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View Full Version : Best route for 1-2 hours a day?


Powernick50
02-01-2008, 02:48 PM
What is the best route for a relatively inactive solo player?

If I go bunker will i be on RPG/Striker farm lists?

Darryl
02-01-2008, 03:47 PM
RPGs, yes, Strikers, definitely not, bunkers are pretty scary for them.

Whilst it's a good route for inactive players, if you're going to want to attack during your two hours online, you might be a bit disappointed, as you're pretty much limited to flakking.

Hobbezak
02-01-2008, 04:31 PM
Totally agree with Darryl, I think assassins would be more frightening than strikers if you're not purchasing sentry turrets.
Also agree with the attacking part. Sure, bunkers are defensively one of the, if not THE strongest routes in the game, but they're not really fun if you like attacking.

willymchilybily
02-01-2008, 09:46 PM
im commonly bunkers. am now getting the unit. i get the fun from getting high ranked. and massing a massive army to send at people. being attacked is fun also though it rarely happens. because i alwasy pack out the ninjas, and every rpg that has attacked me when solo either triggers. or dies horrifcally. its brilliant. and any one sillly or desperate enough to try and out flack you gives you a really nice looking br. so in that sense i had fun. infact i think i stole tthe disabled stat a few times just buy sheer sgt's vs flak.


if you go this route i would say sentry turrets are a must. just for the fun and usefullness. otherwise this route kind of sucks.

Cheese
03-01-2008, 05:20 AM
Pff
When I play bunkers the only thing that came for me successfully was strikers...
RPG suck if you have enough ninjas ;)

DarkSider
03-01-2008, 07:56 PM
1-2 hours online a day it's not relatively inactive in Bushtarion :D
Not sure you can do much in terms of attacking .. send one attack go away and check later if you died on SAS or defence. So probably you need a cheap way of attacking (flak) and strong defending troops without beeing bothered of high eta/ imobile. Everything points at bunkers if you get punit :p Without punit depends on the land and value ranking you aim to sit. A good flak killer on low init (terrors) can make most attackers check for more accessible land targets.

Powernick50
04-01-2008, 01:14 PM
Now...

Stealth Thieves or Spikeys?

Spikeys are pretty fun last tick.

willymchilybily
04-01-2008, 02:08 PM
i hope you went spikes :P. stealth thiefs are pointless unless your going to stealth attack. which is far to expensive without sa and assassins.

also when bunkers people will either try and flack past you or kill you if they are the right route. so the higher ranked you get the less chance there is of a route that can kill you. hence:
flack....and i think if they dont die spikes are nearly as good value for money as sleepers not in ratio terms but in the fact they kill the incoming. and this attack being dishonourable meant that most of what died stayed dead. where as if it was just sleepers he would be back in no time.


defending ME
Battle Report - xxx of xxx [xxx]
[close] 800,000 allied Bunker attacked, killing 2,805,698 hostile staff.
[close] 2,236,589 allied Spike Trap impaled and killed 47,500,243 hostile staff.
[close] 3,096,362 allied Hippy attacked, distracting 2,842,605 hostile staff.
[close] 7,000,078 allied Sleeping Gas Trap attacked, disabling 25,834,819 hostile staff.
[close] 7,707,488 allied Yob attacked, disabling 137,553 hostile staff.

Distracted: 2,842,605 [£6,447,024,400] enemies distracted.
Disabled: 25,972,372 [£69,894,749,400] enemies disabled.
Died: 50,305,941 [£111,959,911,600] enemies dead.

You gained 92,113 effectiveness.



Tue 5th Jul, year 2. Morning Defending ME
Battle Report - Defending xxx of xxx [xxx]
[middle] 800,000 allied Bunker attacked, killing 2,744,977 hostile staff.
[middle] 2,403,576 allied Ninja attacked, killing 7,480,474 hostile staff.

Died: 10,225,451 [£22,786,749,800] enemies dead.

You gained 15,951 effectiveness.



Tue 5th Jul, year 2. Dawn Defending ME
Battle Report - Defending xxx of xxx [xxx]
[range] 800,000 allied Bunker attacked, killing 3,060,573 hostile staff.
[range] 2,403,576 allied Ninja attacked, killing 7,852,930 hostile staff.

Died: 10,913,503 [£24,251,884,800] enemies dead.