Sekishi
11-09-2008, 09:15 AM
Welcome to one of my very smal Suggestions. Their a rare breed so ill cut to the chase and only offer a smal reasoning for the suggestion.
The Suggestion:
Currently Inteligence Scans are very easy to use, i want to keep this. But Everyone who has played the game for some time knows that Inteligence is a vital part of any alliance's sucess. During times of war Scans are often made of entire alliances to "prepare for attacks" but today there arent any big chances of our inteligence reports being seen. In order for players or alliances to be able to get some time to posibiliy prepare i want to suggest that the following template gets added:
% Chance of Inteligence Scan going unnoticed: 67%
% Chance of Inteligence scan being noticed: 33% (This means ID of Scanner and What scan is revealed to target)
Currently the ratio of being seen is much smaler then this. By increasing this up to this level it offers the game a smal element of counter inteligence. Its possible to figure out who is planing strikes on you (not impossible today either but its a smal feature im suggesting so not meant to do big changes) The main reason is early on its possible to indetefy scanners easier, aswell as easier getting a headsup on possible incomming, instead of having to check how many times youve been scanned every few ticks, a roundabout way.
The Suggestion:
Currently Inteligence Scans are very easy to use, i want to keep this. But Everyone who has played the game for some time knows that Inteligence is a vital part of any alliance's sucess. During times of war Scans are often made of entire alliances to "prepare for attacks" but today there arent any big chances of our inteligence reports being seen. In order for players or alliances to be able to get some time to posibiliy prepare i want to suggest that the following template gets added:
% Chance of Inteligence Scan going unnoticed: 67%
% Chance of Inteligence scan being noticed: 33% (This means ID of Scanner and What scan is revealed to target)
Currently the ratio of being seen is much smaler then this. By increasing this up to this level it offers the game a smal element of counter inteligence. Its possible to figure out who is planing strikes on you (not impossible today either but its a smal feature im suggesting so not meant to do big changes) The main reason is early on its possible to indetefy scanners easier, aswell as easier getting a headsup on possible incomming, instead of having to check how many times youve been scanned every few ticks, a roundabout way.