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Max
18-08-2008, 01:04 PM
Wow, bikers firing after POMs with no armour or health change! I know what route I'll be seeing a lot of this round :P

The serf change is good and I look forward to seeing those nanobots in action!

Alcibiades
18-08-2008, 01:12 PM
Rawr POMs.

Bikers are just going to hurt more when they fire .... so that little players won't be able to rush you with tiny amounts, but fair sized players can deal you a beating i think. We'll have to wait and see for full effects, but i suspect Bikers will still need a bit of tweaking to ensure balance.

As to the other changes, i'm fairly excited and look forward to seeing them implemented.

Hobbezak
18-08-2008, 01:20 PM
Yeah, bikers will be insanely hard when they fire. :O

Max
18-08-2008, 01:36 PM
I just feel sorry for all of those protester players at the round start who are going to be demolished before they finish POMs! Beware...

MattM
18-08-2008, 07:52 PM
These new changes are interesting, but I for one have to say I'm sad to see Cyborg Soldiers go- I had a great round with them last round, and was looking forward to using them again. Onwards we must go, however.

The biker change will be the biggest story this round I guess. I can't help but see huge PoMs dominating the top 20.

vlad
19-08-2008, 01:26 PM
These new changes are interesting, but I for one have to say I'm sad to see Cyborg Soldiers go- I had a great round with them last round, and was looking forward to using them again. Onwards we must go, however.

The biker change will be the biggest story this round I guess. I can't help but see huge PoMs dominating the top 20.

It just means that Biker players need to be like every other route. We will more than likely (if clever enough) see a rise in Attack Dogs. These with Jeeps. will still allow the bikers to deliver, and with the increase in damage, then can deliver hard.
But on a side note, this can now be defended agaisnt Harriers/Apaches, as they will dominate all the biker that fired after the PoMs .. thus making it a skill, not a given.

I am quite interested in how this is going to play out. But we will also see a rise in "fast" defenders (apaches).

Alcibiades
19-08-2008, 03:42 PM
These new changes are interesting, but I for one have to say I'm sad to see Cyborg Soldiers go- I had a great round with them last round, and was looking forward to using them again. Onwards we must go, however.

The biker change will be the biggest story this round I guess. I can't help but see huge PoMs dominating the top 20.

It just means that Biker players need to be like every other route. We will more than likely (if clever enough) see a rise in Attack Dogs. These with Jeeps. will still allow the bikers to deliver, and with the increase in damage, then can deliver hard.
But on a side note, this can now be defended agaisnt Harriers/Apaches, as they will dominate all the biker that fired after the PoMs .. thus making it a skill, not a given.

I am quite interested in how this is going to play out. But we will also see a rise in "fast" defenders (apaches).

I really couldn't have put it better myself. Hear hear vlad.

Rama
19-08-2008, 03:43 PM
Lets see:

0_I always thought 20 members was fine, 15 members will perjudicate us all, specially small allies with the coverage.
1_ Still arsonists sucks, only bots go that branch :P(ofc there alwyas exceptions) and the rest needeed to increase so its ok.
2_Like if you ever fight alot of gargantuas, hardly ever saw anyone with a significant number of gargantuas...
3_now seems more interesting....we will have to see.
4_ everyone complaining as how easy they die, well now RPgs now die even easier lol
5_definitly needed, HW eta 6 was stupid...
6_dont think it was needed, now striker route is even more powerfull, early stages was his weakness, now will be harder to land on them.
7_definitly needed, TLs needed a boost against Vamps...
8_Alwyas thought shields were way too difficult to kill
9_Serfs? like if anyone use them lol...
10_Stun bots change seems interesting, will be hard to flak robos on the early stage, at least the ones going that branch.
11_ just interesting, a converting unit in the robo route..
12_ cheaper but they still weak, they still dont have a chance in the game.
13_ I just dont see why, Pom it was and it is one of the strongest routes in the game, dunno the need of that + dunno if its better reallly, because bikers will do more damage, and poms arent that good distracting bikers specially when generally you send bikers with jeeps and pbs but suppose we will have to wait to see...

Garrett
19-08-2008, 03:46 PM
yeah I can't agree with the grenadier choice at all. or the cyborg soldier.

disappointed.

septimus
19-08-2008, 03:47 PM
I know I look forward to attacking Prot players now with nanobots, before they get their PoMs and HVs easy converts to the cause!

atsanjose
19-08-2008, 05:35 PM
wasnt there going to be a base bounty added too?

myziot
19-08-2008, 05:58 PM
yeh, and I also miss the l/f and experience. It's always nice to have more things to play for.

Azzer
19-08-2008, 06:06 PM
Atsan - you're probably thinking about one of the many code features due in for Age 5. No new code features on the Age 4.5 codeset, as all development time is going to Age 5. Only unit balances and the like (number-tweaking, basically), will be done on the (now "old", development wise) codeset.

BlackWolf
19-08-2008, 06:32 PM
Why to boost shields, strikers, TLs and weaken RPG?
RPG was/is one of the weakest routes in game... it was already nearly impossible route to play and now it sucks even more.
I just dont get what your after with this Azzer...
I dont really care of changes etc. just would like to know what is the idea behind this? Make everyone to avoid playing RPG?

Garrett
19-08-2008, 07:44 PM
well by adding additional armour damage, i'm assuming if you stagger your troops right as an ally player (having played rpg too) and know your targets... you don't have to worry so much about enemy troops firing back on you.

TL/SA will always be rpg bane and rightfully so. rpg additional damage to counter the striker route so needed.

i was disheartened to see that the health was reduced further, but waiting to see what the boost in damage brings to the table.

DarkSider
19-08-2008, 09:08 PM
Why to boost shields, strikers, TLs and weaken RPG?
RPG was/is one of the weakest routes in game... it was already nearly impossible route to play and now it sucks even more.
I just dont get what your after with this Azzer...
I dont really care of changes etc. just would like to know what is the idea behind this? Make everyone to avoid playing RPG?


Shields needed a boost. It doesn't matter shield unit it's hard to kill, often no robotic units get to fire second tick, at least the PA side does extra damage first tick.
Thug is a weak route, i still think vamps kill them too hard but at least the gargs that have same damage as tl's don't fire before them anymore.
And it's not exactly a weakening of rpg. It just makes them the extreme choice of the military side to counter the safe&strong strikers.
All the stats changes are vague atm so it's hard to estimate how it will look in practice but i'm worried prots will have it too easy on high ranks now. Biker is a fairly easy unit to distract so unless you go in a massive BR or you are a thug attacking low i guess not that many bikers will get to fire to make the increase of damage worth it. I kept saying for a long time to make sorcs the anti prot route with the unit fireing after poms but i guess Azz didn't like that :(

DR4545
19-08-2008, 09:44 PM
Changes I don't like:

- dumping the Cyborg Soldiers for a useless unit that produces more useless units.
Now solo's will go through hell if they want to dev that side. No protection at all from LET until CWs. *sigh* whatever.

- Bunker Busters ... they sucked already, why make them worse?
The bunker death trap slaughters them and then ... they fire on Ninjas and don't kill any Bunkers. If you want Bunker players to have something to fear make a unit that kills/distracts Ninjas before RPGs fire. Or, make Bunker Buster have some other use ... bonus vs. Machine/Robotic? Right now nobody buys them.

- The biker change I tentatively hate but who knows only the round will tell.

Overall good changes though.

Saints
19-08-2008, 10:39 PM
what about changes you like :P

BlackWolf
19-08-2008, 11:48 PM
Why to boost shields, strikers, TLs and weaken RPG?
RPG was/is one of the weakest routes in game... it was already nearly impossible route to play and now it sucks even more.
I just dont get what your after with this Azzer...
I dont really care of changes etc. just would like to know what is the idea behind this? Make everyone to avoid playing RPG?


Shields needed a boost. It doesn't matter shield unit it's hard to kill, often no robotic units get to fire second tick, at least the PA side does extra damage first tick.
Thug is a weak route, i still think vamps kill them too hard but at least the gargs that have same damage as tl's don't fire before them anymore.
And it's not exactly a weakening of rpg. It just makes them the extreme choice of the military side to counter the safe&strong strikers.
All the stats changes are vague atm so it's hard to estimate how it will look in practice but i'm worried prots will have it too easy on high ranks now. Biker is a fairly easy unit to distract so unless you go in a massive BR or you are a thug attacking low i guess not that many bikers will get to fire to make the increase of damage worth it. I kept saying for a long time to make sorcs the anti prot route with the unit fireing after poms but i guess Azz didn't like that :(

M8 i know why Azzer changed shields etc... i meant in case he changes shields,strikers, TLs why weaken RPGs which is and was allready WAY WAY worst than any of those routes he boosted, and instead of boosting he actually CUT their survivability... FFS its route that gets beated by ever freaking route in game... That was my point... i was not asking why he boosted shields or why boost TLs... i have brains too (maybe). But why to reduce strength of RPGs??

Azzer
20-08-2008, 01:45 AM
M8 i know why Azzer changed shields etc... i meant in case he changes shields,strikers, TLs why weaken RPGs which is and was allready WAY WAY worst than any of those routes he boosted, and instead of boosting he actually CUT their survivability... FFS its route that gets beated by ever freaking route in game... That was my point... i was not asking why he boosted shields or why boost TLs... i have brains too (maybe). But why to reduce strength of RPGs??

Don't confuse strength with survival. Their survival rate had a very minor reduction (it was their armour that got reduced too, not their health). Their armour damage (their strength), however, was increased by a good whack.

"* RPG armour decreased very slightly, armour damage increased moderately."

The "very slight" reduction in their armour was to offset them becoming more of an extreme armour-raping unit again. Let's not get hung up on "armour decreased very slightly" and ignore the "very slightly" or "armour damage increased moderately" parts of that update ;)

BlackWolf
20-08-2008, 02:08 AM
No problem i still that RPG is unplayable route. Their power had no problems before and will not have after. Their probelm has for rounds been that 9 of 10 routes kills them 100-0 and now reducig their armour makes playing of that route even further impossible. Adding damage to other end doesnt fix that you will not ever have enough units to even go to war.

RPG is atm by far the weakest and most unplayable route in this game (not counting couple completely useless brands like arsonist & rebels). This game really needs RPGs. Now instead of making that route playable it has been actually weakened. Due that Strikers have overcome RPGs long time ago, and now strikers got boosted too. I just dont get the idea behind this change. This game is lacking armour based units/routes in comparison to health based ones. Then all those health based routes are fast firing, ultimate strong ones and in top of that theres poms and all those walks over RPGs any day. Then theres strikers and robots which are at best days in 1:1 combat 40/60 routes against RPGs. So what is the point of playing RPG anymore?

RPG has turned from one of major routes to be like rebels... route which you can only even consider if your in super strong alliance and only for extreme usage in such. Often its still better for even those alliances to go for strikers/Sos and play heavy striker/assassin way than to go for RPGs... at least those 2 branches have something to fire on 2nd tick too... unlike RPGs.

DR4545
20-08-2008, 02:33 AM
I do agree with all the changes except the ones I pointed out.

I do agree RPGs are unpopular because they are a bit lopsided in matches. PAs, strikers, and Harriers are what they prey upon and those routes are unpopular.

The route's major issue was survivability. But, in a sense, the bigger boost to their attack IS a boost to their survivability because you don't need as many to get the job done so you can buy more humvees/snipers.

My suggestion for that route would have been making Snipers a little more survivable, but a buff is a buff why complain? Also since strikers are getting improvements if that becomes more popular then RPGs will have more of a use.

Ogluk
20-08-2008, 09:04 AM
(not counting couple completely useless brands like arsonist

urm.... arsonist isnt useless......
*points to rank 22 pure solo finish as arsonist*

BRING BACK CS!!!!!!!!
and woooo arsonist buff :D :P

not too sure about the biker change :? feel sorry for the poor VD and rebel players
their prots r gunna get killed so quickly they wont know what hit them

Hobbezak
20-08-2008, 09:12 AM
not too sure about the biker change :? feel sorry for the poor VD and rebel players
their prots r gunna get killed so quickly they wont know what hit them

Hippy van flakkage? :p

Ogluk
20-08-2008, 09:16 AM
yes hippy vans reduce the damage slightly but how many VD/rebel players mass HVs just to keep their gurus alive???

Hobbezak
20-08-2008, 09:31 AM
yes hippy vans reduce the damage slightly but how many VD/rebel players mass HVs just to keep their gurus alive???

Tbh we're talking about bikerrushes. If the bikers aren't rushed, you can get apaches there, so the bikers almost definitely die.
If they rushed them, it means they haven't sent TL, so the defending TL's/rebels will wtfpwn the bikers.
Or the defender has so much more score, that either the attacker didn't have decent letflak (genre jeeps/doggies) or not enough to be a danger to the defender.

So the only danger are suicide attacks, and tbh, we all have to fear them crazy suicidal bishes. :p

Garrett
20-08-2008, 01:20 PM
lol striker and pa are unpopular routes?

what game do you play exactly?

Dennis
21-08-2008, 09:56 PM
Those were my thoughts :S

and I think RPG got a good improvement

Killing armour more easier >>>>>>> dying slighty more