Wed 12th Oct, year 2. Morning xxxxxxxxxxxxxx xx xxxxxxxxxxxx xxxxx [xxxx]
Battle Report - xxxxxxxxxxxxxx xx xxxxxxxxxxxx xxxxx [xxxx]
[range] 7,500,000 hostile Vampire attacked, killing 29,586,673 allied staff.
[raised] 2,691,943 corpses twitched into life, becoming Lesser Vampire.
[range] 109,661 allied Assassin attacked, killing 94,306 hostile staff.
Died: 94,306 [£506,470,800] enemies dead. 29,586,673 [£307,466,819,000] friendlies dead.
Converted: 2,691,943 [£43,071,088,000] friendlies converted.
You gained 74,501 effectiveness.
Asmodeous
15-01-2008, 09:39 PM
Just want to comment on one thing in particular;
The convert/vamp thing is actually a bug (not an intended way of injuries working with conversions) - and will be fixed. Don't go planning any routes for next round because of it.
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